Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
Donate with PayPal and help me :)
User Posted Image Read More
click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com

Image RSS Feed Latest Screens
fsm sure radiaton wood
Blog RSS Feed Report abuse Latest News: Pripyat real gameplay

2 comments by pvcf on Apr 19th, 2014


download video in full quality: www.reflex-studio.com/clearing/video/opcl_pripyat_russianfightscenes.avi

- soldiers talking russian
- added clearing music player (dynamic music without spoiling AI mood ^^)
- music is already nearly finsihed for that map, need only one additional actionmusic and some cool radiosongs for vehicleradio.
- show the first mission / and how the storytelling is done.

about the languages:
the game will be complete in english, but the soldiers protecting that area are russians, and talking russian. other NPC's will talk english.

i override all the different language versions out there, so nobody will hear the soldiers or jack talking itialian, spanish, french, german, czech, or polish like in original farcry.sorry i forgot to give me a flashlight so its sometimes very dark, but atleast it shows real gameplay: rambo style seems totally impossible on that map.

for the interactive non spoiling musicsystem please listen close from 00:30 to 01:30.
about the light bug: i think its a combination of wrong cutted terrain tails, the new moon which enlights at night the scene and the sunset which happens at the same time.

the black flickering vegetation seems a ATI shaderbug, i read that some stalker user have the SAME bug on stalker engine in original game ^^ this is funny (or not so) but i cannot fix this, we have to see if i can find a way to avoid that, it happens all the time if vegetation get more than 1 lightsource. i hope really its a shaderbug which is maybe seldom, we will see on betatest what other OS-users, and Nvidia users  report back.

ps.: reaching the hostage is not that easy in final game like in the video, thrust me :D

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (100 - 110 of 255)
pvcf
pvcf Apr 30 2013, 12:16pm says:

30.4.2013 added new 5 minutes video with gameplay scenes

+1 vote     reply to comment
pvcf
pvcf Apr 28 2013, 7:24pm says:

i have a question: in current build of devkid the player can push all objects by pressing use key. The pushpower is calculated out of rpg trainfactor, health and stamina. Any idea how to visualize that ?

+1 vote     reply to comment
angryreefer
angryreefer Apr 26 2013, 2:17am says:

Cant wait to play looks like a cool idea.

+1 vote     reply to comment
pvcf
pvcf Mar 24 2013, 8:52pm says:

Just wanna tell you that i am still hard working on the beta release:)

+2 votes     reply to comment
thegregster101
thegregster101 Mar 11 2013, 4:10pm says:

looks neat!

+1 vote     reply to comment
pvcf
pvcf Mar 1 2013, 12:34pm says:

thank you, i'm still working on it very hard, have very nice new stuff added 8)

+1 vote     reply to comment
Guest
Guest Feb 16 2013, 9:24am says:

This comment is currently awaiting admin approval, join now to view.

pvcf
pvcf Feb 16 2013, 8:17am says:

feb.16 2003, posted a new video and a new image from scrapyard.

+1 vote     reply to comment
tnlgg
tnlgg Feb 23 2013, 8:19am replied:

I have 4 cores,but my mod uses only 2.

+1 vote     reply to comment
pvcf
pvcf Mar 24 2013, 10:19pm replied:

I mean i can use only one core. I also have 4x3ghz :/

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Far Cry Icon
Platform
Windows
Game
Far Cry
Developed By
pvcf
Contact
Send Message
Official Page
Crymods.net
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Tactical Shooter
Theme
Realism
Players
Single Player
Embed Buttons

Promote FarCry Operation Clearing on your homepage or blog by selecting a button and using the HTML code provided (more).

FarCry Operation Clearing
FarCry Operation Clearing
Statistics
Rank
1,089 of 21,966
Last Update
1 day ago
Watchers
128 members
Files
4
News
23
Tutorials
2