Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media mansion peek preview
Post comment Comments
pvcf Author
pvcf Nov 24 2013 says:

after 3 weeks i finally found some hours time so i created this section of the map. this video is just a little preview peek of the mansion which i have done this weekend.
its NOT real gameplay, i cheat like hell and the whole AI is not correct set up here. also the maingoal is INSIDE the mansion, which is currently total empty XD

you can temporary download this video in real HQ quality as avi with x264 codec : 521MB because of the large size and the fast outdating contend i will delete the video soon, so be quick if you are a intrested follower.

I'm very open for comments about gameplay settings: sniper and hiding spots, puzzles and intresting AI behaviours and patrouling routes.

+3 votes   reply to comment
NSF001 Nov 25 2013 says:

Is there any suppressed weapons available´╝č

+1 vote     reply to comment
pvcf Author
pvcf Nov 25 2013 replied:

currently not. but i will supress a pistol, this would make sense: weak but silent and ideal for destroying light sources. but i will NOT allow to use silencer to machineguns.
also it will not be possible to add/remove the silencer. (it have some technically problems in AI noise recognition which i'm really to lazy to dig in, dont have the time and silencer would kill to much gameplay).

+2 votes   reply to comment
Didjay Sep 7 2014 says:

The pretty shadow effects ... congratulations on your hard work

+2 votes     reply to comment
pvcf Author
pvcf Sep 8 2014 replied:

thank you Didjay for the compliment !

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Please Notice the Physic Impulse System which i have coded: Weapon and Melee close Combat. It depends Always on WeaponImpactForce,Distance, or, in Melee, by PlayerFitness and Training and Health.

Video Details
Nov 24th, 2013
Report Abuse
Report media
Add Media
Members only