In 2015 a war raged through the world. Every nation found themselves in a position where they had only two options, kill or be killed. Finally after 3 years of brutal murders a group of terrorists acquired a nuclear bomb that had the strength to cause death to all countries of the world. While feeling very pleased with themselves the terrorists launched this bomb in the middle of the Atlantic Ocean. Doing so didn't cause the complete destruction that it was capable of. Many were pumped full of radiation and left for the mutations to occur. 70 years later you were born.
*note - This is not a final storyline. Editing WILL be done*
This a mod for Mount&Blade version 1.011.
We have released demo versions of this game on the Taleworlds forums
but have yet to do so on moddb. Sorry about that, but we don't want anyone thinking its a full version and then forgetting all about the mod.
We've got a new forums here,

We require previous work in order to join the team. If you don't have any work to show us then I, spiritwind, will give you a small project complete before you will be let into the development scene on the fallout team. If you are interested in joining then simply send me a pm telling me what your interested in.
We are currently open in the following fields.

Texture Artist
You must be able to make HIGH quality textures that mesh together really well and do not look like blocks from far distances.

Advanced Modeler
You must have tons of experience in the modeling fields. You must be able to export all models into .obj format. You must also know how to texture and skin all types of models, weapons, scene props, trees, bla bla bla, and add them efficiently in mount&blade through .brf format.

Python Coder/Programer
You must be pretty skilled with this field and know how to work mount&blade efficiently 100% through he module python files.

Scene Editor
You must have tons of experience with the fallout team and with the program that mount&blade provided for modders to edit the scenes. We will accept no *just learning* people in this field. You must be able to use your imagination and create reality based wasteland towns and maps.

Map Editor
You must have a ton of skill in the M&B map editor utility and be able to create realistic looking maps based on the fallout 2 map grid. We will also not accept any *just learning* people in this field. We currently have a basic map of the fallout 2 map grid but it does not look geologically correct.

Voice Actors
We are currently greatly recruiting voice actors. We are going to try and get as many characters to speak their dialogs as possible! So if you have good equipment to record your voice, great voice acting skills, and experience with the fallout mod then this is the position for you!

Any other fields that you might be able to benefit the mod with please contact spiritwind51 about!
The Fallout Team

Team leader, coding, basic modeling, scene editor, brf editor, basic texture changes, and quest writer

Advanced Modeler, Admin rank on the site

Advanced Modeler

Advanced Coder

Music developer

Concept artist

Advanced Modeler

Advanced Modeler

Advanced Modeler


Sound Developer

Voice Actor

Wheene: Contributed a lot of awesome weapons such as the glock23c, gauss pistol, gauss rifle, and much more. He also did the power armor, however the textures and uv mapping of these models were done by current members.
If I have not listed your name here and you have contributed some material to the mod then please contact spiritwind so you will be listed here.

Mortecha: Past team member, contributed concept art.
Lonehwolf: Past coder, did some coding, not a ton, but his presence really helped a lot and he helped a ton with getting the team forum set up, even though we have moved from that forums into a new one. It was nice working with you pal
Omzdog: Some pre-uv mapping of various weapons
Ivoryt: The first rideable Brahmin model and dog model.
Jik: Dedicating a lot of time in the development of essential scripts and helping spiritwind with problems in his work as well.
Wei: Past member of the team, possibly returning, but in the meantime, thanks a ton for all the help you gave us!
If you have any questions of comments feel free to post!
You can see the fallout thread on the taleworlds forums!
We plan to have an update that will include all the untextured guns remade, in game textured and working 100%, along with a few new quests and less problems! This should be expected around December 10th!
I apologize for the lack of updates. The team has been busy with RL stuff and has not been able to make time for the mod these last couple of months. Things are looking better however and we are going to be giving a great push towards revival!
Sorry for the lack of

