Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

FarCry0159
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pvcf Author
pvcf - - 4,939 comments

seems i slowly get the needed blacklevel for shadowsite from leaves. unfortunately it depends very much from you Monitor brightness / contrast settings. correct (as designed by me): the right and left big tree are nearly black with some very dark green leaves.
this colorsetting and lighting is very important for vegetation, otherwise it will look like the dull green grass in farcry 3 and 4 and crysis, which is totally all the same green sausage all over the time and only a little bit darkened if they are in shadow.

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DyNaM1k_Official
DyNaM1k_Official - - 212 comments

Great job :D

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pvcf Author
pvcf - - 4,939 comments

thank you :)

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Admer456
Admer456 - - 823 comments

I honestly didn't like Far Cry 1's vegetation colour. Dull, cheeky, bean green, just like in Crysis. But then, that's just a tropical setting :)

Woodlands like in OpCl (already have) and should have dark-green grass and all that stuff.

When I made my pine tree model for mp_verycold, the 'colour temperature' of the leaves was too mild. It needed to be colder (that means dark green).

So yeah, little design details like this, can really ruin the aesthetics:)

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pvcf Author
pvcf - - 4,939 comments

especially by creating the models and doing the DDS with leaves you never see how the tree-color will really look after you have placed the vegetation object until you have done the long time calculation of terrain surface layer creating. regarding the vegetation of FarCry 1, i think especially the gras looks way better than in crysis1-3 and FarCry2-4.

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Admer456
Admer456 - - 823 comments

So, to get the right colour, you have to adjust textures, for each terrain texture? Your dedication to your mod is shining :)

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pvcf Author
pvcf - - 4,939 comments

in that particulary discussion i change each leave texture in its colordeepness and contrast maybe 10 times each in gimp unless it looks ok in farcry with rendered terrain texture. if you place a fresh vegetation on terrain, the brightness value of this plant/tree is twice or third times so high unless you performe a "generate terrain texture", which also will then calculate the sprite-map for the new vegetation.

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