-Create-A-Hero System Changes

* 200 Spendable Attribute Points
* Increased Damage AOE
* New Combat FX
* Heroes no longer restricted to Good/Evil Teams

-Gameplay Changes

* Resource Rate Increase
* Defensive Focus: Towers/Walls are now much stronger and an integral part to the game
* New Heroes available to each Team
* New Units available to each Team
* Spellbooks have had some minor changes

-Misc Changes

* New Blood FX
* You can now play as Arnor (W.I.P)

-Coming in 3.0 (Will be updated as changes are decided)

* Complete Arnor Faction
* Men Faction split into Gondor and Rohan Factions
* New Hero Units
* Formations/Stance Improvements
* New Buildings/Units for many Factions
* New Defensive Improvements
* Improved Enemy AI

And many more changes! Please check this link for the latest changelist:

(ONLY SHOWS CHANGES SINCE VERSION 2.0 OF THE MOD. NOT FROM THE BASE GAME)

Losttitle.co.uk

I appreciate any feedback and constructive critsicm on how to improve the mod is welcomed!

-Download Links

Version 2.5 (Public Release) -NEWEST VERSION-

Files.filefront.com

Version 2.0 (Public Release) -OLD VERSION-

Files.filefront.com

The main focus of Ferrety's ROTWK Mod is basebuilding and defense. Due to the upgrades to each factions infantry and siege units you will now have to focus on tactically placing your defenses and units in order to turn the tide of battle. All walls and towers have had massive upgrades as well as the fortress. All teams can now build walls, with Angmar and Goblins able to build defenses on the wall itself. Mordor and Isengard have been compensated with a lower cost and buildtime of there sentry towers which if carefully placed can be just as effective.

Another focus was on bigger movie-like battles. Each squad now comes with a larger amount of units which along with a slightly higher population cap definatly brings that 'war' feeling to the battleground.

I hope you enjoy the mod!

Ferrety

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Blog RSS Feed Report abuse Latest News: Version 2.5 Released!

0 comments by FerretyBeast on Jan 9th, 2009 digg this super bookmark


Just to let you all know there is an updated version of the mod available to you!

Version 2.5 has been released as a gap filler between Version 2 and 3 of the mod which addresses bugs and gameplay issues with the original 2.0 release. The reason I decided to release 2.5 is because of the nature of the changes planned in 3.0 it could be a while before its ready so I felt it was necessary to release this mainly to fix bugs but it also has some gameplay changes that we're initially planned for 3.0 included so everyone wins :)

Please use this link for now as the ModDB link is still being authorized.

Files.filefront.com

Thanks and Enjoy the mod!

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Ferrety's ROTWK Mod 2.5

Ferrety's ROTWK Mod 2.5

Jan 09, 2009 Full Version 3 comments

2.5 of Ferrety's Defensive ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King.

Ferrety's ROTWK Mod 2.0

Ferrety's ROTWK Mod 2.0

Jan 06, 2009 Full Version 0 comments

Full download of version 2.0 of Ferrety's ROTWK Mod

Comments  (0 - 10 of 13)
redgar
redgar Sep 23 2009, 9:05am says:

what should to start the mod because it doesnt seem to be working?

+1 vote     reply to comment
Gotomtom
Gotomtom Aug 15 2009, 4:46am says:

seems like an interesting mod, i'm gonna try it. I don't know how you guy's think of it, and if its even possible but i think it would be nice if you could use multiple custom heroes at the same time (just an idea for version 3.5 or something XD) anyway my friend who is also a lotr fan will probably love the fact that arnor will be a playable faction, i will tell him about this mod too.

+1 vote     reply to comment
Gotomtom
Gotomtom Aug 16 2009, 5:14am replied:

1 question, i have 2.5 installed now, and i like it, but the main screan tells me this is rotwk mod 2.0 is this correct? or is it really 2.0

and there are some things in the arnor faction that seem incomplete, although i doubt you don't know i felt like mentioning just incase :)
(like missing fire arrows, no armor for elves and i can't upgrade the siege works to lvl 3 and i can't buy the flaming munition on lvl 2 either such smaal but iritating things) haven't gotten to testing the other nations jet, will do that soon :) dispite the missing fire arrows and not being able to build ships with arnor etc. i have had fun. and i really like the idea of being able to upgrade orcs, might make then a little more usefull then just cannon fodder. oh and is it me or did the ai suddenly gain brains, i played easy to try out the arnor faction, but the goblins just kept comming (although they failed to use upgrades)

+1 vote     reply to comment
FerretyBeast
FerretyBeast Sep 10 2009, 6:00pm replied:

Apologies for the late response I've been very busy lately with some RL things going on (New Job, New House! :P) and I havn't had much time to catch up with you guys.

Your first question, yes it is 2.5 although it says 2.0 on the menu screen. It was something I overlooked intially and decided it wasn't a big enough issue to make me re-pack the mod again so it will be updated again for 3.0 which I promise is coming! I have a lot of work planned for 3.0 which is why there has been such a delay and Arnor WILL be fully working in 3.0 along with a load of other features.

Ill be updating this page soon, and you can expect 3.0 within the month as it is nearing completion!

Ill be back!

EDIT: Just noticed your question about the AI. I have increased the difficulty and complexity of the AI (although there are many more changes to AI in 3.0) to compensate for the increase in defensive capabilities at your disposal :)

+1 vote     reply to comment
yupy94
yupy94 Feb 14 2009, 1:55pm says:

it would be so cool if you create at my heroes models with souls like nazguls or fighters like suron or galadriel

+1 vote     reply to comment
FerretyBeast
FerretyBeast Apr 14 2009, 2:45am replied:

Sorry for the late reply, been very busy lately and not had much time to work on the mod xD

I like the idea, but Im not sure if its something I will be able to get working for version 3. New heroe units, sure. But new custom hero models are a whole different ball park. Ill look into it.

In other news Version 3 is coming, slowly. Progress Is slow because I want to take my time to make sure its the best it can possibly be. A rushed mod is a bad mod :)

+1 vote     reply to comment
yupy94
yupy94 Feb 14 2009, 1:50pm says:

i`m ok i install it,,thanks for the mod

+1 vote     reply to comment
grantj
grantj Feb 4 2009, 6:49pm says:

It always seemed a shame that in the corrupted men that there was never a black numenorian, and in the ork/uruk group, there were never any of the different types of orks.

+1 vote     reply to comment
Nimostar
Nimostar Jan 14 2009, 3:34pm says:

I would like a create a hero Ent (like there is one Troll) but I think it might be hard :P

I liked the changes you made and plan to do too.

+1 vote     reply to comment
FerretyBeast
FerretyBeast Jan 14 2009, 4:33pm replied:

Can be done, and because I like the idea. Will be done!

+1 vote     reply to comment
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Battle for Middle Earth II: Rise of the Witch King Icon
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FerretyBeast
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Released Jan 6, 2009
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