A near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

Report abuse ARCHIVED - 1.0.1 PATCH
Filename
Fallout_Project_Brazil_BETA_101.7z
Type
Patch
Uploader
Thaiauxn
Date
Jun 1st, 2013
Size
77.00mb (80,745,342 bytes)
Downloads
1,252 (1 today)
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OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project Brazil 1.0.1! Changelog Below.


ProjectBrazil 1.0.1 changelog

06-01-2013 - Main File ESM
Set the Dream stages to advance so there is a quest marker to the dream bed and the quest complete when activating it.
Adjusted XP in vigor test scripts times 1.15
Set a dream raider to 'can be all races' to fix white body.
Set the faction of the dream locker room NPCs to be the same.
Cleared up duplicate dream scriptnames
PBCH1V18cDialogTrigScript - disabled 'switching Faction sides' if escape is active. Fixed Enclave uniform check
PBrazilCH1ToUAPTFromPPWHatchScript - fixed uniform check, disabled 'switching Faction sides' if escape is active.
PBrazilCH1ChevyNPCScript and PBrazilEnclavePatriotEvansNPCScript - If they are dead, don't default to aggro
unless Johnny is free (from player) and/or player is flagged as a combat target by either one of them.
Fixed a dialog lockout with Alpha if you don't have enough skill and have to exit. Now you can try again after reading a mag/book
Also for Alpha - two topics that should have been top level, were not, an that was preventing the hire dialog.
If 'Wait, we have Robots' isn't running and you play the game to unlock Alpha, then A Roboto Mori will now start.
Hide the dangling quest objective to find stuff for B6RK if its still there when the dog force greets you and tells you to sleep on it.
Replaced all instances of 'IsXBox' with a global variable. Should solve the bug.
Added a failsafe follower release script to Ben's conversations in case the triggers malfunction in V18aDestroyed

Now you will never get lost again. Follow the white lines on the floor to navigate the Atrium. Each line leads to a staircase.

Lag has been eliminated in the atrium, but lights and some superfluous hallways and rooms were eliminated.

You will never get lost in the dream again. If I covered the path in a straight line, splattered it with arrows, covered it in a path of glowing mushroom, stars, and lit torches... I could not mak the path more obvious. If you get lost, you're the kind of player that walks into the wall and can't find how to back up. Take the jump. Just do it. Or carefully climb down that cool path I painstakingly built. ;)


Project Brazil Project Nevada Patch.esp 1.0.1
PBrazilEnclavePatriotEvans needs to stay essential until player hits the PBrazilCH1ATDChevySecTrig trigger
Undelete and disable a couple of items.
Sgt Norman was missing AI packages from the esm, and his script
John Diesel was missing 4 AI packages from the esm
Brian Evans had the wrong voicetype
Worldspce object bounds NAM9 X was 139264 instead of 143360
Copy/Merged conflicting repair lists from PN into our plugin

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ARCHIVED - 1.0.1 PATCH
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Dr.Medic
Dr.Medic Jun 2 2013, 6:57am says:

Sweet the patch is out! But I like the largeness of the vault... It feels expansive and like a vault should feel like, I like exploring and even though its a bit difficult to maneuver I think it's part of the fun!

+5 votes     reply to comment
Dr.Medic
Dr.Medic Jun 2 2013, 10:13am replied:

Few issues I found with this new update:

Why the arrows? They are not needed,(Maybe the lines can be kept but should be adjusted in some areas so that they are in the center of the path) of course there are going to be some goofballs who can't find jack sh*t but exploring is important if you want to get the most out of this mod!

People keep talking to me like I am a jock! (I picked nerd) They keep calling me jock which is weird. (hard to explain)

Why the hell is my room such a mess! Now a little pet peeve of mine is having a pile of clutter messing up the place, my "area" of the room is such a pigsty! A few less nuka-cola bottles would be nice.

I would suggest adding a footlocker to the bottom of the bed because there pretty much isn't anywhere to store stuff other than the fridge and oven. I want to keep my stuff somewhere lore-friendly or at least normal.

I hold the spanner strangely its sideways. (Might be a re-animation mod I have)

Last but not least: ITEMS NEED TO HAVE OWNERS. I really don't like how I can just walk into the overseers office and just take his gun, ammo, sexy-sleepwear and whiskey right in front of him without him even batting an eye. Plus the safes and a few other things should be owned so that you can't just hack all the security terminals without the guards caring.

I absolutely LOVE the mod so far keep up the great work!

+4 votes     reply to comment
Thaiauxn
Thaiauxn Jun 2 2013, 4:44pm replied:

Those really aren't issues as much as critiques, but they're valid. For you and a few others at least.

Setting ownership of items in GECK is a nightmare. Ain't Nobody Got Time Fo Data, unless someone in the community wants to, then I'll merge in those changes. Clean your room yourself. Blame me (Shawn Star.)

I will fix (Rick will fix) the fact that Shawn calls you a jock. Happens some times on a rare occasion. We're not sure why.

+2 votes     reply to comment
Dr.Medic
Dr.Medic Jun 2 2013, 6:42pm replied:

Ah. I did not know it was difficult to do so (I haven't ever gone near GECK)

I just got further so I know the room gets in worse condition ;) doesn't bother me anymore. No need for the footlocker either.

Oh yes I found a bug: After the dream if you have not talked to the girl who gives you the "How do I Gurl" (I hope I am saying the title correctly) before the dream she will give you the quest when you talk to her after you get out of your apartment she will talk as if it was before the dream and give you the "How do I Gurl" quest.

+2 votes     reply to comment
Thaiauxn
Thaiauxn Jun 2 2013, 7:17pm replied:

NOW THAT'S a bug.

And yes, being on fire does put a damper on the down home vibes.

+2 votes     reply to comment
Dr.Medic
Dr.Medic Jun 3 2013, 11:50am says:

Bug: I have the deluxe edition and when I start a nerd character the "pre-order" items are taken away, but when I start up a jock character I still have the items.

The guy with the makeshift radio when I am finished talking to him he sometimes comments on my leg in a different voice.

The super-mutant only talks to me when I am two feet away from him and he is easily just walked past, when talked with and he challenges you he will not fight you at all. He will only fight you if you attack him.

Possible bugs:

The vault security walking around the atrium wont talk at all and when I try to initiate dialog it zooms in as if we are about to talk but zooms away again a second later. Same goes for the intercom in the diner.

The "Vault dweller" npc and a few "decorative" npcs I can talk to give me no other dialog options but goodbye and they use stock voices.
(They all have the chance of saying that creepy "Later" line when you stop talking to them *shudder*)

+1 vote     reply to comment
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Platform
Windows
Developed By
Thaiauxn
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Official Page
Fallout3nexus.com
Release Date
Released May 31, 2013
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MD5 Hash
71dc8c2687ad8d478eaee2919ab4f446
Related Mods
Fallout: Project Brazil (Fallout: New Vegas)
Fallout: Project Brazil Fallout: New Vegas - Single Player Role Playing
Related Games
Fallout: New Vegas
Fallout: New Vegas Single Player Role Playing