Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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5 comments by pvcf on Jan 2nd, 2014

opcl musicsystem

full quality download 492mb

what you can see/ hear:

new interactive musicsystem:
--it reacts at action dense, NOT like a music-enemy cheat like in all other games
--no action music means NOT no enemy have seen you
--action music means NOT that a enemy is left which you havent seen yet
--non action and action are faded smoothly, only the area outfade is not yet done (you hear the hard cut if i enter the mine and leave the village music area)

--first implemention of my animal behaviour system, not always perfect but mostly working (you see the hare scared and hiding messages sometimes, its a debug text)

--wounded mercs prones (you see it in the movie, the last merc i kill

--you see now the gameplay which i intend: first sneaking, then full action

--it wont be possible to cheat in real game, and if you really manage it, because you are a tricky guy, the non save routine (red text at beginning) take the rule XD will also insert a timer which allows after activating godmode (which really should be impossible), only a short amount of remaining time to play.

--sorry for bad quality: game is running in middle (2 of 5 quality setting), and video is resized to half resolution, but its imho ok, unfortunately the tree-shadows are missing in that

quality, will investigate further why, it shouldn't happen.

--AI seems nor working as expected: some hunting for the player, some protect the village (not all have been discovered in the video, and even if the music switched to non action by killing the last merc, it does NOT mean there are no more mercs in near which already know about the player, so the music cheat is really gone XD btw i know the action mood starts a little bit late: i can easily change the sensitivity for each area, its currently a little bit to low ( 5 or 6, it should 3 for that village). you should also know that the non action and the action tracks are choosed out of 8 predefined musics each per random, but i currently doesnt have so many musics, but i work on it:)

--every weapon / item have now his own drop sound

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 6 comments

(opcl dll version v12) (updated 2014.01.26) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (140 - 150 of 245)
pvcf Sep 6 2012, 10:28pm says:

friday, september 7th, little update. one multiscreen and the video which belongs to :)

+3 votes     reply to comment
pvcf Aug 29 2012, 8:37pm says:

30.8. new mulstiscreen posted, pictures from wip

+3 votes     reply to comment
pvcf Aug 21 2012, 8:52pm says:

22.8. new multiscreen posted. new big bridge model which connects two big parts of the city.

+3 votes     reply to comment
Vikom Aug 17 2012, 12:28pm says:

How about the main campain map?
You work on city level because the main map is completed or to build city is more fun or bigger challenge?
And how about saving? You can save anywhere, in any specific locations or there is autosave?

+1 vote     reply to comment
pvcf Aug 17 2012, 2:56pm replied:

main campaign maps are mostly finished. i'll work on them if i have finished the city level.
i think i'll expand the maincampaign maps a little bit to take benefit from the new codebase and new possibilities.
about saving: you can save in savehuts and i will allow one quicksave every 10 minutes or something like that.
(that means, if you have used a quicksave, you have to wait some time before i allow to use it again. i hope its the best compromise...).
beside that i have autosavepoints on some points, but not much.

+3 votes     reply to comment
Wicher Aug 11 2012, 2:54pm says:

sponge here :P

+4 votes     reply to comment
pvcf Aug 11 2012, 3:36pm replied:

mom, let me aim you ...X... XD

+3 votes     reply to comment
pvcf Aug 10 2012, 7:11pm says:

2012.aug.11 new single screenshot with opcl-"ultrahigh" sysspec posted :)

+2 votes     reply to comment
pvcf Aug 5 2012, 6:12pm says:

new multiscreen posted which shows a new night window shader, more details inside the imageposting :)

+2 votes     reply to comment
pvcf Aug 3 2012, 6:43pm says:

so silently here XD posted a work in progress picture 2012.8.3

+2 votes     reply to comment
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