Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

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Hello all, it's time for some news on how Reborn is progressing, why don't you click "read more" and find out the latest?

Posted by Slayer_2 on Jan 4th, 2010

First off, a happy new year to all! And I hope your Christmas was great, I know that the break from school was great, but unfortunately I got LESS modding time then I do when I'm in school. Maybe I just hate doing homework.

Anyhow, now that I've got the greeting done, lets get down to business.

First off, the mod is coming along well and I've managed to fix quite a few bugs, and add a few little, but helpful features in to the game.

First off, I'd like to announce my "book trade in" feature. I added a small terminal to the Arlington Library, which allows you to trade in Skill improving books for other books. "Why?", you might ask. Well, I don't know about you guys, but first thing I do in Fallout 3 is max out my lockpick/hack skill. This makes you other OCD gamers able to trade in any unnecessary books and get a different one. You could also trade in ALL your books to get certain skills unlocked as you wish. A small feature, but it saves me from lots of irritation in-game.

Second, I'd like to discuss the possibility of me doing something like what I did in V6 with the weapons. Personally, I hate the looks of the weapons in Fallout 3, and with more and more realism-enhancing features, why not have realistic guns and ammo? I'm thinking of a few new guns, so it wouldn't just be the same thing as V6. The Assault Rifle would probably be the M4, the Chinese Assault Rifle would be an AK-47, etc. There would also be a few types of new ammo, and perhaps a few totally new guns (not replacements). I was considering making two versions of the mod, but not only does that double my workload, and make modding a general bitch, it would mean all the DLC mods would need two versions. 2 x 6 = 12 downloads for the V7 release, double that if a major patch is needed. So I'm going to ask the community what they want. However, I'd like to stress that no changes would be made to the scenery or radiation, like in V6. Your beloved, scorched wasteland will remain a wasteland. Also, please no comments on how the weapons have to look grimy to make it look good. If you want realistic wear-and-tear on the weapons, then I could remove them all from the game, seeing as 200+ years of nuclear apocalypse probably ISN'T good for a firearm. That, and I have zero texturing skill.

Till next time guys,


Post comment Comments
Spellbound Jan 5 2010 says:

Well this just might make me play fallout 3 all over again. One thing however, don't limit the maximum ammo capacity to a ridiculously low amount plz.

+3 votes     reply to comment
Slayer_2 Author
Slayer_2 Jan 5 2010 replied:

I can't tell if that's a compliment to my mod, an insult to Bethesda, or a bit of both :P

The ammo limit is quite fair AND you can toggle it on/off. It defaults to off (so you have time to store your extra stuff away BEFORE enabling it). On average, each weapon is allowed 10 clips. So the 5.56 ammo max starts at 300 bullets. The "Bandoleer" perk I'm adding in will also allow each weapon five more clips. Also, certain armors will factor in a few more clips for certain weapons. Each point of Strength also gives you another clip per weapon. Currently, my player can carry 570 5.56 rounds.

+2 votes   reply to comment
sbseed Creator
sbseed Jan 5 2010 says:

sweet, i would suggest that you add the 'new weapons' to the mod istead of having two mods, and make it the players choice to pick em up and use em(or find em)if they want...or perhaps having an option somewere that you could have them show up or to 'get rid of em' ingame.

i like the idea of book tradin sounds interesting, GL hope to play the mod soon.

+2 votes   reply to comment
Slayer_2 Author
Slayer_2 Jan 5 2010 replied:

I considered it, but the sheer volume of weapons would be a little ridiculous, no? You only need an assault rifle or two, five is a little over-the-top.

And being able to control the weapons from the player house terminal would be impossible, you can't make big changes like that in-game.

If you had to pick either vanilla weapons or realistic ones, which would it be?

+3 votes   reply to comment
dave_5430 Jan 5 2010 says:

So, what about ironsights and weapon modifications, found anyone for that yet?

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 Jan 5 2010 replied:

Most of the modern weapons I'm looking at have different version (with various attachments). I do have one guy working on the mod with me, but he's having trouble with getting custom models to work properly in Fallout 3.

Iron-sights would require a skilled animator, and no luck there. If you find someone interested, please let me know. Also, how are the new sound effects coming along, any luck yet?

+2 votes   reply to comment
SuperDurnius Jan 5 2010 says:

About 'new' weapons: I agree to that... More weapons, more fun... But I don't like them to be chrome-new-look like... Send me files first and I'll remake textures of them to fit more F3 style...

About renaming existing weapons: Don't sure. Why do you need that? If you aren't changing fictional weapon called 'pulse-rifle', why do you need to change fictional weapon called 'Chinese assault rifle'?

Any wasteland changes: Don't change anything. Add new locations, but not edit (much) existing ones... Well, at least leave them as similar to old ones as possible (count of trees (0), number of radiation). Because this simply will change the feal of F3...

Terminal... I like that idea...

+1 vote     reply to comment
Slayer_2 Author
Slayer_2 Jan 5 2010 replied:

Well, to be honest, the guns wouldn't just be dirty after 200 years of nuclear apocalypse, they'd be totally destroyed; either rusted to nothing, or vaporized in the initial blast. Only the occasional firearm stored in an underground bunker MIGHT survive.

I wouldn't re-name existing weapons, I'd make whole new ones (new models and clip-sizes). Play Fallout 3 Reborn V6 if you don't understand my meaning. Because the model is new, the name needs to change as well. The only thing that stays the same is where you find the gun. I did consider replacing the energy weapons as well, but I enjoy them too much, and then the new skeletonization effect would be wasted.

I don't plan to in V7, even new locations are probably out of the game plan for now. I may modify the occasional weapon/item placements, and modify quests, but the core game should stay the same.

+1 vote   reply to comment
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Abyssal Games
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Released 2009
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