Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf Nov 15 2012, 12:13pm says:

i was so sick about quality of yesterday video that i simply load up a record from today XD

+1 vote   reply to comment
Kisaraji Nov 15 2012, 12:44pm says:

I think you shuold remove the sound or just make it harder to hear, also make the "zzz" show how much time is left until they wake up, like on Metal Gear Solid

+1 vote     reply to comment
pvcf Author
pvcf Nov 15 2012, 1:50pm replied:

hi kisaraji,
thank you for your hints!
the sound is only hearable in 2-3m distance, but the soundstream in video is compressed to a maximum volume level.

about the countdown: how is the solution in MGS ?

+1 vote   reply to comment
N3uR0m4nT3 Nov 15 2012, 3:05pm replied:

Basically instead of zzz you see stars fly around in a circle. Every few seconds one disappears until the last one is gone and the guy wakes up. :P

+1 vote     reply to comment
pvcf Author
pvcf Nov 15 2012, 3:25pm replied:

oooh, hmmm, nice idea, should be possible to insert this, i think i let such stairs rotate around the head but let it viewable only at very close distance, < 1 meter i think.

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have inserted a new command which allows now every weapon on my demand to make non lethal attacks. the swooned victim will sleep for some time (look the yellow zzz and the sound) and wake up later :)
before you ask:
-the civilians have no walking routes
-they react with that "i'm blind animation" because i'm waiting for a special animation from janzu for such behaviour (civilian see aggressive player)
-they will run away later in final game
-i have had to turn shadowmanagement to lowest setting to make recording with fraps possible
-still no traffic
-ingame the viewingrange would be 1000 without fraps, with nice shadows, at same FPS :)
-victims of melee weapons need a impulse pressure
-and a got hit delay
(some heavy coding work needed, like all the time *g*)

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Nov 15th, 2012
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