Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
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some new code | Locked | |
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Jun 23 2015 Anchor | |
just for the bone hard intrested ones: if you are interested in seeing a video about, download this avi: the destroyable entity have now a switch which gives him the ability to look byself for then you see the helmet attached to player and a comouflage attached. the comouflage then you see a part of new AI code: they can absolutely neutral to player, and, after a thats the point where clothing comes in: if you now can hide from the them and THEN then you see some older stuff, for example how bullets add physical threatments to you see also that one of the AI recognized the Grenade and try to get away backwards ! the difficulty is set to "simulation" (3/3), so player healthness affects player Edited by: pvcf |
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Jun 23 2015 Anchor | ||
Great work as always! I like that destruction and its good to see that AI will not be always hostile. But the best thing is that I can hide from enemy. |
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Jun 23 2015 Anchor | |
hiding is not so easy, it depends: once the AI have seen the player and player is THEN not visible, he will notify all his groupmembers and then he will decide what to do: if his groupmembers are in near, and they have a teamleader, the standart farcry amazing KI comes in: they try to cricle the player or make fake attacks, for example. all in all i absolutely LOVE the KI in farcry, even if i have sometimes the non shooting AI like in last video, have to investigate why they dont shoot, maybe they have really not seen me or does not have had ammo. will look in if i have time |
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Jun 25 2015 Anchor | ||
I like challenge so I don't see it as a big problem. Also, I'm a Hitman player so I know how to hide from enemies. |
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Jun 25 2015 Anchor | |
i have AI markers in editor which i can place at hiding spots. those markers are called "investigate", that means AI will walk to this spots and look if there is someone hidden behind |
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