Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
hmm, guess the mapname ? naaaaah, it's to easy, or ?
usually you dont see this map from this pespective, but it was a good test to see how cryengines max vegetation draw distance is... this is it...
just by flying with a cheat to such high positions uncovered some "bugs" which have to be solved: like: god mode is enabled, but player fly in a "damage-area". this areas are set by cryteks leveldesigners around the suggested phads, so player does not leave the area (yeah, no open world, even if you think farcry is open world -.- ) .
so, what happens with godmode?
a constant deathhit impulse to player which a constant red-blurred screen, screams and hit impulses, which totally negotiates the expected god-mode behaviour :D
--> fixed , but all this needed time, but it have had to be done.
ps.: yes, godmode 557, it's the real count, if i test some things, i do it serious :D
Great work! I also don't like that red-blurred screen and especially Jack jelling when I just want to have a little peak how the other parts of the map looks like.
This was before I knew that I can just open map in an editor where I can see it full, but it's still better to see it in game.
That's very easy. First two images is Pier and this if Fort Also, it's a great choice to use that map since it shows Trees to a very long distance. You could also check out the Boat map which is one of the biggest, if not the biggest Vanilla Far Cry 1 map.
i think i will play all maps so i can find unexpected behaviors, which does not happens in my maps but here we have "wrong" setted up maps: for example i have totally different weapons, and vanilla maps AI fighters are ofcourse stuffed out with vanilla equipement packs, with weapons which are simply not existend in devkid, and i try to keep all running without script crashes, and maybe with a alternativ, replaced weapon, WITHOUT touching the cry files.
this is actually the case, but actually some AI have then simply no weapon, i try to fix that later :)