Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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massive technical stuff updated with new features.

Posted by pvcf on Jan 11th, 2013

hamrfull ocean added, with enable disable senderevents in clearingworldtrigger. just enable or disable them there or use a global variable.

BountyHunter entry in each AI : give or take away playermoney by killing those AI.
--added weight limit for difficulty levels
--added rpgfitness to the weightlimit system
--inserted skill levels for weapons
--added function to floor globalearneddollars and _localplayermoney but keep them negativ, if needed (for player debt support)
read here a brief listing of whats new:

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Dieger Jan 12 2013 says:

looks good btw...any plans to release a closed alpha demo??

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pvcf Author
pvcf Jan 12 2013 replied:

this update is a reaction of closed beta demo of devkid, which is the base of the game opcl and some others in developement. without a stable and full working version of devkid i cant really give out opcl alphas.
but it looks good currently, only some small things are missing in devkid and i hope all major bugs are gone.

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