Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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FarCry0491
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pvcf Author
pvcf - - 4,943 comments

finally with the now working FPS distance scaler i could do a test, what Cryengine1.4 is really capable to do. This is a 4000x4000 map, the Trees are vegetation and Sprites in Distance, the grass on first two pictures are brushes with a decal shader.
I also tried to place grass as Vegetation too, but it seems its simply impossible.
(placing is nearly impossible and then generating surfacemap also. For example i tried to use the "distribute over the whole terrain" function for grass, so i would have a dense base, freezed my 4790K for ~5 hours, then i killed the process). it seems also, that even a small part of vegetation,
lets say on a 500x500 area, fill the memory and drastically exceed loading times, even if the grass consists only of a view models, there is a major bug in cryengine 1.4 which is as usual not in the SKD and therefore not fixable. i know this bug is fixed in cryengine 3 or maybe earlier.
however, this is what would be possible for FarCry.
especially the tree distance drawing is very impressive and i wonder how cryengine will react, if i fill the whole terrain with millions and millions of brushed grass objects...
i will distribute this map ofcourse with devkid release, so everybody can play or map it further or simply just look how its set up.

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