Basic modifications included in the assembly:

"P-158 (Alfa)" - set and algorithm of solutions, forming a common system, the maximum aggressive to the player, simply put the game introduced a new group with its own system of relations, logic, routes, subject line. Her task is to find and destroy the Degtyarev.

"Green Mod" - from the modification used textures vegetation, monsters, as well as some of the sights of the grid with the subsequent processing of the graphic editor.

"LanseloT MOD By -D eath v.0.2 "weapons pack includes the models and textures weapons, adjustment and adaptation to the game S.T.A.L.K.E.R. "Call Of Pripyat"

Details:P-158 (Alfa) (Authors: Pavlov, reVision): the Key idea of creation - the introduction of unpredictability in a static plot of the base game, as well as introduction of unpredictability, revival AND-life, the return of atmosphere of the real life simulation. The Task of Alfa - prevent (stop) the player to achieve this goal.
The player is the only target of the Alfa.
Alfa live in parallel with the basis of the scheme and the line of the game, without interfering with the plot, without breaking any links typical line of the game.
Valid for all locations. Has its own rules. Has no other interests in the Zone, in addition to the destruction of the player.

LanseloT MOD By -D eath v0.2 (Author: -D eath): New models and textures M4A1 and M16A4 to the Call of Pripyat (Taken from Call Of Duty Modern Warfare 2), SPAS 12, SCAR-H, Desert Eagle, L86 LSW, FN 2000, LR-300. For certain types of weapons of several variants of camouflage. All the weapons configured including the coordinates of the aiming and reload animations, icons in the inventory, as well as available upgrade the mechanics of the game.

 Green Mod (Author: Dzeri): the Texture of the vegetation in the locations Zaton, Jupiter, Pripyat. The texture of some of the monsters and partly sighting grid.

Used materials from the following modifications: Winter of Death: Ultimatum (Authors: Johann and Marsh Doctor), Black Sky MOD : ß radiation (Author: Abakant) and others.
 
Installation of modifications to a copy of the gamedata folder in the root directory of the game.

NOTE: the Recommended level of complexity - the MASTER, as a modification P-158 (Alfa) was developed exactly for this level, otherwise there may be problems with the script. A successful game.

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0 comments by Ferr-um on Jul 23rd, 2014

Additionally changed the game menu, as well as several additional changes concerning navigation during the game. Further it is planned adaptation several modifications in this mod. Unfortunately free time is limited, so the work on the modification is slow.




 
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FERR-UM MOD ( Special version )

FERR-UM MOD ( Special version )

Dec 16, 2013 Full Version 38 comments

List of modifications included in the Assembly: Gun Pak from SGM 2.2 ( Build from ALBOR ) - Author: Albor aka Raccoon Lord of the Zone v. 1.1 ( Gode zone...

Ferr-um mod 0.5 & Absolute Nature 3.01

Ferr-um mod 0.5 & Absolute Nature 3.01

Dec 13, 2013 Full Version 9 comments

The author of the modification Ferr-um Used the following developments mods: Gun Pak from various modifications (Assembly) Lord of the Zone v. 1.1 ( Gode...

Fix for FERR-UM 0.4 & SHOKER MOD 0.1

Fix for FERR-UM 0.4 & SHOKER MOD 0.1

Oct 1, 2012 Full Version 3 comments

Fix for a modification FERR-UM 0.4 & SHOKER MOD 0.1

"Lord zones" for FERR-UM & SHOKER MOD

"Lord zones" for FERR-UM & SHOKER MOD

Sep 28, 2012 Full Version 9 comments

As You might have guessed this cheat - menu for the modification of FERR-UM MOD & SHOKER MOD. Many seem to be very difficult passage of this modification...

"Lord zones" for FERR-UM MOD ver.0.4

"Lord zones" for FERR-UM MOD ver.0.4

Sep 21, 2012 Full Version 9 comments

As You might have guessed this cheat - menu for the modification of FERR-UM MOD ver.0.4. Many seem to be very difficult passage of this modification so...

HOTFIX for sil_57x28 bug

HOTFIX for sil_57x28 bug

Sep 4, 2012 Patch 2 comments

Hottense mit de fix just copy and paste into your stalker directory. Peace

Post comment Comments  (90 - 100 of 150)
Ferr-um
Ferr-um Sep 5 2012, 2:15am says:

Need help: who wants to help in the translation of this modification on the English language download archive Narod.ru go on the way gamegata - configs - text - eng in this folder contains files (open the program of the "Notepad" which is included with the operating system), so here is the translation of the text from Russian into English should be done between the lines <text>Translate from Russian to English</text> (file ui_st_loadscreen can be taken from the English version of it identical to the original and contains "100 tips for survival in the zone") in the rest of the files in addition to the standard text added text modification (look more closely while copying strings from the English version). I will be very grateful to anyone help accurately translate the text.

+3 votes     reply to comment
Wobistdu
Wobistdu Sep 4 2012, 1:54pm says:

For all those with the sil_57õ28 bug i made a hotfix for ya Www44.zippyshare.com
I will upload it here too if i can.
Edit: Awaiting authorisation

+2 votes     reply to comment
Ferr-um
Ferr-um Sep 4 2012, 6:45pm replied:

it was necessary to explain to any modification of the HOTFIX for sil_57x28 bug as here, three different versions of the download.

