Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
download video in full quality:
www.reflex-studio.com/clearing/video/opcl_destroy3.avi 265 mb
because marek requested a destroyable camp ... :D
Wow nice destuctable environment. :)
But I have a concern. If you make this level, you will take too much time to make map. :o
And no problem in AI navigation? You need dynamic navigation for correct working. So even Crysis doesn't have "path" destruction except rope bridge. Crytek just turns off pre-made AI navigation when bridge destoryed. But in your case, you need realtime update of navigation. Difficult, and it may be buggy. If AI don't walk on it, it will be ok though.
this level = this quality
entities (and the destroyable things are simple entities) are not part of processed AI triangulation, so its no difference if they are in destroyed or non destroyed or halfdestroyed state.
the whole level is actually at this detail level, just watch the other videos previous posted :) they are from the same map. (until pripyat videos come). and yes, it take some time but its worth it :) i want play my own maps too and i personally expect some grafical and interactive things which i just map byself.
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