The main focus of Ferrety's ROTWK Mod is basebuilding and defense. Each faction has received extensive upgrades to Infantry and Siege Units meaning there is now a heavier focus on tactical defense and strategy in order to turn the tide of battle.


  • Walls and Tower strength and durability upgraded.
  • All factions can build defensive structures (Walls/Towers/Sentry Towers).
  • Larger Battles! Population and Squad Size has been increased!
  • More powerful Create-A-Hero's!
  • AI Tweaks
  • Spellbook Tweaks
  • Enhanced Blood FX! (Lore-friendly)

Version 3.0 coming Soon™.

Please leave your feedback and what you would like to see in the next version!

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9 comments by Ferrety on Nov 24th, 2013

Hello one and all!

Well, it may of been nearly 5 years since I released this mod to the public back in 2009 but it would appear there is still some interest left in it after all!

This has given me some much needed motivation.

On that note, I am now hoping to finish Version 3.0 sometime 'Soon™' and I would greatly appreciate your feedback! Just leave your message in the comments with your ideas and suggestions for the next version of the mod and I will do my best to get it done.

Thanks for reading,


(P.S I'm so happy I kept the original WIP version of 3.0)

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Ferrety's ROTWK Mod 2.5

Ferrety's ROTWK Mod 2.5

Jan 9, 2009 Full Version 3 comments

2.5 of Ferrety's Defensive ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King.

Post comment Comments  (20 - 30 of 41)
raziel44 Jun 6 2010, 2:41pm says:

Does this mod work with the singelplayer mission?If so,does it make it harder?

+2 votes     reply to comment
bloodrave Dec 28 2013, 5:35pm replied:

yes and depends how good you are

+1 vote     reply to comment
c-hak Jun 6 2010, 1:18am says:

Is anybody else havin issues with the game crashing when you load create a hero with mod? Anyway to fix it if it is just messed up?

+2 votes     reply to comment
sootheater May 27 2010, 10:24am says:

Awesome! The biggest problem with vanilla BFME was the paper-soft buildings.

+2 votes     reply to comment
Tennisguy May 12 2010, 9:31pm says:

I can't download this mod. I clicked on the link and it said the file is unavailable... So what should I do??

+3 votes     reply to comment
killer903201 Apr 10 2010, 1:51pm says:

ehh at the clip of isengard VS. elves i am seeing goblins is that correct??

+1 vote     reply to comment
Ferrety Creator
Ferrety Apr 27 2010, 11:06am replied:

In 2.5 they are available to both Mordor and Isengard although this will more than likely be removed for 3.0 in order to keep balance issues to a minimum.

+1 vote   reply to comment
lyshtva Dec 26 2009, 7:15am says:

I`ve got a problem:
- some models are empty(only red or blue color instead of units)
- all maps are pink(????)
What`s the problem?

+1 vote     reply to comment
Ferrety Creator
Ferrety Apr 27 2010, 11:07am replied:

Make sure you have installed the Official 2.01 Patch BEFORE the mod. As it is required to work correctly.

+1 vote   reply to comment
Gotomtom Aug 15 2009, 5:46am says:

seems like an interesting mod, i'm gonna try it. I don't know how you guy's think of it, and if its even possible but i think it would be nice if you could use multiple custom heroes at the same time (just an idea for version 3.5 or something XD) anyway my friend who is also a lotr fan will probably love the fact that arnor will be a playable faction, i will tell him about this mod too.

+2 votes     reply to comment
Gotomtom Aug 16 2009, 6:14am replied:

1 question, i have 2.5 installed now, and i like it, but the main screan tells me this is rotwk mod 2.0 is this correct? or is it really 2.0

and there are some things in the arnor faction that seem incomplete, although i doubt you don't know i felt like mentioning just incase :)
(like missing fire arrows, no armor for elves and i can't upgrade the siege works to lvl 3 and i can't buy the flaming munition on lvl 2 either such smaal but iritating things) haven't gotten to testing the other nations jet, will do that soon :) dispite the missing fire arrows and not being able to build ships with arnor etc. i have had fun. and i really like the idea of being able to upgrade orcs, might make then a little more usefull then just cannon fodder. oh and is it me or did the ai suddenly gain brains, i played easy to try out the arnor faction, but the goblins just kept comming (although they failed to use upgrades)

+1 vote     reply to comment
Ferrety Creator
Ferrety Sep 10 2009, 7:00pm replied:

Apologies for the late response I've been very busy lately with some RL things going on (New Job, New House! :P) and I havn't had much time to catch up with you guys.

Your first question, yes it is 2.5 although it says 2.0 on the menu screen. It was something I overlooked intially and decided it wasn't a big enough issue to make me re-pack the mod again so it will be updated again for 3.0 which I promise is coming! I have a lot of work planned for 3.0 which is why there has been such a delay and Arnor WILL be fully working in 3.0 along with a load of other features.

Ill be updating this page soon, and you can expect 3.0 within the month as it is nearing completion!

Ill be back!

EDIT: Just noticed your question about the AI. I have increased the difficulty and complexity of the AI (although there are many more changes to AI in 3.0) to compensate for the increase in defensive capabilities at your disposal :)

+1 vote   reply to comment
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Released Jan 5, 2009
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