This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


1.INTRODUCTION



- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -


Vault 18 Facebook Photos of the WeekVault 18 Facebook Photos of the Week

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-


New Game StartNew Game Start


This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features


An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.


[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]

3.Installation

Step1
Download the latest version of the First Installment.

Step2
Install Fallout: Project Brazil using the BETA 1 Installer Package.exe

Use Fallout mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Step3
Using your favorite Mod Manager, apply Archive Invalidation.

Step4
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Step5
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List



Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image http://media.moddb.com/images/mods/1/16/15844/auto/1364949632Bethesdagamestudios.jpg

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New Screenshots from 2.0.0 New Screenshots from 2.0.0 New Screenshots from 2.0.0
Blog RSS Feed Post news Report abuse Latest News: [Fallout: Project Brazil] State of the Mod for July

12 comments by Thaiauxn on Jul 18th, 2015


FPB has a lot of new art for our wasteland. We have finished quest scripts from RickerHK and Seddon, dialogue editing from Steven Cates, Mark Hickman, and I, which we can't exactly show you without spoilers. But we also have a ton of 3D art from Tau34RUS, Dragbody, Camboy, and myself. We also have companion updates from GePalladium, and a wasteland civilian immersion overhaul from NoNoodles.

First up, we have a new design for the California Tribe, our ubiquitous wasteland culture of paleo-tribal warriors. Inspired by an old Pre-War TV Show, the California Tribe are descendants of the first Vault 18 exodus and the survivors of the great war who called the ''Legends of the Lost City'' set home.


The Gods of the Hidden City!



Tribal Drums!




Modular Male Tribal Outfit from Tau34RUS!



Tribal Weapons!


You will encounter the California Tribe in two factions: The Infected Savages, and The Xiabula Tribe.

The Infected are FEV corrupted mutants who have been filled with an insatiable rage. As their flesh melts, so does their minds, sending them into an aggression fuelled quest for conquest. They will attack the Euripides Power Relay that you must defend with the help of the Shi Warlord Kieva. You'll later encounter them stalking the wasteland near Xiabula, roaming the grasslands looking for prey - like you and your friends.

If you drink their corrupted water or put on their armour, you too will be infected and sent into a rage, your health uncontrollably dropping by -2hp/sec. When you black out, you will be taken to the hut of the medicine man at Xiabula, one of two ways into the hidden city (the other way is to just walk in the front door.) He will use the power of the Old Ghost to cure you, and send you on your way.

At Xiabula, you'll learn from Chief O'oga that the water line that supplies Union City is actually the reserves of an old Vault buried nearby. O'oga claims that the water line was poisoned by a demon, and must be purified by communing with the Ghost of the Well. Your Scientist character can complete the quest by fixing the water supply, where your Warrior character can carry water jugs back to Union City on foot.

Of course, as a raider, you are sent to assimilate the tribe into the Raider Legion, or kill them. This has several different paths to complete, including doing as you're told and clearing the area of all life, or bringing a fake head back to Elsdragon as proof of the deed. Seddon has recently wrapped up the main scripts controlling this quest line, which is part of Main Quest 02.


In addition to the new storyline meshes, we also have a ton of new plants to show you.



Ocotillo, Century Plants, Yucca, and others.



Real Creosote Bushes!


New Wasteland Art

>


If you played the 1.3.1 Wasteland preview from 2 years ago, you'll hardly recognize it now.

Lastly, we can report that RickerHK has successfully stitched together the major branch quest that plays out after A Night in Pinehaven and Lost Roads. We can now play from the Vault 18 explosion, all the way up through the first Main Quest on either side of the NCR vs Raiders storyline division.


Incoming vertibirds after the artillery targeting computer is destroyed.


The Battle of I-15 is much cooler than I'd hoped. Seddon and Rick did a great job. It has a few really amazing moments in there as the Raiders shell the NCR lines reinforced by hijacked Enclave Vertibirds. Your job is either to take out the Raider Commander or to take out the NCR Captain. Either decision leads to a fully respective storyline, locking you into that path for the remainder of the game.

