Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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FarCry0740
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pvcf Author
pvcf

after 10 hours of coding i have finished the core routine for "loading". as explained previously this ingame loadroutine is a little bit faster than crytek's one.
it is not yet finished, but the core routine, which load the savegame and sort out totally all data and find every entity and feed it, is finished. i think i need additionally 4-5 hours with some slavework which really gives then the sorted data to each value in the entity.

ok, a first testing in a very very very heavy loaded map:
saving time: 1 second (or faster):

loading time: 2 seconds (will then maybe in game ~2.5 - 3 seconds with all menu stuff).

the load routine have loaded and sorted in that time 397244 entries out of a 4.1mb sized save file.

ok, next is finishing the loader and then i go in the testing phase.
i also have to recode the player death behaviour and do some menuwork for. should be done within this week.

after that i started a little thing i was planning since one week:
i'm not very satisfied with my passive RPG system (in fact all things autolevel and autoscale by his own). this is boring.
so, with help from szczekus, (i got his great technique for mouse moving menu widgets), i can implement a xp point skill system, where you simply can choose where you would like to skill up (for example strongness, walkingspeed, reloadingspeed, vehiclrepaiskills, swimmingspeed and so on), by simple drag and drop stuff with your mouse on screen (yeah, standart in all games but for me in devkid it appears the first time :D ).

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ArcheoVoices
ArcheoVoices

Good job. Thanks pvcf. :)

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pvcf Author
pvcf

thank you PedrosRP :)

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Marek33
Marek33

Truly an excellent work! I still can't believe that you and Szczekus have made the game load in such a short time!

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pvcf Author
pvcf

thank you!
the loader is my own (10 days) work. Szczekus help me actually for the mouse work ingame for the RPG system.

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Szczekus
Szczekus

I`ll only code the RPG stuff.

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Admer456
Admer456

When this mod comes out, I'll definitely check the load times on my 2007 laptop. >:D

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pvcf Author
pvcf

your laptop will already Autobot transforming into a waffle iron trying loading the map :D

Reply Good karma+2 votes
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