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Although it may not be often, the Fallout team indeed will be releasing more content to the public.
Times have been rough, many of our team members are struggling to find time to develop, and the few active members cannot do everything by themselves, therefore we are really pushing the fact that we are recruiting to try and get skilled developers to bring the Fallout mod awesome content that will blow its players minds away. If you are interested then please send Spiritwind51 a pm and he will forward an application to you.
The public releases features most of our material, but some that is not complete. You will see a few weapons with placeholder textures that really look like crap, the reasoning is lack of a UV mapper or someone to apply textures. The main fallout towns are also incomplete as we are working on creating scene props before we can ever establish them. Currently most of the Characters are in San Fransisco so the player can easily find them.
As patches come, which will most likely be often, you will gradually start to see our progress. Hopefully if we recruit more people to the team the content in them will increase and improve substantially.
Once our coding side increases much more and some of the major scripts that are being worked on is complete, our public releases will most likely come to a halt until we start making official releases, which hopefully wont be too long.
If you have content that you would like to see in the mod then create an account on and feel free to make a post about it =).
We hope you enjoy the public releases and Happy Hunting, the wasteland is a harsh place for a traveler!
~The Fallout Team~

Update to the Public

Update to the Public

6 years ago News 3 comments

The Fallout team apologizes for their lack of updates to the moddb folks. Therefore, we will be delivering some info on content that has not been shared...

Latest news on the Fallout Mod

Latest news on the Fallout Mod

6 years ago News 2 comments

A summary of what the team has been working on lately.

Demo B.03 released on Taleworlds forums

Demo B.03 released on Taleworlds forums

7 years ago News 0 comments

The Demo B.03 was released on the Taleworlds forums, the new demo contains more troops set up the way they are suppose to be, a bunch of our custom music...

B.02 demo released

B.02 demo released

7 years ago News 0 comments

The B.02 demo was released on taleworlds forums, feel free to check it out!

RSS feed Downloads
Fallout Mod Public Version 1.0

Fallout Mod Public Version 1.0

6 years ago Demo 24 comments

The Fallout team thanks you for downloading the first release of the mod. We would really like to thank all of those who have stood by us through the...

Post comment Comments  (50 - 60 of 251)
tk210 Mar 6 2010 says:

This is taking along time.

+1 vote     reply to comment
spiritwind51 Creator
spiritwind51 Mar 6 2010 replied:

It is Indeed. We have run into many complications, but hope to have another solid build in a reasonable amount of time.

+1 vote   reply to comment
[$#!T-Happens] Mar 7 2010 replied:

dude no matter what all mods as big as this one take a very long time

+2 votes     reply to comment
spiritwind51 Creator
spiritwind51 Mar 9 2010 replied:

Thank you. They do indeed, one can not comprehend what a total game remake takes. Just think of it on the scale of building a whole new game, but keeping the engine. Thats pretty much what we are having to do...
A small update, the Centaur has been fully animated and we are preparing it for team testing, and shortly after, selected gamer testing.

+2 votes   reply to comment
RaGod Apr 4 2010 replied:

will this be for normal mount and blade or will it work for warband?

+1 vote     reply to comment
SgtCbb Mar 3 2010 says:

Fake And Gay Mod. Btw Power Armor Included?

-4 votes     reply to comment
spiritwind51 Creator
spiritwind51 Mar 4 2010 replied:

what makes you say that?
Btw, josh did the Laser rifle yesterday, and will be working on the texture today.
Yes, power armor will be included, just hasnt been completed yet.
Other news, we got our old coder Hassifa back =).

+2 votes   reply to comment
valatmir Feb 13 2010 says:

there many missings for rifles and pistols and the cow is a horse
the centaurs are mens and much more
but i hope you will fix this bugs

+1 vote     reply to comment
badbone@ Jan 5 2010 says:

and the colt dosent work either

+1 vote     reply to comment
badbone@ Jan 3 2010 says:

there are a couple of real good weapons that dosent work when u uses them like the gauss rifle, 44.magnum and bozar or something like that. an ERROR comes up when i am trying to use them RGL ERROR get_objekt failed for: flying missiles that what is says

+1 vote     reply to comment
spiritwind51 Creator
spiritwind51 Jan 3 2010 replied:

This release is really old and most things have been fixed. Thank you very much. We have yet 2 release anohter version because we feel our content change is not worth your time and we would like the new version 2 be TOTALLY new.

+1 vote   reply to comment
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Mount & Blade
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