On the Raider Quest, you leave I-15 to conquer the California Tribe at the Power Relay and Xiabula. On the NCR Quest, you leave to meet General Silverman and Senator DuVille.

Sadly, The I-15, I-138 interchange is the site of a real world fire burning in the Cajon Pass right now. I hope those guys are safe. It's sad to see the real world location looking more like our fictional world.

I've recently assigned Seddon to take over the Raider Main Quest from Richard, who after 8 months of idling never really fulfilled his promises to the team. Now we can progress at an even pace since Seddon, who has already scripted most of the surrounding side-quest material around that core narrative, can stitch his own work together into a coherent path from now on.

After Rick's next update, which will encompass everything from I-15 to the end of NCRMQ01, we'll stitch Seddons MQ02 work together by the end of July, early August. August I'll be doing the voice work starting on the 18th, recording in 3-10 hour sessions (holy shit, no sleep!) Then the guys will be skipping MQ03 and 04 as planned to wedge the final quest, MQ05, into the alternate plot line I'm writing now. We'll be missing a lot of great content (which will be fully voiced but not implemented,) but this will enable us to be finished by around late October, early November, just in time to Beat Fallout 4 to release.

GEPalladium, creator of the Vanessa companion for Fallout 3 and New Vegas, is helping us with our companions as they transition from the end of Fallout: Project Brazil, over to New Vegas. That way, after FPB, your companions can come with you in a logical way.

Steven and I have done the dialogue writing for the quest she is implementing, while setting up the follower packages and updating their appearance for 20 years of history. There are several endings for our companions, so expect to see some differences depending on how you played. We had some initial language barriers to overcome together, but we have a solid plan worked out that's coming together great. Ge is an awesomely talented scripter and a very cool person. I'm glad to have her helping out.

As for a Release Date, like I said in last month's Kotaku interview, we're planning on being fully complete by the end of the year, with a Beta in October. I hear, ''Is this mod dead?'' at least 5 times a week, and occasionally someone will say, ''too bad they abandoned this project,'' usually one post immediately above an update detailing this week's progress. :p

We're going to make it guys. We're progressing with our 2 Main Scripters, 2 Assistant Scripters, and we get donations from a 3D artist, rigger, and the occasional manna from heaven when a community member sends us a box of modder resources, or helps us fix some things that fell out of priority. The plan is pretty clear, and there is a timetable of events we're sticking to. New updates are going into our ESM every week.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.

Cheers

Brandan Lee
Project Leader


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
1ST INSTALLMENT BETA 1.3.1 FULL

1ST INSTALLMENT BETA 1.3.1 FULL

Dec 8, 2013 Full Version 22 comments

FALLOUT PROJECT BRAZIL BETA 1 3 1 FULL is the only file a first time user will need. Use a Mod Manager to install.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

Jul 19, 2013 Full Version 12 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

Jul 19, 2013 Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.

ARCHIVED - 1.1.0 PATCH

ARCHIVED - 1.1.0 PATCH

Jun 7, 2013 Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.

ARCHIVED - 1.1.0 FULL

ARCHIVED - 1.1.0 FULL

Jun 6, 2013 Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...

ARCHIVED - 1.0.1 PATCH

ARCHIVED - 1.0.1 PATCH

Jun 1, 2013 Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Post comment Comments  (580 - 590 of 728)
PSP-H4CKERxX
PSP-H4CKERxX Sep 9 2012, 3:59pm says:

any new radio stations to the game?

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Sep 10 2012, 2:15am replied:

Yep! Rafael Dejesus just implemented two in game for us. Both will have DJs. They are the NCRPR (New California Republic Radio - kindof a spoof on NPR, with songs from the 40s, 50s, and early 60s) and DETH 98.1 (Old Garage Punk & Trash from the 50s, 60s, and 70s - all royalty free.)

+2 votes   reply to comment
PSP-H4CKERxX
PSP-H4CKERxX Sep 10 2012, 8:32pm replied:

cool will there be a host to the radio giving news and everything?

