Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
starting to stuff out the first rooms and try to give *every* AI a real job. i found out that the AI can have up to three jobs, mostly two (which is enough), for example this guy types on keyboard and can, if he sees the player, run to a button, press them and the big gate will be closed, together with a camp alarm (AI signal modifier) which results in running all soldiers to the Gate (need some minutes until all arrives). i played it for about 10 minutes (and doent shooted back, just tried to hide and cover), which gaves a godmode count of 161. they really tried alone (!) several tactics to get me, i just LOVE the AI in farcry!
btw.: seeing the realtime clock on the wall: its showing the PC real world time, but what did u think, would it be better to show the ingame game time (like the 13oclock says) ?
Ingame clock would definitely be better I think. It would be more immersive and useful. Very nice with that though!
i agree and its now ingame clock!
good :)