+1 vote     reply to comment
Ferr-um
Ferr-um Sep 3 2012, 12:47pm replied:

I looked through all the files weapons and have not found a file with the same name - sil_57õ28.ogf'
For example weapon P90 uses silencer and, accordingly, use the file - sil_57х28.ogf in the game such weapons and silencers errors do not have here the screenshots in the transition to Yanov and back to Zaton - Vfl.ru Vfl.ru Vfl.ru If we can write the cause of the error, what kind of weapon did You have in your inventory before the transition to Yanov. Don't join if You this modification with someone else. Try to download the move again, as well as reducing graphics settings of the game. In my game I do not see this error relating to weapons P90 and muffler to him. The other weapon with a silencer of this caliber (file sil_57х28.ogf) in this modification, I did not notice.... Perhaps a more detailed response from You will help me to solve this problem if it relates to the modification.

+1 vote     reply to comment
flaker2
flaker2 Sep 3 2012, 3:46pm replied:

Here's the first file in configs/weapons/shoker_mod/addons:

[wpn_addon_sil_57õ28]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\silencer"
class = WP_SILEN
cform = skeleton
visual = dynamics\weapons\wpn_addons\sil_57õ28.ogf
description = st_wpn_addon_sil_57õ28_descr
$prefetch = 32
slot = -1
cost = 550
inv_name = st_wpn_addon_sil_57õ28
inv_name_short = st_wpn_addon_sil_57õ28
inv_weight = 0.2

inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 35

bullet_hit_power_k = 0.8
bullet_hit_impulse_k = 0.7
bullet_speed_k = 0.8
fire_dispersion_base_k = 1.25
cam_dispersion_k = 0.8
cam_dispersion_inc_k = 0.9

It also shows up in the weapons p90 file:
scope_name = wpn_addon_scope
scope_x = 47
scope_y = 0
silencer_name = wpn_addon_sil_57õ28
silencer_x = 112
silencer_y = -1
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 126
grenade_launcher_y = 24

Should the file name be "sil_57х28.ogf" instead of "sil_57õ28.ogf" or perhaps it shouldn't be there at all.

I recall that at the start of the game, after killing off the Alfa squad I recovered several silenced p90s. Every time I tried to remove the silencer the game locked up so I just left the silencer on the p90. I'll try and drop the p90 out of my inventory and see if that helps.

Thanks!

+2 votes     reply to comment
michael_gears
michael_gears Sep 3 2012, 11:17pm replied:

Dropping the weapon from your inventory will not help. This folder "dynamics\weapons\wpn_addons" contains file "sil_57Õ28.ogf" rename to sil_57õ28.ogf it is case sensitive.

+2 votes     reply to comment
Ferr-um
Ferr-um Sep 4 2012, 12:07am replied:

[wpn_addon_sil_57х28]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\silencer"
class = WP_SILEN
cform = skeleton
visual = dynamics\weapons\wpn_addons\sil_57х28.ogf
description = st_wpn_addon_sil_57х28_descr
$prefetch = 32
slot = -1
cost = 550
inv_name = st_wpn_addon_sil_57х28
inv_name_short = st_wpn_addon_sil_57х28
inv_weight = 0.2

inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 35

bullet_hit_power_k = 0.8
bullet_hit_impulse_k = 0.7
bullet_speed_k = 0.8
fire_dispersion_base_k = 1.25
cam_dispersion_k = 0.8
cam_dispersion_inc_k = 0.9

It also shows up in the weapons p90 file:
scope_name = wpn_addon_scope
scope_x = 47
scope_y = 0
silencer_name = wpn_addon_sil_57х28
silencer_x = 112
silencer_y = -1
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 126
grenade_launcher_y = 24

in addition to a folder on the way gamedata - meshes - dynamics - weapons - wpn_addons file is sil_57х28.ogf and problems in the game there. It is possible that I do not understand (bad English).

+1 vote     reply to comment
michael_gears
michael_gears Sep 4 2012, 8:02pm replied:

I think the problem is that this file was created using the Russian version of Windows OS and it is called "sil_57х28.ogf". However the English version of Windows OS reads the same file as "sil_57õ28.ogf". So the "x" character does not translate properly from Russian to English.

+2 votes     reply to comment
Ferr-um
Ferr-um Sep 5 2012, 1:21am replied:

Thanks for the clarification. Now it is clear what the problem is. If You could explain to me, I think that the rest of them just understand how to fix this problem in the modification (if it arises). Please take a look (sil_57õ28 bug i made a hotfix for ya Www44.zippyshare.com does this fix the problem with the translation file, so I downloaded it and looked possible, but my operating system is Windows 7 ultimate translated it into Russian version and I no hotfix is not to be found everywhere file has a name - sil_57х28.ogf the same as in the the original modification. Once again, thank You for your help.

+1 vote     reply to comment
flaker2
flaker2 Sep 4 2012, 1:07am replied:

Thanks Michael. That fixed the problem.
In my meshes file the ogf file name is "sil_57Õ28.ogf" but in my weapons file it showed up like this "sil_57õ28.ogf". A very small difference "0" or "o" - but when I changed the weapons files to "sil_57Õ28.ogf" everything worked again.

Thanks to all for the help and to Ferr-um for a very enjoyable mod.

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
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Developed By
Ferr-um
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Release Date
Released Dec 12, 2013
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