Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

click here for list of co workers of OPCL or the owners / creators of stuff i use:

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Graficcard broken -.-

7 months ago News 5 comments

my Graficcard AMD 4850 is broken and i absolutely can't afford a new one, so project is holded for unlimited time.i'm so sorry about :(If you can help me bying a new one by doing a little donation, i would be very thankfully ! (or if someone have one at stock who can give it to me... :) )

If you can do a little donation, click me :D
(this leads to my privat website, its currently impossible to insert here the paypal donation HTML code, i think there is a Filter which rejects it immediately -.- )

Thank you for your support so far, i will post here regulary if something changed about the situation or if i really get some donations which could Help me buying (even a old used) GPU :)

beaten the renderergrafic card broken

Progress :)

Progress :)

11 months ago News 5 comments

A intensive working time is gone and i have had some time to work on OPCL, read here what happened last :)

Destroyable camp demo 3

Destroyable camp demo 3

1 year ago News 6 comments

Destroyable camp demo 3. After showing a Video with small destroyable Obstacles i go a step further...

Pripyat real gameplay

Pripyat real gameplay

1 year ago News 2 comments

The stalker map Pripyat is very close to finished, have recorded a little sneak peak of real ingame scenes.

real game play

real game play

1 year ago News 5 comments

have worked MUACH last time on opcl, and here is a actual video, which shows nearly all working together, it shows how the game will look, feel and sound...

opcl comunity givaway

opcl comunity givaway

3 years ago Mapping Tool 3 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

4 years ago Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

4 years ago Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

4 years ago Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (140 - 150 of 351)
Maggy_ Dec 8 2013 says:

How did made that open world thing avaible on this thing (engine)?

+2 votes     reply to comment
pvcf Creator
pvcf Dec 8 2013 replied:

i coded a routine which checks evry 1.4 seconds all entities for visibility (normal cryengine already do that but the entities "only " not drawn, but still full processed.)
my "addition" (several houndred lines of code just for that little part) also completely deactivates them and activates them on demand.
so its now possible to have, instead like 100 entities in farcry, more than 5000 entities, which i use for AI, vehicles, interactive objects, real shootable/intarctive lights or just props, which bring the whole map alive.
over the weekend i have coded additionally 14 hours and now the engine is even 28% faster and i have a additionally idea to speed it up again a little bit, but need some deeper reasearches in creating dynamic tables :/
i'm currently short on time, so i can only work on weekends, but I#m still working very hard on it.

i also have recodet the COMPLETE AI behaviour to have civilians, salesmans, polices, docs... its not possible to count all things, but i hope i can release it in next weeks, christmass would be a nice date XD

+5 votes   reply to comment
Maggy_ Dec 27 2013 replied:

Damn. I'm posting this thing to facebook. There is few good groups of gamer who will be interested in your mod. I hope this mod is gonna kick ***.

+2 votes     reply to comment
Maggy_ Dec 27 2013 replied:

*gamers ;)

+2 votes     reply to comment
pvcf Creator
pvcf Jan 3 2014 replied:

thank you :) every publicity is highly welcome XD

+2 votes   reply to comment
Marek33 Dec 2 2013 says:

I voted!
Hopefully this mod will win.

+4 votes     reply to comment
pvcf Creator
pvcf Dec 2 2013 replied:

thanx my friend :)

+2 votes   reply to comment
pvcf Creator
pvcf Nov 26 2013 says:

26.11.2013 attempt to add first (worker) civilians. posted two images from.

+4 votes   reply to comment
pvcf Creator
pvcf Nov 25 2013 says:

monday 25th, new video posted: the mansion preview peek :)

+4 votes   reply to comment
pvcf Creator
pvcf Nov 22 2013 says:

23.11.2013 added two new images, preview of drug baron mansion.

+3 votes   reply to comment
pvcf Creator
pvcf Nov 6 2013 says:

2013 nov 6th
for the fans :)
its time for a new little picture dump, 9 wallpaper like screenshots of some very nice places. 8mb

+3 votes   reply to comment
I_am_nobody Nov 6 2013 replied:

OK!!!picture,wallpaper,....very nice places....bla,bla...
But the game....You worked a long time for you,not for as!It is time for a game,please!!!

-2 votes     reply to comment
pvcf Creator
pvcf Nov 7 2013 replied:

i'm seriously run out of money and i can only work on the game 1hour / day and a simple testplay need 30minutes...
(just step with F2 trough the tagpoints to all intresting locations and walk around for 60 seconds each). (*)

current state:
-evironment done 90%

i have to do
-cutscenes, enemy outfits, weapon and droppacks, money tweakings (so that its really usefull and not only "ok it costs money but i have 0 or 10.000.000 like in GTA", funny submissions, set upmainmissiontiggers and connect them, musik.

all in all 2-3 months work with the time budget i currently have. not mention the bad FPS bug i have. theoretically the FPS must be twice times higher than they current are. i hunt that bug since 5 months and i'm not even close to find them.

what is helpfull: if you dont can donate the project, you can spend positive words and motivate me, which is also very helpfull, believe me :)

it seems this map alone have much more gameplaytime than callofduty ghost (4hours) XD
some statistic thing:
i have currently in that map MORE enemies than complete farcry campaign have. and my map is nearly empty in comparison what i plan to insert.

+3 votes   reply to comment
Guest Nov 22 2013 replied:

When i saw this mod page. I was like:"Is it alive?"
Now i know it is. I hope to see you finish this bad boy and kick fc 2 and fc3 out of the water. BECAUSE IT IS TIME OF FARCRY 1!!!!!!!!!!!!!

+3 votes     reply to comment
pvcf Creator
pvcf Nov 23 2013 replied:

it is alive, have worked whole mayn hours today on it :)

+2 votes   reply to comment
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FarCry Operation Clearing
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