Alright, so I don't know if I've announced this yet, but F3R V9 will have a few large features planned. Most of them I am going to tackle by myself, but for some of them it isn't a very practical idea. There are three features that I need help with, I will go over them in detail below. If you think any of these ideas suck, tell me, and I'll save myself the trouble of bothering with them.
ONE: I want to have a semi-realistic book system where the player has to read skill books and answer 5 multiple choice questions based on the text. If they get it correct, they gain the skill points, if they fail, then they can try again. Once they succeed, the book is marked as read, and can be re-read, but there will no longer be questions to answer. Every skill book has 23-25 editions in the game world, making a total of 325 books. I know, a big job, for one person. But if say 30 people help out, that's only 12 or so books each. People can also choose what book they want to write for, whether it be Guns and Ammo, DC Journal of Internal Medicine, or Grognak the Barbarian. There is no exact set size limit (yet), but I'd say at least 250 words, probably 500 at maximum. If this idea takes off, I will make a separate page or forum thread for it, so we can keep track of what's been done.
TWO: Next, I want to modify the storyline of the game slightly, mostly by adding in new quest options and a different game ending. Since I'm merging the DLC with the mod, Broken Steel leaves the game hanging forever, but I will add in the option to eventually complete it, and the player will play through decades of the Lone Wanderers life, as he has the option to raise a family, shape the world, and see the results, before finally dying of old age. Also, I want to add the option to skip the Vault 101 scene, but I also plan to flesh it out with 3 or 4 more years that the player gets to experience growing up in the vault. To get to the point (finally, I know), I'll need voice actors to re-do certain NPCs, and a few new ones. I also have been considering voicing the player character, but that would require tens of thousands of lines of dialogue, so it's not a priority right now. If I can't get voice actors for the new quests, I will just make the new dialogue lines unvoiced, not too immersive, but oh well.
THREE: Last, I want to add a few new animations to the game, some of them related to the new quests, but some more gameplay oriented, such as wounded animations (burning to death, melee executions, etc.), others such as healing, and eating. Also, I need animations if I want to do a cover system.
If anyone can and will help with any of these things, you can either leave a comment here, PM me, or email me at firstname.lastname@example.org