Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
can't post much new stunning screenshots, since one week i play everyday again and again and again the first 2 missions on this map and try to find all bugs and possible workarounds or storystoppers.
but it have a good thing, i inserted therefore a use-key detection during spoken story telling dialogues ingame because i have listened and readen them now houndred times, so this is all skipable :D
because i dont use day night change here, no daytime and therefore no food usage was existent, but i think its a important feature so i recodet the food management system, it works now also on "static" maps. as plus i have inserted a routine which increases the food usage everytime the player do things which need more power, like sprinting, running, swimming or diving. so its now needed to collect also some food from time to time, more need for looting abandoned houses or huts.
Nice work!
thanks for your comment Marek33 :)