This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -

Vault 18 Facebook Photos of the WeekVault 18 Facebook Photos of the Week

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-

New Game StartNew Game Start

This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features

An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.

[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]


Download the latest version of the First Installment.

Install Fallout: Project Brazil using the BETA 1 Installer Package.exe

Use Fallout mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Using your favorite Mod Manager, apply Archive Invalidation.

Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List

Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image

Image RSS Feed Latest Screens
New Screenshots from 2.0.0 New Screenshots from 2.0.0 New Screenshots from 2.0.0
Blog RSS Feed Report abuse Latest News: [Fallout: Project Brazil] State of the Mod for May

21 comments by Thaiauxn on May 16th, 2015

Like last month, lots of new progress as been made that isn't directly visual, like scripts and quest design from RickerHK and Seddon. But we also have a ton of 3D art from Tau34RUS, Dragbody, Camboy, and myself.

To start, we have new packaging art and characters from Camboy! I contacted him a few weeks ago about commissioning the art for our release cover image, and added his name to a list of artists for our fans to vote on. Camboy won out, and his enthusiasm for the project went waaay beyond what I expected! :D He and his wife Gabi have been producing a lot great art along with the initial commission for the release image! We definitely picked the right people.

One of our Main Characters in the 2nd Instalment; a special kind of FEV enhanced Mutant Mercenary

Kira Mann - Companion

Jack - Male Athlete Player Character Archetype

Ben Kurtz - Companion

Outfit design - Tau34RUS might be making this outfit later on.

The work Gabi and Cam are making will be featured in our released game files as part of a PDF Walk-through, and on our Wikia.

Much of the art here we're going to infuse into our Loading Screens, so you'll have a very unique vibe to playing F: PB along with the existing New Vegas Content, and because the quality is so high you won't notice a difference between the mod and what you're accustomed to.

Which is also why the Pirates keep trying to sell our mod in Russia. >_ <

Modelled by Tau34RUS and rigged & weight painted by Dragbody, implemented by Thaiauxn

I'm really excited for you guys see this character above in action. Her claw attacks are flawless and really dangerous. They fit into the game exceptionally well.

What I need to do now is go back and add more of almost a Glowing One kind of texture to sell the feeling that's she's a very dangerous threat, and more of a Super Mutant than a deathclaw-human hybrid, which is what most people think when they see her. Her mutations should look a little more random and violent.

These are the Face Paints for our Raider Tribes. Originally I thought we'd use all Fallout Canon tribes, like the Vipers, Jackals, and Kahns. But while writing their dialogue I wanted to add more depth of character than simple re-hashes, and really dive into the lore's impact on our characters' daily lives and behaviour.

From Left to right:

The Vipers worship a Serpent Goddess, the avatar of death and decay, and instead of being a simple band of social rejects, they're actually a human sacrifice cult driven mad with the venom of their giant mutant snake god. The NCR killed the Viper's mascot during their "pacification" campaign, and placed its corpse in a museum in the Hub. What remains of the cult fled California and joined the Survivalists at Athens-Tec.

The Psychos are your standard young punk Raiders, high on Jet and painted with day-glow spray-paint and neon psychoactive plant juices. They are the most common low level Raiders you meet out of the Vault.

The Black Vultures are tribal warriors from Mexico that were forced into alliance with the Survivalists through slavery. Some are even remnants of the Vault tribes that produced Aradesh (Fallout 1.) Hassan leads the tribe with an honour code inspired by the same multi-cultural background that made Shady Sands such a unique place. The NCR forced them out of California and into the embrace of the Survivalists long ago.

The Vault Vikings are descended from the survivors of another Vault-Tec Experiment designed to test the effects of ancient cultures on people in isolated tribes. Trapped in a vaulted themed for a kind of renaissance festival, several factions of anachronistic tropes were forced to participate by playing roles set by the Vault Overseer. A serious group of Viking fanatics rose to the top of the Vault and eventually used their cultural practices to conquer their rulers and unleash their horde upon the wastes. This came just as the NCR swept over their Northern California home, and the long roaming Vikings resisted Pacification. Their strongest members retreated to Athens, where they joined the Survivalist Raiders there out of necessity.

