This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

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Sneak-Peek SMG in Inventory SMG Sprites
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7 comments by VengeFulSniper on Apr 28th, 2012

Per the usual here are the newest weapons. 

Final Pistol SpritesSMG Sprites
These are all of the existing pistols and most of SMGs from the original game. 
In order by row (left to right) they are:  

  1. Colt Python, S&W Model 29, Calico Liberty 100, HK MP5
  2. Sig P220, Beretta 92FS, Sten MKIIS, Thompson M1928A1
  3. Colt M1911A1, Browning HP, Walter MPL, MP38
  4. IMI Desert Eagle XIX, Mauser C96, FN P90, Skorpion Vz.61
  5. Calico M950, "Grenade Pistol", IMI UZI, Steyr Aug 9mm 

I'd like to point out a couple of creative changes:  

  • Casull Revolver has been changed to a Colt Python, 
  • Sten had been suppressed, 
  • MP5SD has been switched to the un-suppressed MP5A3
  • Tommy Gun changed to a Thompson M1928A1 (Tommy Gun will be an upgrade)
  • Steyr AUG has been changed to a 9mm SMG version 
  • M79 GL, and Ruger AC556F are no-longer classified as SMGs

An important note: Unlike previous news posts, were the weapons images were just renders, 
these images actually how the weapons look in-game. From now on most of the weapons will be presented as in-game shots rather than renders.

A quick sneak peek at the next group of sprites:
Sneak-Peek

Now for a status update, the work on the demo is progressing well. Most of the weapon sprites re-dos are already completed. I just have the rifles and a couple of misc. sprites here and there to finish. I've also started re-balancing and editing the weapons descriptions, so all in all progress is getting made. 

Here is where we stand on progress toward the release of the demo: 

  • Pistol Sprites  100%
  • SMG Sprites 95%
  • Rifle Sprites 65%
  • Re balance of weapons 25%
  • New weapon sounds 5% 

Alright that is all for this week. I have finals next week so things might be a little quiet on my end. Best of luck to anyone else taking finals next week.  As always, feel free to contact me if you have any feedback or questions. I'm always willing to listen. 

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Post comment Comments  (20 - 30 of 206)
RobertHouse
RobertHouse Aug 16 2012, 1:10pm says: Online

not again ):

+2 votes     reply to comment
Stogie83
Stogie83 Oct 28 2012, 3:09pm replied:

looks like his wife keeps him busy LOL

+1 vote     reply to comment
VengeFulSniper
VengeFulSniper Apr 28 2012, 10:07pm says:

News post is forthcoming. Stay tuned.

+3 votes     reply to comment
untouchablelay
untouchablelay May 30 2012, 9:32pm replied:

Any new updates

+1 vote     reply to comment
untouchablelay
untouchablelay May 14 2012, 10:01pm replied:

You have anymore ingame screen shots you could post

+1 vote     reply to comment
Kyle_K_ski
Kyle_K_ski Apr 27 2012, 11:25pm says:

Congratulations on all of your achievements. Yes, they ARE very time consuming!

Happy to see that you're back developing this mod. I've been waiting for AGES for this thing.

Thank you for your hard work, and I'll be looking forward to your updates.

+3 votes     reply to comment
tomatpaburk
tomatpaburk Apr 21 2012, 10:28am says:

Hi, just want to start with saying great work. Tactics is a really good game, and its awesome that people take the time to create mods for it.

But when do you think that you will start releasing versions of the mod? Are we talking weeks, months or years?

+2 votes     reply to comment
VengeFulSniper
VengeFulSniper Apr 27 2012, 9:49pm replied:

My attitude towards a release date has always been "I'll release when it is done"... That being said I'd expect a demo no later than the end of month.

+1 vote     reply to comment
Teslo
Teslo Apr 18 2012, 2:21pm says:

Gz with Wife(and all that)! It's always a pleasure to know that everything is going the right way! Tracking this.

+2 votes     reply to comment
VengeFulSniper
VengeFulSniper Apr 18 2012, 2:44pm replied:

Thanks, it has been on heck of a year.

+1 vote     reply to comment
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