Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
A quick post outlining some plans for V9 and other mods.
Posted by Slayer_2 on Mar 25th, 2011
It's been a while since I'm posted anything about FO3 Reborn, but work has been continuing on it, I just can't help myself. So yes, V9 is in development, although it's gonna be similar to V8, but yet quite different.
First off, I've been tweaking all weapons to work with RH_Ironsights. Everything from the M79 grenade launcher to the Glock 19 are now fully iron-sight supported. With iron-sight support, I also decided to enhance realism in other ways. Before I continue, let me say that V9 is primarily developed for me, and so it has a few things in it that may not appeal to the average gamer. However, I will release it for everyone here, but you have to understand that the mod is quite a bit more challenging than V8.
Now that I've done my little speech, it's time to discuss the realism enhancing features. First off, the in-game HUD is pretty much gone. Messages and the item pickup indicator still exist, but there are no more grenade warnings, HP or AP bars, cross-hairs (except when aiming down the sight in 3rd person), sneak meter, rad counter, etc. Of course, the pip-boy has been left the way it is, and it is your primary way to measure health, rads, action points, etc.
On top of that, the needs and addiction systems have been re-done to enhance realism and provide a greater challenge, also, when eating food, drinking, or healing, there is a small delay where you cannot use your weapons or pip-boy, as you complete the task. The time is usually 3-5 seconds, but it is enough to stop you from eating 20 items in your pip-boy and healing in combat (safely, anyhow).
Another feature I have almost finished is a customizable spawn system that allows the player to customize how many extra enemies they want to appear in the game world (inspired by the MMM mod). You can choose from zero to ten times, although anything over 5 is only recommend if your PC is higher-end. There is a quick video of this feature on the way, expect it in a few hours after this is posted.
VATS has been removed, as well, and action points are now used to sprint. You simply hold shift, and your player will run ahead at quite a decent speed (influenced by your endurance and agility).
For your killing pleasure, I've added a few new weapons in, tweaked almost every gun, and generally made everything as solid as possible in that department.
Now I need the community to answer me a question: how many of you have all 5 DLC packs? I was originally going to avoid the DLC for Fallout 3 Reborn V9, but I can merge them with the mod (however, if you are missing even one of them, the mod won't work). The advantage of this is that I can make the mod more stable, and integrate new features, such as weapon slots, a cover system, and possibly vehicles.
Keep watching this mod, and I promise to keep you guys updated on the mod's progress,