This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


1.INTRODUCTION



- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -


Vault 18 Facebook Photos of the WeekVault 18 Facebook Photos of the Week

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-


New Game StartNew Game Start


This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features


An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.


[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]

3.Installation

Step1
Download the latest version of the First Installment.

Step2
Install Fallout: Project Brazil using the BETA 1 Installer Package.exe

Use Fallout mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Step3
Using your favorite Mod Manager, apply Archive Invalidation.

Step4
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Step5
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List



Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image http://media.moddb.com/images/mods/1/16/15844/auto/1364949632Bethesdagamestudios.jpg

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New Screenshots from 2.0.0 New Screenshots from 2.0.0 New Screenshots from 2.0.0
Blog RSS Feed Post news Report abuse Latest News: [Fallout: Project Brazil] State of the Mod for August

15 comments by Thaiauxn on Aug 16th, 2015


Oh, lordy yes! We have a ton of great new updates for ya'll t'day. We have the new Faction Armours from Tau34RUS and I rigged by Dragbody, new wasteland flora from Vurts, new scripts ready to play from Seddon and RickerHK, and we are joined now by NafNaf1995 as a level artist on the project. We also have new art from EddibleGrenade and Weijisen. Not to mention, RJHelms from Beyond Boulder Dome is going to join us as soon as he gets re-adjusted to the antique GECK!

First up in news this month: I took a break from my job! For the next 3 months I will be off assignment and working exclusively on Fallout: Project Brazil, basically from 08:00 to 20:00 every day.

It's a crazy schedule and I'm sure my ass will be very numb by the end. I've got to finish some large 3d jobs, balance all the NPCs for combat and navmesh, then also record, cut, and edit new voice acting from almost 24 actors. So I will be very busy leading up to release. I might die. Send whiskey to my funeral.

Vault Vikings!

This is not Skyrim in Fallout! It's... much more sophisticated!


Vault Viking Gear

Generic Vanilla Man Starring as Vault Viking!


I've been working with Seddon and RickerHK to renovate all of our NPCs and distribute their new gear and race appearances to levelled lists. This will help us give the Raider Tribe cultures their own visibly unique feeling, so you won't just be fighting or allies with faceless mooks, unlike the NCR. The NCR are borrowing from Dargbody's trooper Overhaul to give them some new gear, but they are very much white bread on rice. Which is okay, because that's kind of their entire life philosophy.

Tribal Super Mutants!


Shi Armour

Shi armour!


Hero characters Kieva Nanjima and Jarl Coriolis in our test chamber.



Fully modular atomic pumps with rotating sales numbers and detachable hose!


Vault-Tec Doodads!


EddibleGrenade12 on the Nexus made some really incredible Nuka machine meshes from fallout 4 and uploaded them to the site for you to play with! I spotted those looking for a modders resource to save me time making a new Gas Pump, and decided to invite him to work with us. These new Vault resources are taken from Adam Adamowicz's concept art for Fallout 3.

Since the first gas pump, we've fallen into a cool rhythm where he sends me a mesh UVed and textured, and I do a quick retex to fit our theme and add collision geometry, then add them to the GECK via nifscope. We'll release these separately from FPB too, so you can use them in your own mods. Weijisen is also making destructible version of these assets, so as you shoot them they'll decay along various stages before finally exploding.

Flora Overhaul Test Cell!


If you still recognize this road underneath the new assets, you my friend, are an addict. Seek help.


We also have Vurt's Flora Overhaul resources integrated into our files! We've used several of his incredible tree resources, but you'll have to download VFO if you want to use them in New Vegas, which we've left completely untouched so it won't disturb any of your mods over there. For our purposes you'll only need our file to get the full FPB experience.

We're transforming our forest from the burnt toast on brown look to "The Blood Woods," where crimson leaves slowly fall to the ground and the sap drips like a wounded beast.

Sounds like a far more interesting environment to explore, right? It's also a science lesson hidden in there, as Chlorophyll when bombarded with Gamma Rays turns a rust red colour. Just like the Red Forest of Chernobyl. They at first turned red, then faded to ginger brown under the bleaching effects of the sun. But that's not as exciting so we're leaving them red. I blame FEV. GHOUL TREES. Super Mutant Ghoul Trees.

