Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
still coding and tweaking and finetuning and bugfixing.
10 minutes ago i tested a routine which shows the handgrabsymbols like "take" or "buy" (they are ~10 or more such symbols), only, if players crosshair really aim in that direction.
before it was done by player physic collusion, so the symbol appears for example, if you walk over a pickup. this was a little bit disturbing / immersion breaking.
but i also dont wanna use the system from crysis where you have to spot the pickup exactly with the crosshair, this was also strange.
now i use a mixture of both, which seems working quite well. if you stand in the collusionbox, you have to aim in the direction (but you dont have to spot it exactly).