This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


1.INTRODUCTION



- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -


Vault 18 Facebook Photos of the WeekVault 18 Facebook Photos of the Week

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-


New Game StartNew Game Start


This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features


An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.


[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]

3.Installation

Step1
Download the latest version of the First Installment.

Step2
Install Fallout: Project Brazil using the BETA 1 Installer Package.exe

Use Fallout mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Step3
Using your favorite Mod Manager, apply Archive Invalidation.

Step4
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Step5
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List



Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image http://media.moddb.com/images/mods/1/16/15844/auto/1364949632Bethesdagamestudios.jpg

Image RSS Feed Latest Screens
Screenshots from 131's Wasteland Screenshots from 131's Wasteland Screenshots from 131's Wasteland
Blog RSS Feed Report abuse Latest News: [Fallout: Project Brazil] Re-Re-Animated!

8 comments by Thaiauxn on Feb 6th, 2015


New Year - New Resolve.

So 2014 pretty much blew past in the blink of an eye, and while a lot of work was done, we kinda fell off the rails there for a while. But! We've been back online for a while now and began making progress. We have the story in the GECK, some interesting new plot twists, and a long way to go.


We have handsome new characters! Now with FCO compatibility!


New Bad guys!


More Unique Story Locations!


We finally have an excuse to use this place during the Boss Battle!

And this sign~!

If you were to go back to 2011 and tell me that in 2015 I'd still be working on Fallout: Project Brazil, I'd probably have a heart attack. That is a long time to be working on anything. But, as history shows, here we are.

We are currently down to just two coders, one of which is our venerable RickerHK from the 1st Installment, and our other mate only drops by every few months or so. We lost Freddie to the responsibilities of real life, along with Marco.

That leaves us with a bit of a problem, since I, Brandan Lee, am not a programmer. I chose to play a 3D Art & Designer cross class character and rolled a 4 on programming. That means that after Level Design and Quest Dialogue Writing are finished, I get to sit on the bench and be a cheerleader.

When I open my email in the morning, my heart either soars or gets crashed depending on whether there is a team update waiting or not.


Never have you seen a lad more happy to get a wall of text on Christmas morn'!

Currently, the story of F: PB in the GECK is just... it's just too damn big. It is a VERY deep story, 7,000 lines including part 1, encompassing 15 Main Quests full of major branches, 5 Companions, and about 8 side quests! It took Steven and I months to finish getting the text alone into the engine, and I'm still missing a chuck that's in the form of Google Documents and not in the GECK. I recent brought JoshBadWriter on board to help tackle it.

I assembled it as though it were the best game we could possibly make. I ripped it apart, I minimized it, I cut out the 3rd installment, and hacked and slashed until it was this:


This is the first part of the 2nd Installment, the famous "A Night in Pinehaven," which starts right out of Vault 18. This is where all the decisions the player made in Vault 18 get summed up. All the companions, the Enclave vs Wasteland Scouts, and the player finally grows out of their Athlete / Nerd bracket and becomes a Warrior / Scientist.

There are 6 possible companions, and we decided to account for them all right here. WE had to distill 6x6 combinations (36 variable sets) down to 12, and then we got it down to just 9.

I did a poor job of documenting this late in March, so it left Rick in a tight knot of established variables and condition checks in the dark. That was my bad. We went through a serious burnout phase that lasted the remainder of 2014 after this monster hit us. I'm kicking myself for designing this thing, no matter how cool it is. Damn.

It then connects to the next part:


This is the 2nd Installment Main Quest Story Line Flowchart.

-MUAH HAHAHA! I DARE YOU TO TRY AND CLIMB MY SUMMIT FOOLS! I AM UNCONQUERABLE!-

"Nothing lasts forever, Aku! Your evil days are at hand!"

We decided at the start of the year to trim this down. The flowchart on the left shows all the content we had planned back when we had things like momentum and energy! :p The one on the right shows what we're going to do to get F: PB released this year. There are still major branches and lots of details, but it's more on par in scale to the 1st Installment.

I'm bringing GePalladium from the Vanessa Mod on-board to take over the companions, so Rick has better time handling the Main Quest.

The story on the left was designed with Project Brazil being a really significant mod team in mind. I wrote all the dialog and planned the quests to be done by new coders that would join after the huge thumbs up from Bethesda and Obsidian. After all, we got a lot of promises from some really incredible people.

For all the work we did, we were really well rewarded with positive reception when the 1st Installment launched. We had a lot of time, since I was unemployed through a big stretch of it at the end after leaving Crystal Sky, and the other team mates were pretty settled. But that help we were banking on? Never materialized. Lesson learned there.

That was okay, because the team was still together. We didn't need new folks anyway.

Since the first installment was my yardstick, I figured that we learned a lot, had better managed our assets, and had laid the foundations to make the rest of the game stitch together fluidly - the next part would be a breeze. All the levels were done, all the characters ready, and the story was written and edited... so there was no more waiting for assets to move down the pipeline! Smooth sailing, right?


Mmm, not so much. Real life had other plans. Between some of us being put in the hospital and others getting big day jobs, keeping up with F: PB was a real bear. So we all decided to take a break and recuperate.

I actually took some time off to build some star-ships for a new indie Role Playing Game game I plan on announcing after F: PB is finished:















But, after a good long vacation, we're back on the horse. After Fallout: Project Brazil is on track and we have more programming to show, I'll update everyone again.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.

