A near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project Brazil 1.0.1! Changelog Below.
ProjectBrazil 1.0.1 changelog
06-01-2013 - Main File ESM
Set the Dream stages to advance so there is a quest marker to the dream bed and the quest complete when activating it.
Adjusted XP in vigor test scripts times 1.15
Set a dream raider to 'can be all races' to fix white body.
Set the faction of the dream locker room NPCs to be the same.
Cleared up duplicate dream scriptnames
PBCH1V18cDialogTrigScript - disabled 'switching Faction sides' if escape is active. Fixed Enclave uniform check
PBrazilCH1ToUAPTFromPPWHatchScript - fixed uniform check, disabled 'switching Faction sides' if escape is active.
PBrazilCH1ChevyNPCScript and PBrazilEnclavePatriotEvansNPCScript - If they are dead, don't default to aggro
unless Johnny is free (from player) and/or player is flagged as a combat target by either one of them.
Fixed a dialog lockout with Alpha if you don't have enough skill and have to exit. Now you can try again after reading a mag/book
Also for Alpha - two topics that should have been top level, were not, an that was preventing the hire dialog.
If 'Wait, we have Robots' isn't running and you play the game to unlock Alpha, then A Roboto Mori will now start.
Hide the dangling quest objective to find stuff for B6RK if its still there when the dog force greets you and tells you to sleep on it.
Replaced all instances of 'IsXBox' with a global variable. Should solve the bug.
Added a failsafe follower release script to Ben's conversations in case the triggers malfunction in V18aDestroyed
Now you will never get lost again. Follow the white lines on the floor to navigate the Atrium. Each line leads to a staircase.
Lag has been eliminated in the atrium, but lights and some superfluous hallways and rooms were eliminated.
You will never get lost in the dream again. If I covered the path in a straight line, splattered it with arrows, covered it in a path of glowing mushroom, stars, and lit torches... I could not mak the path more obvious. If you get lost, you're the kind of player that walks into the wall and can't find how to back up. Take the jump. Just do it. Or carefully climb down that cool path I painstakingly built. ;)
Project Brazil Project Nevada Patch.esp 1.0.1
PBrazilEnclavePatriotEvans needs to stay essential until player hits the PBrazilCH1ATDChevySecTrig trigger
Undelete and disable a couple of items.
Sgt Norman was missing AI packages from the esm, and his script
John Diesel was missing 4 AI packages from the esm
Brian Evans had the wrong voicetype
Worldspce object bounds NAM9 X was 139264 instead of 143360
Copy/Merged conflicting repair lists from PN into our plugin