I still need to make red grass textures and meshes to really sell the look. The above are just a very quick test of the new assets as they're going in and substituting old vanilla meshes. It'll look much more rich and natural after we get tonight's file merger done and we have more time to work them into the land.

At this point, if you played the 1.3.1 version of Project Brazil and felt disappointed by that 2 year old WIP -- yeah, I was too. I HATED it. Now at the very least the world will be totally transformed and virtually unrecognisable from that shite old version, so you can mend that broken heart. :)

NafNaf1995 has joined us from Beyond Skyrim to help renovate our ancient and dilapidated wastes!


Just about every other day you can catch Naf on his twitch stream as he mods our mod and transforms the old stand-in places from my 5 year old hackjob kitbashings to the newly renovated feel.


So far he's helped transform Union City into a place worth exploring, boosted the exterior of fort Daggerpoint, and established a new route to escape the Raiders if you get caught and want to bail on that storyline early on at Athens-Tec mine. That, along with several other changes to the wastes. Together we'll be using the new Vurts resources to redo the forest area that is currently quite shite and give you a much more pleasant experience on your way out into the deserts that I've previously renovated in our last news post.

Nuevo Union City!


Pictured: Clearly not a Star Destroyer.


Athens-Tec Mine has been renovated to use nearly 130 fewer assets, freeing up several megabytes of ram and hopefully preventing crashes in a very heavy scene. If you compare this area with Megaton in Fallout 3, the home of the Raider Alliance is 5x the size and contains 3x the NPCs. It also sprawls over several kilometres beyond the mine, and is deep in Raider territory. Naf really saved us with his renovations, since most of those old placements hadn't been touched since we ported from fallout 3 a looong time ago.

Speaking of Athens-Tec, Seddon has just finished up his quests that start the major Raider branch of our story in this area, titled "Hell's Gate."

Between Rick and Seddon we're currently waging war on Main Quest 02 on both the Raider and NCR side of the parallel plot line, which already has a ton of progress already cemented in and ready to play. Those events just need to be stitched together along the main narrative arc, which is what we'll be doing through the end of August.

Last up on our list is my work in Vault 18.

Not only have I completely remade the ancient Fallout 3 Vault Textures, I've upgraded them from 512 to 2048 resolution. Most re-textures just enlarge the existing materials and toss a sharpen filter over it with some top coat details. I actually went back and sculpted brand new normals and masks, completely redoing the texture from scratch to look the same, but have a radically higher resolution and quality of art. That is too much to use in New Vegas, but on, say, Fallout 4, these new PBR textures would fit in seamlessly, and they'd be legal to use because they are fully new assets.

That process has taken several of the last few months as I toil over the master work of completely rebuilding all of Vault 18 from the ground up.

The above is a screen-shot of my 3dsmax progress from last week. I'll keep this one close to the chest until we are officially ready to release sometime before Fallout 4 does.

That's right. All of Vault 18 is getting a makeover. No more slowdowns in the Atrium, no more getting lost and wandering identical corridors looking fr a quest marker hidden a level above or below you. No, this is a whole new level. No vanilla assets required.

The scripts, the story, and the content will be identical if you played 1.3.1, with the addition of only 1 new NPC and some remastered voice files. But the level layout is completely new and worth exploring again, even if you played 1.3.1 six times.


Also, if you happen across a magazine article, like our fan Rasta did in the Czech Republic, go ahead and post it to our facebook! We keep showing up in the Gaming News and nobody tells us before I get a google alert. :p


You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.

Cheers

Brandan Lee
Project Leader

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
1ST INSTALLMENT BETA 1.3.1 FULL

1ST INSTALLMENT BETA 1.3.1 FULL

Dec 8, 2013 Full Version 23 comments

FALLOUT PROJECT BRAZIL BETA 1 3 1 FULL is the only file a first time user will need. Use a Mod Manager to install.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

Jul 19, 2013 Full Version 12 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

Jul 19, 2013 Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.

