FOR SOULSTORM ONLY!!!!! This is a mod that makes it where there is a larger population cap, higher squad sizes, and increase in damage done by any weapon in game, allowing for large battles that don't take an hour and a half to win. All credits for the models and effects go to the FOK, POK and assorted other creators. Credit for the Black Templars go to Meloo, Jonas1979, and thudmeizer for the AI. The Renegade Guard mod will be in the mod and credits for it go tto Torzel, for its creation, and Warsmith, for assets from his mod. :D

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2 comments by jonathon2 on Nov 13th, 2013

Planned Changes for next major release.
Space Marines:
- Make it were you can only deploy a total of 100 marines (Battle Company Strength Force)
- Each Individual Marine is in a squad by itself, but only certain types of Marines (AKA Devastors) Can upgrade to have heavy weapons as each heavy weapon is now a weapon of absolute destruction (Increased Damaged Values)
- Incorporate new heavy weapons (Like the Plasma Cannon, Lascannon, Melta gun and the Multi-Melta)
- Heroes like the force commander will be something to be feared. For example a force commander should be able to wade through a bunch of Guardsmen without fear of dying.
Chaos Space Marines:
- Overall the same changes as above, though I will do my best to work as many different Demonic units/ Unique Chaos Warband units into them as possible. (AKA Bloodletters, Furies, so on and so forth.)
- Turrets/Garrisoned buildings will be something to fear as they will be able to devastate the heaviest of troops in seconds.
- Imperial Guardsmen Squad's name changed to Imperial Platoon, they will be weak with moderate to weak damage unless upgraded, or with a sergeant or heavy leader attached.
- Commisars are now unlimited because without them your guardsmen would be massacred.
- All vehicles will be really really hard to destroy (Besides the Chimera's and Basilisks)
- Baneblades will be the ultimate weapon you can field, able to lay waste to entire armies by itself, unless the enemy has anti-tank weapons.

General Changes:
- Any and all anti tank weapons are now vehicle destroyers, meaning a melta bomb to a leman russ will destroy it in one, maybe two shots. - Any and all Human infantry will be equipped with frag grenades, and upgradable with melta bombs (or demolition packs depending on the unit)
Thats all i can think that imma add for the first Beta/Alpha release of the new version. Please feel free to comment with criticisms/ideas that you want in the mod, and if possible I will add them because this is for all you DOW Soulstorm players out there lol :P

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Fatality, total war, new version!

Fatality, total war, new version!

Jul 8, 2012 Full Version 15 comments

This is my new version with the Renegade Guardsmen and the Black Templars, and the new races work!

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Guest Mar 15 2014, 5:03am says:

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jonathon2 Creator
jonathon2 Nov 13 2013, 5:14pm says:

I am almost done with fixing the $****** no range issues on units, this error occured when I added BT and the Renegade Guard, but do not worry, once I have it finished ill upload a small patch to fix it for all you guys :)

+4 votes   reply to comment
toto1237 Aug 7 2013, 7:09pm says:

Excuse me i want to know how can i have this mod running the same time other mods like tyranids? What i need to do? O.o .....

PSDTA: great mod :)

+3 votes     reply to comment
LordRadical Nov 14 2013, 1:23am replied:

It's months after the fact, but whatever.

Open the .module file for Fatality Total War (whatever it's called). There should be a series of lines that say RequiredMod.n = x. In order to add a mod like tyranids, you add another line reading RequiredMod.n+1 = tyranids.

Be careful, though. Mods (especially total conversions like Apocalypse) may have code that disagree with one another and cause bugs.

+2 votes     reply to comment
jonathon2 Creator
jonathon2 Nov 14 2013, 6:21pm replied:

This mod has no special code written into it, at least none that I have done and I have been the only person to do this mod. All i have done is changed damage values for most races, added two new ones to the vanilla races, added a few new units (Currently without AI) and replaced the unit models with closer to codex ones, courtesy of the FOK/POK teams, as well as Jonas, meloo and thudmeizer for all attributes from their mods that I have used. :)

+1 vote   reply to comment
jonathon2 Creator
jonathon2 Nov 14 2013, 6:22pm replied:

P.S Sorry for late reply, I was SUPER busy with work/school and had no time even for my fiancee, which is why me and her seperated, I'm sorry and I'll promise ill answer questions as soon as I can :P

+1 vote   reply to comment
Piotrekhood May 17 2013, 6:38pm says:

when i'm trying to launch the mod game don't even want to load, any idea what is wrong?

+3 votes     reply to comment
jonathon2 Creator
jonathon2 Jul 5 2013, 5:55pm replied:

Click on the download and in the comments there should be a full description on what to do. If not shoot me a PM and I'll try to figure out what is wrong. Best of luck.

+2 votes   reply to comment
moddlord1 May 6 2013, 10:59am says:

waz up! we come with many now and conquer them all...

+1 vote     reply to comment
Guest Apr 28 2013, 2:36pm says:

umm wheres the pop increase i never saw it ?

+2 votes     reply to comment
jonathon2 Creator
jonathon2 May 1 2013, 9:39pm replied:

It should be there? Try re downloading and installing, see if that will fix it. Otherwise im goin to have to completely relook at this stuff.

+1 vote   reply to comment
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Fatality, total war!
Fatality, total war!
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