Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
Add a diner or a bar for those hungry drivers to eat up at (unles there's a petrol station already)
if you look close right aside of the blue container you can see some sunshades, this is a outdoor diner (beergarden) for truckers, but pitstop is also nearby. player can buy food (if he doesnt kill the salesman XD ).
When player kills the salesman, would he be able to steal it?
Or, will the salesman respawn after some time? For example, when I was playing RDR, when I killed a tailor, his shop was closed for three days. Would it be similiar here?
currently you can't steel/buy things if the salesman is death. respawn of death salesman is currently not intendet. maybe in tourist mode ?
I'd respawn salesmen in no visa too. Heh, if you wanna make tourist mode for real noobs, you could make it all inclusive. :D
i'm currently thinking to remove "tourist without visa" difficulty level, to have only 3 difficulty levels and yes, "tourist" mode is for pure sightseeing with a little bit action XD
ok i will try to include a respawn option for touristmode for AI, the problem is that this is much harder to code than you think, because the timer must be save/load proof.
You do nice bumpmaps on tree trunks.