ARCHIVED - 1.1.0 PATCH

ARCHIVED - 1.1.0 PATCH

Jun 7, 2013 Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.

ARCHIVED - 1.1.0 FULL

ARCHIVED - 1.1.0 FULL

Jun 6, 2013 Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...

ARCHIVED - 1.0.1 PATCH

ARCHIVED - 1.0.1 PATCH

Jun 1, 2013 Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Post comment Comments  (580 - 590 of 753)
kalzim7878
kalzim7878 Dec 2 2012 says:

cant wait to get my hands on this. i know youve been asked this a billion times but is it still possible to go the newvegas

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Dec 2 2012 replied:

Lol, yeah, I need an FAQ. ;p

The only way to Vegas is at the end of the Third Installment(unreleased)or if you coc, or if you start a new game, or if you load an old save from a New Vegas character.

There is no way to walk from San Bernardino to Las Vegas. I just made that drive right now. You don't want to walk that. Place is big enough as it is.

+2 votes   reply to comment
kalzim7878
kalzim7878 Dec 2 2012 replied:

awsome. after the 3rd part can you head back to cali to explore?

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Dec 2 2012 replied:

There probably won't be enough content to go back to without a second play through- and the second time you play will be radically different if you pick the opposite of your previous choices, or take a different way between the two.

+2 votes   reply to comment
Thaiauxn Creator
Thaiauxn Dec 2 2012 says:

... Yes. New Vegas and Brazil are two separate games. It'll make sense when you get there.

+2 votes   reply to comment
Guest
Guest Dec 1 2012 says:

you said this mod branches off from the actual new vegas in the main menu...does that mean that ill still be able to play my new vegas game save and when i wanna play this mod...just push the button in the main menu?

+2 votes     reply to comment
Guest
Guest Nov 26 2012 says:

Hey - there's a brand spanking' new LOD model for the sandbag towers that you wanted if you check your Nexus profile :D

Oh, this is Tricky btw

+2 votes     reply to comment
Slam2304
Slam2304 Nov 25 2012 says:

Looking good! As you stated in a previous comment that you needed some crew to fill the empty parts, i could apply as a writer. Would be good to train my story writing skills :D
Just one question: Why is the mod called "Project Brazil"?

+3 votes     reply to comment
Thaiauxn Creator
Thaiauxn Nov 26 2012 replied:

Project Brazil is a pre-war military complex that is interwoven into pretty much every part of the plot, whether it's directly an objective or by its influence over a character's or setting's backstory. Vault 18, where the player spends the First Installment, was built by Senator Andrew Scolls, who was a key member of the Brazil Complex. You find a peppering of information about him in the Vault, though at first it seems like trivial and insignificant fluff mixed in with all the other information and drama. However, as the weird references grow in frequency throughout the game, it's slowly revealed that the Brazil Complex really owns your player's entire life, and ultimately it leads to the end point where all the threads in almost every story meet and end - even the seemingly random stories that seem to have no connection with Brazil are really the fault of something in this complex hidden beneath LA.

+2 votes   reply to comment
((DarthRevan))
((DarthRevan)) Nov 2 2012 says:

Looking good,definatly exided for release!

+3 votes     reply to comment
theSeventh
theSeventh Oct 20 2012 says:

You said on facebook that you started creating intro. Can I ask for something? Lonesome road dlc ends with words "It's said war - war never changes. Men/Women do, through the roads they walk. And this road - has reached its end." Every protagonist in Falloutverse had to change is some way. Vault dweller became wasteland etc. So, could you put "Men do..." after traditional "War..." as sign of respect to all games in the series? (except f3)

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Oct 20 2012 replied:

There is already a reference like that in the game. The entire theme of F:PB is that choices have consequences.

+5 votes   reply to comment
theSeventh
theSeventh Oct 21 2012 replied:

Sounds like RPG :>

+3 votes     reply to comment
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Developed By
Thaiauxn
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Official Page
Fallout3nexus.com
Release Date
Released May 31, 2013
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Highest Rated (10 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013 by Taii_Owl

Style
Genre
Role Playing
Theme
War
Players
Single Player
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