This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

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FOT:R Status Report

3 years ago News 4 comments

Per the usual here are the newest weapons.

Final Pistol SpritesSMG Sprites
These are all of the existing pistols and most of SMGs from the original game.
In order by row (left to right) they are:

  1. Colt Python, S&W Model 29, Calico Liberty 100, HK MP5
  2. Sig P220, Beretta 92FS, Sten MKIIS, Thompson M1928A1
  3. Colt M1911A1, Browning HP, Walter MPL, MP38
  4. IMI Desert Eagle XIX, Mauser C96, FN P90, Skorpion Vz.61
  5. Calico M950, "Grenade Pistol", IMI UZI, Steyr Aug 9mm

I'd like to point out a couple of creative changes:

  • Casull Revolver has been changed to a Colt Python,
  • Sten had been suppressed,
  • MP5SD has been switched to the un-suppressed MP5A3
  • Tommy Gun changed to a Thompson M1928A1 (Tommy Gun will be an upgrade)
  • Steyr AUG has been changed to a 9mm SMG version
  • M79 GL, and Ruger AC556F are no-longer classified as SMGs

An important note: Unlike previous news posts, were the weapons images were just renders,
these images actually how the weapons look in-game. From now on most of the weapons will be presented as in-game shots rather than renders.

A quick sneak peek at the next group of sprites:

Now for a status update, the work on the demo is progressing well. Most of the weapon sprites re-dos are already completed. I just have the rifles and a couple of misc. sprites here and there to finish. I've also started re-balancing and editing the weapons descriptions, so all in all progress is getting made.

Here is where we stand on progress toward the release of the demo:

  • Pistol Sprites 100%
  • SMG Sprites 95%
  • Rifle Sprites 65%
  • Re balance of weapons 25%
  • New weapon sounds 5%

Alright that is all for this week. I have finals next week so things might be a little quiet on my end. Best of luck to anyone else taking finals next week. As always, feel free to contact me if you have any feedback or questions. I'm always willing to listen.

Back from the Beyond

Back from the Beyond

3 years ago News 9 comments

Discusses were the mod is headed and where we've been. Also highlights a new GUI, two ingame weapons and a new character sprite.

FOT:R Update

FOT:R Update

6 years ago News 5 comments

Update includes new weapons, a new modteam logo (WIP), a demo of the new rocket launchers, a mapping update for mission 1 and a discussion about the demo...

FOT:R Media Update

FOT:R Media Update

7 years ago News 2 comments

The update includes new weapons, an introduction of a new mod-team member and a video of the silenced weapons in-action.

FOT:R Status Update

FOT:R Status Update

7 years ago News 3 comments

The long-overdue update includes new weapons, a special group of upgraded weapons, a demo of working claymore mines, a new song for the mod, and a status...

Post comment Comments  (70 - 80 of 210)
sev...... Jun 7 2010 says:

i wonder if the weapons will have the corrisponding world model unlike the hole every rifle is the m16 thing

+3 votes     reply to comment
VengeFulSniper Creator
VengeFulSniper Sep 20 2010 replied:


By world model do you mean the weapon that the player is holding or the one that you'd pickup off the ground?

Changing the actual weapon that the player is holding is a time extensive and extraordinarily large process i.e. (from a previous discussion)

"M-16 looks like an M-16, a Thompson a Thompson and so on" while its possible it requires all the animations to be re-created with each individual weapon a very lengthy process; so to rehash its possible but to time consuming to make it pragmatic. We're talking about nearly 1000+ (maybe overestimating a touch) renders for just one character. It doable it's just going to be one hell of a process...same as making new armors, etc.

+1 vote   reply to comment
spinal44 Jun 18 2010 replied:

They most likely wont if they had they would have to remake all the sprites for every bit of armor, with every single gun, each sprites movements and actions, though it would be nice. They have definitely been making a lot of progress and putting alot of work into it but I dont think they want to go that far...

+2 votes     reply to comment
VengeFulSniper Creator
VengeFulSniper Sep 20 2010 replied:

Exactly going to such lengths is a time extensive process, and while we had considered it at one point, this feature will not be appearing in any releases of the mod soon.

+1 vote   reply to comment
sev...... Jun 3 2010 says:

4 months and no up dates sure hope its not dead

+3 votes     reply to comment
VengeFulSniper Creator
VengeFulSniper Sep 20 2010 replied:

Not dead just slow progress.

+1 vote   reply to comment
Ciram May 14 2010 says:

Hmm cool mod, especially liked the variety of weapons amount, you have good artist sir. Realistic too, hey wait... there is no minigun! *inhales unstably*

And I wonder if these are in game weapons which are like fresh from weapon shop, or they will all look like M202 MRL, which seemed to me like from original fallout series.

Cant wait to see complet mod, Good Job again!

+3 votes     reply to comment
VengeFulSniper Creator
VengeFulSniper Sep 20 2010 replied:

@ Ciram

Thanks, I'm a weapons nut so variety is a must. The big guns are coming I'm trying to finish and test the other weapons before adding any additional ones. The in-game weapons will appear very close to the ones shown here. The reasoning being this as posted at some point prior:

"rusty guns don't work (the way they are suppose to) and the BOS at least at some point was a military unit so cleaning weapons would defiantly instilled into their members via training. Plus the fact that most of the weapons acquired by the BOS are from sealed armories and bunkers were the weapons would have been properly stored the ones that were rusty IMHO would be broken down into spare parts."

Hope that answer your questions, and thanks for your support of the mod.

+1 vote   reply to comment
shroomman May 12 2010 says:

will this mod only be for singelplayer?
Really looking forward to this mod, keep on the good work!

+3 votes     reply to comment
VengeFulSniper Creator
VengeFulSniper Sep 20 2010 replied:

Yeah, singleplayer only, thanks for the support.

+1 vote   reply to comment
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Fallout Tactics: Revised
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3 years ago
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