The Shi were only recently forced to join the NCR, and their isolated culture forced to adapt or be driven out. The few members of the Shi who resisted were violently put down by the NCR and oppressed by the New Reno Mob Bosses. Out of that 20 year long conflict came Kieva and her Shadows, the daughter of the last remaining elite guards of the Shi Emperor. Drawing on the inspirations of the Japanese Mob that had persecuted them, and the Chinese Communist ideals of the Shi, Kieva leads her troops in a bizzare mix of contrasting cultures bred out of the turmoil she faced as a young child. They have weapons and armour found in an old museum, and the propaganda of their ancestors to guide them. Forced with the tides of war, they found their way to Athens to resist the NCR and one day restore the Shi to glory.

The Psycho Elites
are another tribal warrior cult, the top tier of drugged out Raiders that were once ubiquitous across California. Taking their Raider culture to the extreme, the Elite Psychos paint a death mask across their faces to intimidate their enemies. They worship a gigantic tarantula that made its nest in a cavern nearby Athens, using its venom as a drug, and its silk to mend wounds with almost the same potency as a slow-release stim-pak. They sacrifice their enemies to the Tarantula god, who implants eggs into their brains, and painfully its offspring burst out of their heads.

The Old Guard are the Survivalists that established Athens-Tec in the first place as a means of resisting the NCR's federal government control, which they saw as a threat to their independence and freedom. Desperate for allies, their anarchy soon became host to every displaced tribe fleeing the NCR, and became a beacon for outlaws and slavers alike. Using an alliance with New Reno Mob and Hub Politicians, they have managed to keep the tax men at arm's length, but their violent Raider army has lately drawn that tense truce into a major conflict.

Finally at the end is the mutant texture for the boss-creature above, and a base texture by thecaptainhere. :D

Tribal Weapons Pack

Viking Battle Axe and Tribal hand Axe
Throwing Spear
Melee Spear

Because Technology is considered sacred by the tribes, most of the Raiders will be using low-tech solutions in combat. That means lots of unarmed and melee weapons, so it will be good to see some diversity. Ammo is very scarce out in the San Bernardino Valley, so the player will probably be forced to use these quite often too.

I really wish we had a Bow, but even when talking with the guys on The Frontier team, we agreed the hassle won't be worth the bugs GECK would introduce. Maybe in Fallout 4. :p

Shi Weapons

Two beaten, rusty, salvaged museum pieces, and two pristine katanas maybe forged in New Reno.

Vault Viking, Black Vultures, Psycho, and Tribal Shields

Vault 18 also has brand new hi-res textures.

In our next update I'll show all of these in game, along with the new scripts that Rick and Seddon have been working on.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. Join the fangroup. We've got a thriving online community centred around each one.


Brandan Lee
Project Leader

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads


Dec 8, 2013 Full Version 22 comments

FALLOUT PROJECT BRAZIL BETA 1 3 1 FULL is the only file a first time user will need. Use a Mod Manager to install.



Jul 19, 2013 Full Version 12 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.



Jul 19, 2013 Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.



Jun 7, 2013 Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.



Jun 6, 2013 Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...



Jun 1, 2013 Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Post comment Comments  (580 - 590 of 686)
0-0-0-0 Apr 26 2012, 4:10pm says:

What about perks? There were many good ones in FNV and terrible in F3. Do you want to create new ones?

+1 vote     reply to comment
0-0-0-0 Apr 14 2012, 2:31pm says:

<reply to screenshot>I understand! But if I want play New Vegas I use menager to disselect Project Brazil. If I want play Brazil I turn it on. You are trying to create another game on the same engine but I don't understand, why we need this "choosing" window.

