This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


1.INTRODUCTION



- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -


Vault 18 Facebook Photos of the WeekVault 18 Facebook Photos of the Week

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-


New Game StartNew Game Start


This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features


An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.


[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]

3.Installation

Step1
Download the latest version of the First Installment.

Step2
Install Fallout: Project Brazil using the BETA 1 Installer Package.exe

Use Fallout mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Step3
Using your favorite Mod Manager, apply Archive Invalidation.

Step4
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Step5
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List



Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image http://media.moddb.com/images/mods/1/16/15844/auto/1364949632Bethesdagamestudios.jpg

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New Screenshots from 2.0.0 New Screenshots from 2.0.0 New Screenshots from 2.0.0
Blog RSS Feed Post news Report abuse Latest News: [Fallout: Project Brazil] State of the Mod for June

18 comments by Thaiauxn on Jun 15th, 2015


May 31st, Project Brazil celebrated 2 years of being live on the internet. Like last month, storyline progress as been made that isn't directly visual, like scripts and quest design from RickerHK and Seddon, or dialogue editing from NoNoodles, Mark, and I, which we can't exactly show you without spoilers. But we also have a ton of 3D art from Tau34RUS, Dragbody, Camboy, and myself.

Camboy & Gabi have helped us create more character refinement to our Companions and Heroes. Take a look at these outstanding works of art, which you can also view on our fan-maintained wikia admined by Benedikt!

Ben Kurtz

Companion - Ben Kurtz

Companion - Jen Hale


Companion - Kira Mann


Companion - Johnny Matheson

Raider Warlord - Juan Marxson Elsdragon


Shi Warlord - Kieva Nanjima


Bishop Family Mob Don and NCR Senator - Paul DuVille


All of these cool characters will be fully fleshed out NPCs in F: PB's lore friendly storyline. Their amours, faces, and weapons shown here are all going to be available in game as well.

Elite Shi Armours


Elite Shi Katanas (also comes in rusty flavour, and sexy new Batman Black!)


Elite Vault Viking Armour, for all your Society of Wasteland Anachronism Needs.


Vault Viking Shields (also comes with My Axe!)


Awww, dem new Vault Suits from Vlad Essev without dat saggy 2009 ass!


There's actually a lot more than this, but this news post is long enough! XD

If you're saying to yourself - damn! These look like they'd be at home on Fallout 4! Well, you'd be right. :p All of these are designed with a modular system in mind and created with PBR textures (saved as last-gen DDS files for GECK,) meaning when we get our hands on the F4GECK, we can rapidly implement these according to the same dynamic system you can watch here in this E3 footage. Because I am a modular fanatic. I might keep an arcane sacrificial alter to Joel Burgess.

If you still think PBR is something your mom gives you on Rye, let me show you:

The Geck, Last Gen Rendering.

Marmoset 2, Physically Based Rendering.


Physically Based Rendering is a scene lighting method that attempts to accurately replicate real world reflectance values. The difference is night and day, and according to Fallout 4's E3 coverage, I'm fully trained in all the tools they used to make the art assets for F4 - in fact, I've been using them to make FPB's new levels & art, saving a copy as PBR (you know, just in case F4 ever came out) and a copy for the GECK.

As you can imagine this is taking a long time to implement and create. With Fallout 4 now announced for November 11th, 2015, we are on the fast track to finishing this Mega Mod, and we're committed to doing it for New Vegas. 4 years of work has locked us into this groove. We'll always be a New Vegas game. There's no hope of porting it over, and doing another 4 years on the mod would kill us.

You can read some of our thoughts from me on this Kotaku Interview.

We're aiming to release before Fallout 4; but, we reserve the right to miss that date, if, we decide that it's not ready to leave the nest. We don't release broke shit.


Nathan contacted me on Facebook for an off the cuff interview last week. In it I laid out our general plans for attacking Part 2 Development.

Each month from now to October, we will be finishing a quest with RickerHK, Seddon, and Richard. Our friend NoNoodles is going to be coming in to assist us with filling in the empty wasteland with minor NPCs, and I'm begging Jokerine from Boom to the Moon and Black Mesa to drop by the help us decorate some of our still very vanilla looking ghost towns. I mean, they're supposed to be abandoned ghost towns in raider country. :p But still, they need some decoration besides Raiders. Jokerine is the best modder to help with that.

For the curious, this is our Main Quest Timeline that shows how time passes during the two main quest threads. It also shows our remaining quests to implement.

Where we are in this timeline is a bit of a scatter shot. There is a ton more to this chart than how simple I made it look. Off to the left is the knot of A Night in Pinehaven (the legendary quest that has stumped so many of you when it was still a Work in Progress placeholder in the 131 wasteland.) ANIP is now done, and Lost Roads, which you can see here as the stick leading into the first branch, is now done as of this week.

NCRMQ01, and SVRMQ01, are both around 65%. NCRMQ02 has some work put in, so I'll measure that at 10%.

With the new armours done, and the new wasteland elements going in from me, we are at ~85% complete in the new visual art category. Story wise? 35%.

