Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

FarCry0189
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pvcf Author
pvcf - - 4,943 comments

this was and is actually one of the hardest colorcompositions because the grey-brown rock have to interact with the rusty metal and old used creten structures. but i need also contrast from buildings vs the rocks without looking like a comic. very difficulty, especially it looks very different at every angle because of sun reflection on metal which then also brighten up his colors.
it's very very hard to get a decent look but atleast in cryengine it is possible to have such nice shaders for materials and set them up wach with many parameters. for example such a metal beam have not only a rusty texture, it have also textures for normal map (gives fake 3D structures), for bumpmap (gives nice fake 3D realtime sun reflections and shadows), specular map (for reflection), detail textures (which i did'nt use).
so, even if you think you see one object with one texture, its in fact a object with a minimum of 3 textures, sometimes 5 or 6.
those in combination with the nice shaders gives that intresting look.
i think with some days more in colordesign it would be possible to reach photorealistic look and feel, in a 11 year old engine.
i love cryengine.

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Admer456
Admer456 - - 826 comments

Best of all, animated textures!
I actually converted a 30-second YouTube clip, into an animated Far Cry texture. 500 frames, 128x resolution.
I love CryEngine, too =)

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pvcf Author
pvcf - - 4,943 comments

yeah, have done this also :D on which project did you working actually ?

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Admer456
Admer456 - - 826 comments

This one: Gamebanana.com
I did it after the contest, so I can't go back and update the map.

Anyways, I have my own mod, and I will use these "film textures" a lot. For a 14-year-old kid, my stuff is impressive =)

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pvcf Author
pvcf - - 4,943 comments

nice work!
looking forward to your mod :)

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Raygoza
Raygoza - - 1,639 comments

Will you actually sped a few days more in colordesign to get it photorealistic?
How is it in comparison to the newer versions of CryEngine for getting a photorealistic look?

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pvcf Author
pvcf - - 4,943 comments

actually i redesigned this while section (all mountains, nearly all textures and materials, water, cloudparticles) to the one you see above, and i have many more unfinished places on this map, so i think i will let it like it actually is, because player will spend only some minutes in this canyon, maybe maximum 10-15 minutes.
to achieve real photorealistic i would have to make compromises with shaders and texturequalities which i can't on this big map.
every youtube demonstrations in cryengine of photorealistic look alike places are very very small sections, and i have a big world around and i'm already extrem CPU and memory limitated.
i think newer versions of cryengine have nicer postprocess algorythms, extrem nice unlimited shadows and higher rendering resolution (cryengine 1.4 is limited to 800x600 ^^). so no real chance to compete with that but once you are walking really inside you forget such things very fast.

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Marek33
Marek33 - - 3,890 comments

Awesome job! I like the style of that structure (or more like what has left of it)!

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pvcf Author
pvcf - - 4,943 comments

thank you :) this structure jumped around in my head for some time, but never was able to visualize it, researched a lot of pictures and i never found what was in my head, so i started to create this complete scene out of little tiles like lego, until it was done :D

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