Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Marek33
Marek33 - - 3,890 comments

Nice work with the harbor.

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pvcf Author
pvcf - - 4,943 comments

thank you :) but have currently a little polyamount problem inharbour. the bridge in background eats up 500.000 poly's which kill the harbour performance. will see what i can do.

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tnlgg
tnlgg - - 343 comments

Are you sure its the bridge?

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pvcf Author
pvcf - - 4,943 comments

yup, currently i have inserted between harbour and bridge a big rock with occluder box inside. sometimes i have had a polyload for nothing (!) of 800.000. i'm still searching, it seems there is a big area rendered in background which is not visible.

in this case and viewdirection its a combination of bridge, vegetation and ocean bump tesseling.
the waves from ocean eat up 60.000 -200.000. i currently model from EVERYthing on this scene LOD models, even from the tires. this dont drastically reduce the polyload but for strange reasons the 15FPS feels than like 30FPS, very smooth. will investigate further in this whole thing and add more occluder and cover this scene also in a indoortrigger to reduce sightviewing to avoid rendering far things which are not possible. i will beat this !!1!

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pvcf Author
pvcf - - 4,943 comments

found some problems: yourprops: barrel /green/blue (barrel phys count 3700 (max allowed is 100 as i told you 100 times :D ), also insane texture size for them (2k diff + 2k ddn for such a small thing)
my buildings: the LOD were never loaded because cryengine scales LOD viewdistance scaler depending on modelsize: that means the LOD from big buildings was never shown with setting 100, and with environment setting high, very high or ultrahigh. (there is the LOD distance multiplayer). will insert also a own LOD slider in video menu. have remodelled all your props (own phys hull, multires meshmodels, lowered textures to 512, added LOD models). so i have finally reduced the polyload by 200.000 but its still to much sometimes.

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Elouise
Elouise - - 175 comments

That water looks toxic!

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