Voice acting is going to be Hell Month. :p starting October 11th, we have our first voice actor returning to join us, flying in from Spain just for us. We have an 5 1/2 hour recording session booked at the studio. Each companion has 4 hours of voiced dialogue. 4 of our Main Quest heroes: Silverman, Elsdragon, DuVille, and Kieva, have 10 hours booked to record.

Needless to say, all of this dialogue is being recorded live, in person. I only plan on using 2 actors from the internet, recording remotely without direction. (You don't have to send in your resume or beg me to voice act. :p I've got it covered. I'm doing it all local.)

That's a long haul in 5 months time, but with our volunteers newly invigorated, we're seeing much better progress. Still a lot slower than I'd like, but we all have day jobs. >_ < The curse of indie and mod development. I can't wait until one day we can do this full time as our real, only job. Making an income, meeting deadlines, finding investors all that ball busting labour dedicated to one goal.

Next Month, I plan on having a new video to show you with these new 3D assets full implemented, and some of our first batch of new voice acting. We might even do another interview if asked.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.

Cheers

Brandan Lee
Project Leader

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
1ST INSTALLMENT BETA 1.3.1 FULL

1ST INSTALLMENT BETA 1.3.1 FULL

Dec 8, 2013 Full Version 22 comments

FALLOUT PROJECT BRAZIL BETA 1 3 1 FULL is the only file a first time user will need. Use a Mod Manager to install.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

Jul 19, 2013 Full Version 12 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

Jul 19, 2013 Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.

ARCHIVED - 1.1.0 PATCH

ARCHIVED - 1.1.0 PATCH

Jun 7, 2013 Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.

ARCHIVED - 1.1.0 FULL

ARCHIVED - 1.1.0 FULL

Jun 6, 2013 Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...

ARCHIVED - 1.0.1 PATCH

ARCHIVED - 1.0.1 PATCH

Jun 1, 2013 Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Post comment Comments  (500 - 510 of 719)
WizardOfTheLawl
WizardOfTheLawl Feb 23 2013, 12:27pm says:

Will this need to be installed by some mod installation program like FOMM or NMM, or will it have it's own installer. Also, will it completely redo the game or will it be a separate game of sorts? I ask since I have existing save files and a lot of mods installed on mine

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Feb 23 2013, 2:08pm replied:

F:PB begins as a new save on a new game. You have the option of playing new vegas or project brazil presented after selecting new game from the main menu. It will have an installer and .7z archieve available on release, so it will work with either NMM or FOMM.

+1 vote   reply to comment
paul_graham_music
paul_graham_music Feb 18 2013, 7:13am says:

Any need for compositions for your mod? I am a music composer who can either create bespoke pieces or you could even use some of my pre made tracks. Please take the time to check out my profile, I believe our work could compliment each other very well

Kind regards

Paul Graham

Bastion music

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Feb 23 2013, 2:06pm replied:

Sure! I'll send you a note!

+1 vote   reply to comment
JoeStracke
JoeStracke Feb 16 2013, 9:01pm says:

Will this follow in Bethesda's shoes, where we get freedom to go where we may... or will it mimic Obsidian's glass wall philosophy?

I don’t mean to get all pedantic over all the hard work being done, just curious as to which way the nuclear wind’s gonna blow… ;-)

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Feb 23 2013, 2:05pm replied:

It's actually remarkably open, probably a little too much so (hindsight regrets,) but for the most part it takes a pretty brave approach, making your dialogue choices and navigation decisions shape what parts of the map you see. The story time line, or where you are in the main quest, opens and closes areas of the game.

At all times there are between 3-6 choices of how to navigate through the maps, and those turn left or right decisions coincide with which story you get pulled into. On top of that manual decision making, the story itself will tell you which way to go, and the map's walls will guide you in that direction.

It's not so much glass walls vs open environments, it's more akin to rivers spilling into lakes and oceans. Eventually all of them begin to spill into one big wasteland.

For the most part this approach looks in game as if it's seamless - achieved by a very organic approach to level design - but if you know what you're looking for, you can see the storyline paths by looking at the world & level maps.

+1 vote   reply to comment
Guest
Guest Feb 15 2013, 7:26am says:

Hi, eagerly waiting for release. Have a little question, how many hours 1st part takes to finish and do I need old character for this mod? Doubt I will be able to find my old New Vegas saves...

+2 votes     reply to comment
Thaiauxn Creator
Thaiauxn Feb 23 2013, 1:58pm replied:

F:PB start with a New Game, so you're in luck! And it'll take a few hours. Since you can skip content completely or really dive into it, there is no solid measure. 45 minutes to 6 hours, it's up to you.

+1 vote   reply to comment
tHeBrUt3_kILLeR
tHeBrUt3_kILLeR Feb 11 2013, 10:06pm says:

This IS for Fallout New Vegas right?

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Feb 23 2013, 1:56pm replied:

Yes.

+1 vote   reply to comment
Guest
Guest Feb 11 2013, 1:50am says:

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Developed By
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Official Page
Fallout3nexus.com
Release Date
Released May 31, 2013
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Highest Rated (10 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013, 12:16am by Taii_Owl

Style
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Role Playing
Theme
War
Players
Single Player
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