Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
Hello all, it's time for some news on how Reborn is progressing, why don't you click "read more" and find out the latest?
Posted by Slayer_2 on Jan 4th, 2010
First off, a happy new year to all! And I hope your Christmas was great, I know that the break from school was great, but unfortunately I got LESS modding time then I do when I'm in school. Maybe I just hate doing homework.
Anyhow, now that I've got the greeting done, lets get down to business.
First off, the mod is coming along well and I've managed to fix quite a few bugs, and add a few little, but helpful features in to the game.
First off, I'd like to announce my "book trade in" feature. I added a small terminal to the Arlington Library, which allows you to trade in Skill improving books for other books. "Why?", you might ask. Well, I don't know about you guys, but first thing I do in Fallout 3 is max out my lockpick/hack skill. This makes you other OCD gamers able to trade in any unnecessary books and get a different one. You could also trade in ALL your books to get certain skills unlocked as you wish. A small feature, but it saves me from lots of irritation in-game.
Second, I'd like to discuss the possibility of me doing something like what I did in V6 with the weapons. Personally, I hate the looks of the weapons in Fallout 3, and with more and more realism-enhancing features, why not have realistic guns and ammo? I'm thinking of a few new guns, so it wouldn't just be the same thing as V6. The Assault Rifle would probably be the M4, the Chinese Assault Rifle would be an AK-47, etc. There would also be a few types of new ammo, and perhaps a few totally new guns (not replacements). I was considering making two versions of the mod, but not only does that double my workload, and make modding a general bitch, it would mean all the DLC mods would need two versions. 2 x 6 = 12 downloads for the V7 release, double that if a major patch is needed. So I'm going to ask the community what they want. However, I'd like to stress that no changes would be made to the scenery or radiation, like in V6. Your beloved, scorched wasteland will remain a wasteland. Also, please no comments on how the weapons have to look grimy to make it look good. If you want realistic wear-and-tear on the weapons, then I could remove them all from the game, seeing as 200+ years of nuclear apocalypse probably ISN'T good for a firearm. That, and I have zero texturing skill.
Till next time guys,