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Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
*g*
a little sneak peak :)
i can tell you that this vehicle makes more fun than it looks XD
sorry for leveldesign, its a simple testmap.
does it float? :D
like a iron duck XD
A bulldozer in Far Cry...
That's a great idea. Will it be important vehicle in the game, or just for fun?
How have you solved the belts? Invisible wheels or something else?
Have you got any idea about interactive Bucket-Wheel Excavator? I don't mean fully controled and animated, but only the wheel for example.
That would be amazing wrecking and killing machine maybe...
...and what about crane with wrecking ball, car crusher, jackhammer weapon...?
Anyway good job!
so many questions *g*
bulldozer is not scripted missionvehicle, its just somewhere in the citylevel and if you find them you have maybe a use for it.
its much stronger than a normal vehicle, its like a tank. so its perfect to infiltrate a not so friendly area :) but its very slow and needs much fuel.
but mainly its just for fun, i add simply vehicles which i would like to drive in a game XD
chainbelts:
its my normal clearinguniversalvehicle script *g* its the tank addition.
i use a trick: idle material and driving material. wheels are invisible like skateboard and bicycle.
> Have you got any idea about
> interactive Bucket-Wheel Excavator?
ofcourse XD
my goal is that ALL in the game is interactive and usable, and i mean ALL.
for example if i enter a ship, go to the bridge and see a red button beside the steerign wheel, i hate it, when it its not pushable.