Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a journey through the wastelands of New California. An unofficial prequel to New Vegas, FPB adds hours of new gameplay and a fully voice stand alone campaign.

Report content ARCHIVED - 1.0.1 PATCH
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Fallout_Project_Brazil_BETA_101.7z
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Patch
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Thaiauxn
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77mb (80,745,342 bytes)
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1,307 (1 today)
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71dc8c2687ad8d478eaee2919ab4f446
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OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project Brazil 1.0.1! Changelog Below.

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ARCHIVED - 1.0.1 PATCH
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Dr.Medic
Dr.Medic

Sweet the patch is out! But I like the largeness of the vault... It feels expansive and like a vault should feel like, I like exploring and even though its a bit difficult to maneuver I think it's part of the fun!

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Dr.Medic
Dr.Medic

Few issues I found with this new update:

Why the arrows? They are not needed,(Maybe the lines can be kept but should be adjusted in some areas so that they are in the center of the path) of course there are going to be some goofballs who can't find jack sh*t but exploring is important if you want to get the most out of this mod!

People keep talking to me like I am a jock! (I picked nerd) They keep calling me jock which is weird. (hard to explain)

Why the hell is my room such a mess! Now a little pet peeve of mine is having a pile of clutter messing up the place, my "area" of the room is such a pigsty! A few less nuka-cola bottles would be nice.

I would suggest adding a footlocker to the bottom of the bed because there pretty much isn't anywhere to store stuff other than the fridge and oven. I want to keep my stuff somewhere lore-friendly or at least normal.

I hold the spanner strangely its sideways. (Might be a re-animation mod I have)

Last but not least: ITEMS NEED TO HAVE OWNERS. I really don't like how I can just walk into the overseers office and just take his gun, ammo, sexy-sleepwear and whiskey right in front of him without him even batting an eye. Plus the safes and a few other things should be owned so that you can't just hack all the security terminals without the guards caring.

I absolutely LOVE the mod so far keep up the great work!

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Thaiauxn Author
Thaiauxn

Those really aren't issues as much as critiques, but they're valid. For you and a few others at least.

Setting ownership of items in GECK is a nightmare. Ain't Nobody Got Time Fo Data, unless someone in the community wants to, then I'll merge in those changes. Clean your room yourself. Blame me (Shawn Star.)

I will fix (Rick will fix) the fact that Shawn calls you a jock. Happens some times on a rare occasion. We're not sure why.

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Dr.Medic
Dr.Medic

Ah. I did not know it was difficult to do so (I haven't ever gone near GECK)

I just got further so I know the room gets in worse condition ;) doesn't bother me anymore. No need for the footlocker either.

Oh yes I found a bug: After the dream if you have not talked to the girl who gives you the "How do I Gurl" (I hope I am saying the title correctly) before the dream she will give you the quest when you talk to her after you get out of your apartment she will talk as if it was before the dream and give you the "How do I Gurl" quest.

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Thaiauxn Author
Thaiauxn

NOW THAT'S a bug.

And yes, being on fire does put a damper on the down home vibes.

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Dr.Medic
Dr.Medic

Bug: I have the deluxe edition and when I start a nerd character the "pre-order" items are taken away, but when I start up a jock character I still have the items.

The guy with the makeshift radio when I am finished talking to him he sometimes comments on my leg in a different voice.

The super-mutant only talks to me when I am two feet away from him and he is easily just walked past, when talked with and he challenges you he will not fight you at all. He will only fight you if you attack him.

Possible bugs:

The vault security walking around the atrium wont talk at all and when I try to initiate dialog it zooms in as if we are about to talk but zooms away again a second later. Same goes for the intercom in the diner.

The "Vault dweller" npc and a few "decorative" npcs I can talk to give me no other dialog options but goodbye and they use stock voices.
(They all have the chance of saying that creepy "Later" line when you stop talking to them *shudder*)

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