Cheers

Brandan Lee
Project Leader


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
1ST INSTALLMENT BETA 1.3.1 FULL

1ST INSTALLMENT BETA 1.3.1 FULL

Dec 8, 2013 Full Version 20 comments

FALLOUT PROJECT BRAZIL BETA 1 3 1 FULL is the only file a first time user will need. Use a Mod Manager to install.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

Jul 19, 2013 Full Version 12 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

Jul 19, 2013 Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.

ARCHIVED - 1.1.0 PATCH

ARCHIVED - 1.1.0 PATCH

Jun 7, 2013 Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.

ARCHIVED - 1.1.0 FULL

ARCHIVED - 1.1.0 FULL

Jun 6, 2013 Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...

ARCHIVED - 1.0.1 PATCH

ARCHIVED - 1.0.1 PATCH

Jun 1, 2013 Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Post comment Comments  (560 - 570 of 661)
0-0-0-0
0-0-0-0 Apr 14 2012, 2:31pm says:

<reply to screenshot>I understand! But if I want play New Vegas I use menager to disselect Project Brazil. If I want play Brazil I turn it on. You are trying to create another game on the same engine but I don't understand, why we need this "choosing" window.

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Apr 15 2012, 2:28pm replied:

...because they are on the same engine, and people shouldn't have to uninstall something when we can just make it optional. It adds value & seamless integration of the product we are creating.

+2 votes   reply to comment
Piemanlives
Piemanlives Apr 22 2012, 12:59pm replied:

it is quite brilliant, so any other things we should be aware of that you haven't posted? (i actually have to reinstall New Vegas now)

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Apr 22 2012, 3:02pm replied:

Nope. :) When we're done, you should be able to install New Vegas, update to the latest patch, Install Project Brazil from the installer package, and you should be good to go. No DLC required, no mods, no FOMM, No NVSE. Just vanilla + F:PB

I'll add a list of recommended mods, and a list of incompatible mods, but all you need to play is F:PB & F:NV. :D

+2 votes   reply to comment
Piemanlives
Piemanlives Apr 26 2012, 9:15pm replied:

sounds good to me, though i am excited about the story line for F:PB seems really interesting from what I've manged to gather

+3 votes     reply to comment
arandomguy452
arandomguy452 Apr 3 2012, 8:38pm says:

this looks like it is gonna be a pretty great mod when it is finished. too bad my computer isn't good enough to play fallout: new vegas.

+3 votes     reply to comment
Draksylaris
Draksylaris Apr 11 2012, 12:58pm replied:

Your not really missing much with all the crashing and other problems,so don't feel bad.

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Apr 12 2012, 3:41am replied:

It's not too bad once it's calibrated right. It used to crash literally every 5 minutes on my first PC version. Eventually, after MONTHS of bughunting, I fixed it with shader changes in the ini. Fallout 3 was truly a bug fest nightmare. New Vegas wasn't anywhere near the headache.

+2 votes   reply to comment
SalesKital
SalesKital Apr 3 2012, 1:31pm says:

Are there different options for our character or are we forced to be a "jock"?

I ask because of the coach's picture showing the dialogue, and I don't want to be a jock.

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Apr 3 2012, 3:21pm replied:

Yes! That is what the other option is about. :)

+3 votes   reply to comment
SalesKital
SalesKital Apr 5 2012, 4:58pm replied:

other option where? the tackle or dodge options?

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Apr 6 2012, 6:12pm replied:

Yes! We decided to keep it a little more obvious and changed them to include [athlete] or [nerd] text. After all, surprises are good, but not when it takes way player choice. i like the idea that it isn't an easy decision, but it's probably best to just give the play a hint right at the start.

+3 votes   reply to comment
SalesKital
SalesKital Apr 10 2012, 8:58pm replied:

I definitely like it better when games are not vague about character creation elements. and when they have proper tutorials when needed, unlike Fallout 1,

In Fallout 1 I was lost for several controls there for a long time, even opening inv every time I had to reload, or putting stimpacks in an active slot to use them every time.

This mod is looking better and better all the time

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Apr 12 2012, 3:54am replied:

Yup. So far, all of the major character decisions have foreshadowing. Alot of it is subtle, though, because this is a very thoughtful RPG, but once the events unfold and the consequences of your actions are made obvious, most people have an, "ah, so that's what that was," moment. Or, "Oh... maybe Bad Karma isn't about me being a **** & getting **** points for it, it's about how much bad karma I'm unleashing on myself in the form of increased difficulty when it gets back to me."

It makes it more fun, to me, when things I don't see coming are impacted by the character choices I made earlier. Then on a second play through, seeing how they could have been different. :) F:PB will have a radically different experience depending on certain choices, even if the scope & "open ended" play is far more linear. We don't have enough time, as un-paid volunteers, to make a GOOD open ended story. So we're making a FANTASTIC semi-linear story within our means. :)

That stimpack example wasn't a storyline surprise, it was more of a gameplay fail. XD

+2 votes   reply to comment
SalesKital
SalesKital Apr 15 2012, 11:19am replied:

I was talking about the first fallout game when I mentioned the stimpacks lol

+2 votes     reply to comment
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Fallout: New Vegas Icon
Platform
Windows
Developed By
Thaiauxn
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Official Page
Fallout3nexus.com
Release Date
Released May 31, 2013
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9.4

117 votes submitted.

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Highest Rated (10 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013, 12:16am by Taii_Owl

Style
Genre
Role Playing
Theme
War
Players
Single Player
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