This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.
Per the usual here are the newest weapons.
I'd like to point out a couple of creative changes:
An important note: Unlike previous news posts, were the weapons images were just renders,
these images actually how the weapons look in-game. From now on most of the weapons will be presented as in-game shots rather than renders.
Now for a status update, the work on the demo is progressing well. Most of the weapon sprites re-dos are already completed. I just have the rifles and a couple of misc. sprites here and there to finish. I've also started re-balancing and editing the weapons descriptions, so all in all progress is getting made.
Here is where we stand on progress toward the release of the demo:
Alright that is all for this week. I have finals next week so things might be a little quiet on my end. Best of luck to anyone else taking finals next week. As always, feel free to contact me if you have any feedback or questions. I'm always willing to listen.