Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
still working, some random screens from atomic powerplant construction site and support buildings for workers.
those little yellow sign on the door fence... needed about 1-2 hours for :D the idea is (or will be), that alarm by a metal detectio unit will be triggered if player passes this door with a weapon.
this alarm will cause the plant security to leave their shelters / barracks, so it will be much harder.
but atleast its players choise what he do. there are actually 4 complete different ways to enter this area with each result in different gameplay inside this construction side.
Looks like I will be replaying this a lot
i hope so, i try to design it that way, atleast i can play it byselft :)
Nice signs! I remember when I first time played Far Cry 1. It amazes me in a lot of things, but it has terrible looking signs. Even for the year when it was released. However, these look awesome!
I draw and place every sign individally for each situation. For example this one: If you didn't notice it and walk through, a Alarm is triggered.
But you the player won't be warned with onscreen messages or something like that, its all by your own, if you take such signs serious during gameplay or not :D
Great work with that!
That's a very interesting gameplay idea.
as i remember the metaldetector idea was invented by you on the airfield entrance section :D
Yes, it was, but I mean the thing with the alarm.
This looks stunning, literally.
thank you :)