Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
hmm, need more -drive about a bridge-skills :D
by viewing the latest posted screenshots i see that the max carriable kg increases from shot to shot, this bug is totally new for me -.-
i tried to reproduce it but i managed it only from max45 to mx46 by eating a Mushroom which i found in the Wood. now i currently doesnt know is this 1 kg caused by a bug or by training player. but on last screenshots from yesterday, after ~50 minutes playing time, the max kg was over 75kg, and this was not intended to be SO trainable.
hmm, have also yesterday taken screenshots from stats screen: trained fitness 187%... it seems its the 100% = 45kg and 187% = 75 kg... so it was trained :D
lol, its funny that this is totally new for me because i have codet this from scratch :D but i never have limited max strenght and max speed or not limited enough :D
so, actually you can train your character within one hour into a Hulk :D will see how i should handle this, because this really influence the gameplay. it must be limited in some directions, damn i found this "bug" after 3 years i have had implemented this weight and fitness training system -.-
ps.: the max weightlimit depends also on difficulty level and choosed character. for example, on easy tourist mode, with jack carver, you have only 15kg max for carryable stuff ^^
looks lovely as always :D
also carry weight is an awesome addition!
thank you :)
yes, the carried weight is calculated out from character strenght and fitness, which is calculated from health, charater training, difficulty level and stamina. that means, running with knife in hands is not faster than with a M50, as long you HAVE the M50 in "pockets". if you need really desperately run away fast, and you are very low on health (and in difficulty lvl "Simulation"), than you have throw away heavy equipement. its then also important to throw it where you can find and collect it later again. this system ofcourse works only if i really can force the player to do such things, and this need a restricted save-game management (i have written something about one or two posted pix before).
sounds even more awesome.
thank you very much :)