Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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haawok
haawok - - 181 comments

Add a diner or a bar for those hungry drivers to eat up at (unles there's a petrol station already)

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pvcf Author
pvcf - - 4,943 comments

if you look close right aside of the blue container you can see some sunshades, this is a outdoor diner (beergarden) for truckers, but pitstop is also nearby. player can buy food (if he doesnt kill the salesman XD ).

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Vikom
Vikom - - 612 comments

When player kills the salesman, would he be able to steal it?
Or, will the salesman respawn after some time? For example, when I was playing RDR, when I killed a tailor, his shop was closed for three days. Would it be similiar here?

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pvcf Author
pvcf - - 4,943 comments

currently you can't steel/buy things if the salesman is death. respawn of death salesman is currently not intendet. maybe in tourist mode ?

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Vikom
Vikom - - 612 comments

I'd respawn salesmen in no visa too. Heh, if you wanna make tourist mode for real noobs, you could make it all inclusive. :D

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pvcf Author
pvcf - - 4,943 comments

i'm currently thinking to remove "tourist without visa" difficulty level, to have only 3 difficulty levels and yes, "tourist" mode is for pure sightseeing with a little bit action XD
ok i will try to include a respawn option for touristmode for AI, the problem is that this is much harder to code than you think, because the timer must be save/load proof.

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Elouise
Elouise - - 175 comments

You do nice bumpmaps on tree trunks.

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