opcl comunity givaway
Oct 4, 2012 Mapping Tool 1 commentthree little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron.
Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com
2 comments by pvcf on Jan 11th, 2013
hamrfull ocean added, with enable disable senderevents in clearingworldtrigger. just enable or disable them there or use a global variable.
BountyHunter entry in each AI : give or take away playermoney by killing those AI.
--added weight limit for difficulty levels
--added rpgfitness to the weightlimit system
--inserted skill levels for weapons
--added function to floor globalearneddollars and _localplayermoney but keep them negativ, if needed (for player debt support)
read here a brief listing of whats new:
Moddb.com
three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1
(opcl dll version v9) (updated 2012.05.08) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...
with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...
i was asked for my crygame.dll with activated playershadow, so i uploaded them here.
new image and new video posted today 8)
btw would love to get some more comments and questions and ideas 8) please feel free to read regulary the news sections, is updated very often 8) also the forum is active 8)
Nice! Does it have a coop mod?
i already have thinked about, but have to say no. specially the 2-4th levels are designed more as a adventure survival/infiltration simulation and not as plain shooter.
but i will give away also the cry files so if someone feel desperate enough it would be possible (at least in LAN).
Update ! News posted 8)
"Vehicles now makes Fun while driving it"
Sweet, always wanted a vehicle that made fun!
hmmm does i read some ironic out of this? XD really, in vanilla farcry driving a vehicle is strange. in this mod it feels very natural and atleast you have a gta styled radio (and driving and cam behaviour).
looks like its gonna be awesome, cant wait to play it!
thank you too 8)