Warning for Desura users: you need to manually make a backup of patch.dat and patch.fat file in your Data_Win32 folder inside Far Cry 2 directory just to be safe. Mini-mod aiming to decrease costs for weapons and upgrades, increase damage, reduce recoil and reduce weapon degradation, while not taking away the immersion and realism already present in Far Cry 2.

Post download Report content Far Cry 2 Rewards Mod 1.0
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Jan 8th, 2012
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Far Cry 2 Rewards Mod 1.0! Cheaper weapons, more effective upgrades, less fall damage and better stealth! Works best on hardcore/infamous difficulty settings!


Features of 1.0!

- Cheaper items from gun shops
- All weapons will have reduced costs (but not as much as 0.3 beta; all weapons were 5, 10 or 15 diamonds - I will now increase the maximum cost of weapons to 25, i.e. all weapons will be either 5, 10, 15, 20 or 25 diamonds)*1
- All manuals are now cheaper (in 0.3 beta all manuals were 2 diamonds and 5 diamonds each for the weapon and vehicle manuals respectively, but they will be increased to 3 diamonds for weapons and 8 diamonds for vehicles)
- All utilities are now cheaper - the utilities cost will remain unchanged from 0.3 beta, as I thought it was well balanced
- All manuals for weapons are now more effective
- Each weapon effectiveness manual increased;
- +50% damage for all weapons
- +50% accuracy for all weapons
- -60% recoil for all weapons
- -50% degradation for all weapons
- -35% unjam time for all weapons
- Vehicle manuals have been balanced (originally there was -50% for repair time and +50% health)*2
- -100% vehicle degradation level
- -35% repair time for all vehicles
- All shotguns have had their ranges and accuracy increased from vanilla Far Cry 2 by about 35-50% depending on the shotgun
- All weapon ammunition bandoliers are now more effective on hardcore and infamous (I thought the easy/normal difficulties had fair amounts of ammunition)
- Each weapon group has an extra 1 x magazine for hardcore and an extra 2 x magazine for infamous; grenades and cocktails remain unchanged for hardcore, but +1 of each in infamous. Also, grenade launchers and mortars (including M79), have extra bonuses, as does the dart rifle, which now carries roughly a 30% increase of darts in infamous)
- The camouflage suit is now twice as effective; it now provides a 100% bonus, rather than a 50%
- Jumping damage has been reduced; the maximum damage you can take while jumping has been cut down to 2/3 of the original level, while the minimum level of damage taken has been doubled

*1 - I have come to the decision after playing through until Act II and finding out that all weapons, upgrades, manuals and utilities can be bought for 532 diamonds. This is still pretty good, but in vanilla Far Cry 2, all weapons + weapons manuals came to a total of 666 diamonds. That is not including ammo upgrades, vehicle manuals or other utilities such as the weapon crates, health upgrades or camo suit. Also, this means you will not have heaps of spare diamonds and you can afford most of the weapons you want, if not all at around the 50-60% mark of the game, that is if you complete all the assassination missions and have collected a reasonable amount of diamonds - i.e. roughly 1/3 as this is easy to achieve when just doing missions, let alone if you actually bother going looking for them!

*2 - I thought the repair time for vehicles was too op with the manual, so I took it back a notch to be on the mark with the unjam time, as the -35% seemed a lot more realistic. The extra health/halving the degradation rates for the vehicles is designed to help balance this, while still making the overall effectiveness of the vehicle manuals positive.

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Far Cry 2 Rewards Mod 1.0
Post comment Comments
lowenz Jan 9 2012 says:

First FC2 SP mod EVER? :D

+3 votes     reply to comment
InAUGral Jan 9 2012 replied:

This mod looks good, a few simple changes that will make another playthrough worth it.

+2 votes     reply to comment
im_a_lazy_sod Author
im_a_lazy_sod Jan 9 2012 says:

Hope you enjoy! The 1.01 Fix will be out within a few hours (it's awaiting authorization)

There's one issue with the fall damage - the min and max values for fall damage were too similar, even though the max damage value was halved so you the h;ance of taking lots of damage was fairly high

It's now been fixed so that you hardly take any damage while falling

+2 votes   reply to comment
lowenz Jan 9 2012 says:

Question: the mod doesn't require a new game, true?

+2 votes     reply to comment
im_a_lazy_sod Author
im_a_lazy_sod Jan 9 2012 replied:

No, I haven't had any issues loading a game with the mod already installed/active - best experience is with a new save, but you can load in on your old save and there shouldn't be any problems

+2 votes   reply to comment
Flame_US3r Jan 9 2012 says:

I'm getting a crash to desktop when I press any key at the opening menu. Running win7/64bit, steam version of FC2 w/ fortunes. Any ideas?

+2 votes     reply to comment
im_a_lazy_sod Author
im_a_lazy_sod Jan 9 2012 replied:

I've not been able to test it with steam - as I don't know anyone who has FC2 on steam.

Aside from the fact you have Steam, you system is the same as mine - W7 64-bit.

I should have bought FC2 in the steam sale when it was $2.50 - but I hadn't started working on my mod yet lol

Also, is this with the 1.01 version? Do any of the other versions of the mod work?

+2 votes   reply to comment
Flame_US3r Jan 10 2012 replied:

Tested with 1.0 and 1.01, same black screen -> CTD after you press any key for the main menu. Steam finds one file that failed to validate when verifying the integrity of the game cache (and proceeds to to download one of the patch files). After that, it runs fine, albeit not modded.

+2 votes     reply to comment
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