Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com

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trackview testmap open world'ed enough ? :)
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5 comments by pvcf on Dec 4th, 2014

one week before i recorded for map "Desertcamp", which will be released first a stand alone mod, the voice takes for synchronisation. 490 sentences with 4 characters plus 1 female version from jack (jacki then :D).
as you maybe know, you can select a character before playing, which have heavy influence of game style and of course there are two female characters.
the next task was to find a way to handle this switch in-game for the voice takes without work for me, so i simply inserted in my storytelling trigger (its the one which shows text, play voice and play a animation from the other guy), a second female sound slot, the engine now switch then automatically.
next problem was, that the time the showed text was setted for slow readers, so you could read the text and try to understand. but together with the spoken voice files, it was very annoying to wait because the spoken text was, lets say 4 seconds and the written one was shown 9 seconds. in a complete dialogue this was really annoying and destroyed the immersion complete.
so, because the spoken text is not ... very good :D ... (its my hobby project ^^), and showing the written text only the time like the length of spoken text, the player probably does not understand anything what happens... so a new solution for those two problems (there is a third inside) needed to be done:
- voice over needs to be adjustable
- a message log needed to be done.

this is how it looks now:

the message are sorted and marked and saved to savegame, so you can read the task and story with hints at any time you like. in other hand it gives me now more interesting possibilities for puzzles, which is on the other hand bad, because the main story line for that map is written and already recorded -.-
at least i will try to throw out the last few "go to tagpoint" hints and replace them with "follow the road to ... until you see a ..." .

some technically things for those who interested in:
the storyteller trigger which shows the animation, plays sound, shows the text and also can wait if player draws the walki talki (to be sure player is in mood to get new mission or infos), checks first the length of the spoken wav file, then (in default setting), it shows the text only that time and switch automatically to female alternative wav, if its in the slot and if player is female. the automatic messagelogger tracks all triggers which can show messages and provide them with a mark, like main mission, submission or other and gives also a timestamp. if player press tab to mission objective screen, he is on side 1 of 3, pressing tab two times more shows then the message log screen. believe it or not, i needed 3 days for that message logger, 3 hours for messages loggin & showing and 3 days to bring them in a nice viewable format and sort them. its also possible to let make the text size adjustable, but i'm not sure about, so feedback is welcome. a video which shows how the story voice over sounds like will be done in next hours, have to ride my bike now :)

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (100 - 110 of 301)
pvcf Creator
pvcf Nov 6 2013, 3:41pm says:

2013 nov 6th
for the fans :)
its time for a new little picture dump, 9 wallpaper like screenshots of some very nice places.
www.reflex-studio.com/clearing/screenshots/opcl_picturedump_nov_2013.zip 8mb

+3 votes   reply to comment
I_am_nobody
I_am_nobody Nov 6 2013, 10:44pm replied:

OK!!!picture,wallpaper,....very nice places....bla,bla...
But the game....You worked a long time for you,not for as!It is time for a game,please!!!

-2 votes     reply to comment
pvcf Creator
pvcf Nov 7 2013, 4:45am replied:

i'm seriously run out of money and i can only work on the game 1hour / day and a simple testplay need 30minutes...
(just step with F2 trough the tagpoints to all intresting locations and walk around for 60 seconds each). (*)

current state:
map
-evironment done 90%

i have to do
-cutscenes, enemy outfits, weapon and droppacks, money tweakings (so that its really usefull and not only "ok it costs money but i have 0 or 10.000.000 like in GTA", funny submissions, set upmainmissiontiggers and connect them, musik.

all in all 2-3 months work with the time budget i currently have. not mention the bad FPS bug i have. theoretically the FPS must be twice times higher than they current are. i hunt that bug since 5 months and i'm not even close to find them.

what is helpfull: if you dont can donate the project, you can spend positive words and motivate me, which is also very helpfull, believe me :)

(*)
it seems this map alone have much more gameplaytime than callofduty ghost (4hours) XD
some statistic thing:
i have currently in that map MORE enemies than complete farcry campaign have. and my map is nearly empty in comparison what i plan to insert.

+3 votes   reply to comment
Guest
Guest Nov 22 2013, 9:04pm replied:

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pvcf Creator
pvcf Nov 23 2013, 6:33pm replied:

it is alive, have worked whole mayn hours today on it :)

+2 votes   reply to comment
pvcf Creator
pvcf Nov 1 2013, 3:35pm says:

nov 1st 2013, new screen posted which was shoot during debugging :)

+2 votes   reply to comment
pvcf Creator
pvcf Oct 28 2013, 2:21pm says:

oct 28th.2013
new multiscreen plus some comments with current (yesterday) bugfixlisting

+3 votes   reply to comment
pvcf Creator
pvcf Oct 26 2013, 11:27pm says:

2013.Oct.27
new multiscreen posted :)

+3 votes   reply to comment
Marek33
Marek33 Oct 26 2013, 8:14am says:

My favourite mod for Far Cry.

+2 votes     reply to comment
pvcf Creator
pvcf Oct 26 2013, 3:25pm replied:

you are welcome XD

+2 votes   reply to comment
pvcf Creator
pvcf Oct 10 2013, 7:43pm says:

11th oct. 2013
posted a new single image :)

+2 votes   reply to comment
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