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Apr 15 2012, 2:28pm replied:

...because they are on the same engine, and people shouldn't have to uninstall something when we can just make it optional. It adds value & seamless integration of the product we are creating.

+2 votes   reply to comment
Piemanlives Apr 22 2012, 12:59pm replied:

it is quite brilliant, so any other things we should be aware of that you haven't posted? (i actually have to reinstall New Vegas now)

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Apr 22 2012, 3:02pm replied:

Nope. :) When we're done, you should be able to install New Vegas, update to the latest patch, Install Project Brazil from the installer package, and you should be good to go. No DLC required, no mods, no FOMM, No NVSE. Just vanilla + F:PB

I'll add a list of recommended mods, and a list of incompatible mods, but all you need to play is F:PB & F:NV. :D

+2 votes   reply to comment
Piemanlives Apr 26 2012, 9:15pm replied:

sounds good to me, though i am excited about the story line for F:PB seems really interesting from what I've manged to gather

+3 votes     reply to comment
arandomguy452 Apr 3 2012, 8:38pm says:

this looks like it is gonna be a pretty great mod when it is finished. too bad my computer isn't good enough to play fallout: new vegas.

+3 votes     reply to comment
Draksylaris Apr 11 2012, 12:58pm replied:

Your not really missing much with all the crashing and other problems,so don't feel bad.

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Apr 12 2012, 3:41am replied:

It's not too bad once it's calibrated right. It used to crash literally every 5 minutes on my first PC version. Eventually, after MONTHS of bughunting, I fixed it with shader changes in the ini. Fallout 3 was truly a bug fest nightmare. New Vegas wasn't anywhere near the headache.

+2 votes   reply to comment
SalesKital Apr 3 2012, 1:31pm says:

Are there different options for our character or are we forced to be a "jock"?

I ask because of the coach's picture showing the dialogue, and I don't want to be a jock.

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Apr 3 2012, 3:21pm replied:

Yes! That is what the other option is about. :)

+3 votes   reply to comment
SalesKital Apr 5 2012, 4:58pm replied:

other option where? the tackle or dodge options?

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Apr 6 2012, 6:12pm replied:

Yes! We decided to keep it a little more obvious and changed them to include [athlete] or [nerd] text. After all, surprises are good, but not when it takes way player choice. i like the idea that it isn't an easy decision, but it's probably best to just give the play a hint right at the start.

+3 votes   reply to comment
SalesKital Apr 10 2012, 8:58pm replied:

I definitely like it better when games are not vague about character creation elements. and when they have proper tutorials when needed, unlike Fallout 1,

In Fallout 1 I was lost for several controls there for a long time, even opening inv every time I had to reload, or putting stimpacks in an active slot to use them every time.

This mod is looking better and better all the time

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Apr 12 2012, 3:54am replied:

Yup. So far, all of the major character decisions have foreshadowing. Alot of it is subtle, though, because this is a very thoughtful RPG, but once the events unfold and the consequences of your actions are made obvious, most people have an, "ah, so that's what that was," moment. Or, "Oh... maybe Bad Karma isn't about me being a **** & getting **** points for it, it's about how much bad karma I'm unleashing on myself in the form of increased difficulty when it gets back to me."

It makes it more fun, to me, when things I don't see coming are impacted by the character choices I made earlier. Then on a second play through, seeing how they could have been different. :) F:PB will have a radically different experience depending on certain choices, even if the scope & "open ended" play is far more linear. We don't have enough time, as un-paid volunteers, to make a GOOD open ended story. So we're making a FANTASTIC semi-linear story within our means. :)

That stimpack example wasn't a storyline surprise, it was more of a gameplay fail. XD

+2 votes   reply to comment
SalesKital Apr 15 2012, 11:19am replied:

I was talking about the first fallout game when I mentioned the stimpacks lol

+2 votes     reply to comment
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Fallout: New Vegas Icon
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Released May 31, 2013
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Highest Rated (10 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013, 12:16am by Taii_Owl

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