Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
so, some followers asked since ages for real ingame playscenes, here is a kind of.
note:
-settings ultrahigh
-viewingrange 1000m
-my sys is to slow to handle that
-with fraps it goes even worser
that means i can't show smoth gameplay XD so i tried hit'n run
especially the driving scenes are impossible to record correctly.
music is by me, but its only layered in the videostream, its no ingame action music. ingame you wont hear in the music athmo if all enemies are killed or if a enemy have seen you (because i think its a cheat).
level is still very empty, but you get a idea XD
godray effect during night is a accident, will look how to handle that better. shadows are faked, but looks nice, will also look further what to do.
2nd shadow during repairsequence isnt avoidable and have seen that the first time in two years since implementing that feature, so i hope it will not appear to often. anyway, have fun with that lill sneak peak.
btw: the AI is not really week: its difficulty level "Tourist without Visa", and its darknight. AI viewingdistance depends on daytime and weather.
video downloadable here :
Reflex-studio.com 215mb
Great job man! I love your mapping skills.
Maybe you should disable player's shadow during car repair. There were two shadows.
PS: how about the aiming? The iron sight aiming without crosshair looks like a good idea but now it seems to be unuseful, do you plan to improve it?
PS: Please, miss the part with shadow from my previous post. I've read the description after posting it and then the 5 mins. limit was out...
thx vikom!
the ironsight: i have to insert a additional routine which deactivates the weaponswing during zoomed aiming.
there is so much to do ;)
Good tip for shadows ^^. makes it more immersive ;)
thanx didjay :) have only to solve the godray effect in particles :/
those ejected casings are huge O.O
that is intended to be:
better immersion and because bulletshells are physicalized, the engine would crash with to small bulletshells.
they look almost as big as 50. BMG casings XD
yeah, unfortunately its one of the things which i cannot make switchable in menu (you may know you can customize the WHOLE hud / design and messages and messagstyles to your needs), but the casesize is currently hardscripted in >50 scripts (with each special entry), and i decided for me to have big cases :/ learn it to love or to ignore XD
oh its fine i just found it funny :D
you are welcome, dieger :)
nice as always xd
thank you shing :)