Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
download the vide Reflex-studio.com 194mb x264 codec
sorry for bad quality, its recordet with 640x512 and twice time repacked.
its impossible to record it in HQ ultrahigh quality with fraps :(
sorry for the delay in loading exploded bike model, will be fixed in next game.
bikeanimations by Janzu.
beside a barrel all objects by me, code leveldesign and textures are by me (pvcf).
sorry also for temporary treeshadows, will add fitting shadows for trees later.
but look the video: its nearly impossible to work on that part of the level, because i made the failure and loaded the bike and now i always have to drive around and cannot go further with mapping :/
btw i experiment with a way to work with terraintextures, nice result, eh ?
ah, all light and shadowmaps are calculated in realtime.
really good, I like it.
Yes very fabulous
do u noticed that i used 3 of your tree models ? XD they fit very well, thank you!
yes I noticed ^^ I also use some of your resources as ... keep up the great work, it is surprising :o
you got my props package for you at crymods.net? because the pm is marked as "unread" ?
I really love graphics of the environment.
@haawok and @vikom
thank you both very much for your positive response !
no, thank you for what you do!
positive support in comments is very helpfull for mapping XD
so thank you again XD
Whoah! That's quite epic :)
thank you :P
could you give mi script from you bike? I want create decals on road like in your bike. Sorry for the language.
its not a simple script, its a massive engine change and not single export and usable. but as soon i have released the first mod you can use the mod (its then called "devkid" as base for your own mod with all the new things working out of the box without any troubble.