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Sep 13 2012, 3:26pm replied:

Indeed. ;)

+2 votes   reply to comment
theSeventh
theSeventh Sep 1 2012, 6:01am says:

Zombies? You played Fallout 3 so you know feral ghoul were like zombies and that was terrible idea!!! I have to ask about something. Why Enclave doesn't wear Power Armors? To make them even more casual than Encalve from Bethesda game? How can I feel in danger when I know those guys who ruled a world I can kill with knife? And the most important question. If "Brazil" will be so big and so complicated and the mod will make player able to play New Vegas without configuration, doesn't it mean game will lunch 30 minutes on weak computers (like mine)? Because NV need 10 minutes to lunch.

-1 votes     reply to comment
Thaiauxn Creator
Thaiauxn Sep 5 2012, 5:34am replied:

Opinions are like... And no. F:PB actually runs quite well. There will be a couple slow areas in Vault 18, but you get past them pretty quick, so it's okay.

+2 votes   reply to comment
theSeventh
theSeventh Sep 14 2012, 6:07am replied:

Does Nerd/Atletic change every dialogue of the game? I always thought Special system was enought for creating character. But still... man's personality isn't based on one thing. If My character is strong nerd can use skills based on strenght outside combat? Like helping someone carry something or armwrestling?

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Sep 17 2012, 1:08am replied:

S.P.E.C.I.A.L. is still used in dialogue. Perks are also used. Athelete / Nerd only changes your current quest lineup, and some of your stats. Some characters will treat you differently, and you will sometimes be provided alternate ways of completing things.

+1 vote   reply to comment
theSeventh
theSeventh Sep 18 2012, 3:41pm replied:

Maybe the most important question. Classic Fallouts & New Vegas is based on New civilization towns & cities. This is one reason why Fallout is a tale about survive in post apocalyptic town. We always can choose Albert as our character and try to be nice guy. I just don't wanna see another game which is called "RPG" but 90% of the game is FPS. I know you want bring back old style of Fallout (like everybody else like Bethesda with big fail & Obsidians Vegas which was really close to time travel). BUT I HOPE THERE WILL BE NO SITUATION WHERE I MUST SHOOT SOMETHING!

0 votes     reply to comment
Thaiauxn Creator
Thaiauxn Sep 18 2012, 4:55pm replied:

Albert? And first off, it's Fallout. It is violent. I'm trying to make it so that you can avoid armed conflict, but it is hard for me to write and ask my team to script so many options. there will be times you will have to fight.

+2 votes   reply to comment
theSeventh
theSeventh Sep 19 2012, 5:19am replied:

So... I don't think the game without alternative ways of finishing quests can be called Fallout. Even in Military base we could reprograme Robobrains to fight mutants. Getting into that place was really easy with help of brotherhood. Is that hard to create Sneaky quest? Even in Fallout 3 there was only one non-optional battle (with radroach).

When I think about fallout Character I thing about this guy: Fallout.wikia.com

Even If world is brutal it doesn't mean, main character must learn about guns. That means world is complicated for person from vault. He/She can still his barter skill to get money to buy armor & when fight is only way he/she has company.

Yeah... There is no way to join team Brazil without ability of drawing or writing? I can write few scripts but probably the team has enough guys like that.

0 votes     reply to comment
Thaiauxn Creator
Thaiauxn Sep 20 2012, 6:44pm replied:

Our team, at the moment, Is me (Project Lead, Level Design, Writer...) RickerHK (Lead Programmer) Kaz (Programmer,) Seddon (Programmer). We get contributions from R.Dejesus and several others, but largely I do most of the work. I can say from what I've made, that you CAN avoid conflict in every situation, but you need to play it very smart, and very charismatic. Even then, you will not end up in control of every situation. By not fighting you'll get captured by bad guys, forced to do things your character may not want to do, and the only way to escape is to sacrifice your companions and make a run for it.

+1 vote   reply to comment
theSeventh
theSeventh Sep 21 2012, 1:39am replied:

It reminds me Ultima V, very dark game.

+1 vote     reply to comment
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Developed By
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Official Page
Fallout3nexus.com
Release Date
Released May 31, 2013
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Highest Rated (10 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013, 12:16am by Taii_Owl

Style
Genre
Role Playing
Theme
War
Players
Single Player
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