The main focus of Ferrety's ROTWK Mod is basebuilding and defense. Each faction has received extensive upgrades to Infantry and Siege Units meaning there is now a heavier focus on tactical defense and strategy in order to turn the tide of battle.


  • Walls and Tower strength and durability upgraded.
  • All factions can build defensive structures (Walls/Towers/Sentry Towers).
  • Larger Battles! Population and Squad Size has been increased!
  • More powerful Create-A-Hero's!
  • AI Tweaks
  • Spellbook Tweaks
  • Enhanced Blood FX! (Lore-friendly)

Version 3.0 coming Soon™.

Please leave your feedback and what you would like to see in the next version!

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9 comments by Ferrety on Nov 24th, 2013

Hello one and all!

Well, it may of been nearly 5 years since I released this mod to the public back in 2009 but it would appear there is still some interest left in it after all!

This has given me some much needed motivation.

On that note, I am now hoping to finish Version 3.0 sometime 'Soon™' and I would greatly appreciate your feedback! Just leave your message in the comments with your ideas and suggestions for the next version of the mod and I will do my best to get it done.

Thanks for reading,


(P.S I'm so happy I kept the original WIP version of 3.0)

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Ferrety's ROTWK Mod 2.5

Ferrety's ROTWK Mod 2.5

Jan 9, 2009 Full Version 3 comments

2.5 of Ferrety's Defensive ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King.

Post comment Comments  (10 - 20 of 41)
Lendovaxion Jun 14 2013, 3:05pm says:

*Sigh* The games so old... PLEASE say that this mod isnt dead, its one of the best, probably is the best, that I have seen, known or heard about!!! I use it all the time :)

+4 votes     reply to comment
Ferrety Creator
Ferrety Nov 24 2013, 4:59pm replied:

Guys, I honestly had no idea there was any interest left in this mod! Seeing these comments have enlightened me to decide I will finish my 3.0 version of the mod after all!

I can't give an ETA but I do still have the WIP version of 3.0 which I can pick up again, I'll get to updating this as soon as possible and really would appreciate some comments on what you would like to see as an addition to the mod.


+9 votes   reply to comment
dadat2 Dec 1 2013, 1:27pm replied:

I just restarted playing BFMEII after a long time of absence, I'm so glad some of those awesome mods are still alive. You're awesome.

+2 votes     reply to comment
Nickyjas May 2 2013, 8:21am says:

The mod looks quite nice, I however experienced trouble with Arnor in War of the Ring. When I attempted to play as Arnor in War of the Ring. There was no Arnor, and I instead had partially control of Gondor. Any way how to fix this?

EDIT: I also had this with the dormant version of the Arnor mod.

+2 votes     reply to comment
Ferrety Creator
Ferrety Nov 24 2013, 4:58pm replied:

Arnor will hopefully be fixed and 99.9% working in Version 3.0.

+3 votes   reply to comment
Guest Mar 16 2013, 10:44am says:

This comment is currently awaiting admin approval, join now to view.

CypherZero1 Dec 19 2012, 8:27am says:

When are you going to release v3?

+2 votes     reply to comment
BagaturKhan Dec 25 2012, 11:43am replied:

i have similar question

+1 vote     reply to comment
Ferrety Creator
Ferrety Nov 24 2013, 4:58pm replied:

See the latest news for info :)

+2 votes   reply to comment
kafrossss Dec 11 2012, 2:47pm says:

Lovely mod dude, thanks for uploading

+2 votes     reply to comment
D2266 Dec 13 2010, 6:30pm says:

Ok is there a way to only use the hero mod and not the full thing or is there a separate mod that does this?

+3 votes     reply to comment
APACHE1 Oct 11 2010, 10:44pm says:

This mod is great, even though there are still more versions to come. I downloaded it soon as I read through the summary of it, and everything works good.

Except for the blood mod, not working for me. Gimme a pointer on that pl0x?

+2 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Released Jan 5, 2009
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