Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
(you see the different colored style?). behind the doors are ofcourse big full stuffed rooms to explore.
still not satisfied with the light bumpreflection on the floor, i will rework it, also the walls need more "concrete" bump surfaces.
I like that lighting but i agree, floor and walls need rework.
yeah i think i will delete the wet reflection on floor complete and add wet waterspots, will try to model something and see how it looks.
have also not yet finally decided how to use this section: enlighted: full of enemy soldiers
complete dark: zombies
pro&cons;:
enlighted: the entry is located in a big military structure, so its naturally that there is this full working and stuffed out section
not enlighted: abandoned, entry closed, could add some more quests&riddles; about doors, electrifications and ways.
hmmm: idea: it will be both at different times and situations :D
can't tell more because of spoiling, but this will kick *** :D