Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
Well, I thought I'd give you guys some info on what I've been working on for V7. Read below for more info.
Posted by Slayer_2 on Dec 3rd, 2009
PLEASE NOTE: The weapon mods will not be exactly the same as WMK. I'm working on a system that will allow you to customize on-the-fly, as you want through your pip-boy. Also, there will not be as much variety, as this is a REALISM mod. No triple-barrel rocket launchers or triple drum magazines. There will still be quite a few new weapons and many with entirely new uses (such as the kick-ass silenced and scoped Hunting Rifle).
Alright, I'm sure you've all seen the weapon slot videos. However, I have 5 key features lined up, unfortunately, I believe only 4 will be compatible with each other. I'll put it in more detail for you.
My current project is getting the bank working. I have it up and running, but there is now a *little* glitch where you get about 10,000 caps a second. Great for cheaters, not so great for a serious mod. At worst, I may have to abandon the feature, or find a different method of implementing it.
Another thing I'm busy with is implementing a realistic eating/crapping system. Pretty much you get 5 stats that you must watch to avoid undesirable effects or perhaps even death. You need to eat, drink, sleep, crap and piss. I always was bothered by how there are WASHROOMS in Megaton that you drink out of... Expect that to change. NOTE: THIS IS A TOGGLE FEATURE. You can play without it. However, your toilets will not be a place to get a sip of water, no matter your settings.
I'm also adding in a feature to the home terminal to disable fast-travel. To compensate, I'm adding in 7 or so "travel caravans" that will transport you to several key locations for a small fee (10-25 caps depending on the location). This feature is also 100% optional, although the travel caravans will remain no matter your settings.
Here is the big two features, I want the community and any "fans" of my mod to decide. If I could either implement WMK (weapon mods, which I may allow you to modify in game via your pip-boy), or would you rather have iron-sights. This is a critical decision. Weapon mods may bring more variety and fun to the wasteland, but without iron-sights, a certain amount of realism is gone. The current poll results are below:
Poll is closed.
Thanks for reading, happy hunting,