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Idea: Weapon Upgrades... Upgrade (Games : Fallout 3 : Mods : Fallout 3 Reborn: A Realism Mod : Forum : Feature Suggestions : Idea: Weapon Upgrades... Upgrade) Locked
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SuperDurnius
SuperDurnius SuperDurnius
Dec 8 2009 Anchor

Example:
1. To apply a scope upgrade to a weapon, you must have "Universal Scope" (or "sniper scope" or simply "scope") Item in your inventory...
2. To make scope, you have to merge "Empty Soda bottle" (Bottom of bottle used as Glass), some kind of tube or leather piece (to create a tube), and something to connect ewerything (glue, belts, chewing gum)(I'm not really know all misc items ingame) on your workbench
3. To Be able to do that you have to find schematic on traveling "junk merchant" (rare thing).

The same could be added to most of the upgrades.
This Idea is good because:
a) It's getting harder to upgrade weapon.
b) Better upgrades are even more harder to make.
c) It's kind of achievement that requires some work, but is worth that...

Dec 8 2009 Anchor

Hmmm... well to be honest, at this point I have NO IDEA how I'm going to implement the weapon mod system. Right now, I've just dispersed the modified weapons throughout various NPC's and containers. Talon Company use more stealthy weapons, brotherhood(s) use scoped/sniper weapons, and Raiders and other dumber enemies usually have very few modded weapons.

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Mod DB - Game Modder

SuperDurnius
SuperDurnius SuperDurnius
Dec 8 2009 Anchor

So technically there is no upgrade system yet? Are you at least planing it as "upgrade-on-go" system or simply it'll be "find-an-upgraded"? If first, you still can use this Idea...

Dec 8 2009 Anchor

I want a customization system, it's just very difficult to implement.

The main problem is that a message box can only support 10 options, Fallout 3 has many, MANY guns. And some guns have 9 variations. This adds up to well over 100 guns total. If I forced player's to use weapon-slots, I could perhaps manage it, but as-is, I don't think the GECK can support it.

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Mod DB - Game Modder

SuperDurnius
SuperDurnius SuperDurnius
Dec 9 2009 Anchor

So you can make workbench clone, "gunsmither" or something like that, that makes all (up to 10) different upgrades.

As for upgrade it self:
A) In pipBoy pressing 'R' gives you repair window... While pressing 'U' might give you similar window for upgrades... First is shown weapon, and other lines shows the upgrades (types, not every item) that can be merged...
B) The same workbench. You press on it, it pup-up 2 options ("Upgrade" or "make an Upgrade"). Pressing Upgrade it pop-up one more ("Pistols" "rifles" ... ) and then weapon it self...
C) The same as B, only somehow it detects user inventory, and after selecting "Upgrade" he shows only that, what you have in inventory...
D) The same as B or C, only with Terminal
E) The same as B or C, only with "Gunsmith" new NPC dialog...

Dec 9 2009 Anchor

I considered branching it off... Hmmm, I could try it, but I don't know how well it'll work. Give me a day or two to mess around with it. I like your terminal idea the best.

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Mod DB - Game Modder

SuperDurnius
SuperDurnius SuperDurnius
Dec 10 2009 Anchor

What luck with this? I'd really would like that to be in Reborn... Any news?

Dec 11 2009 Anchor

None so far... rather annoying, in fact. The item condition is annoying, because if you trade in an assault rifle with 20% health, then get one with full health, that's ridiculous.

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Mod DB - Game Modder

SuperDurnius
SuperDurnius SuperDurnius
Dec 11 2009 Anchor

That not quite ridiculous... At least for starting version of mod... I suggest making this mod to work, then wonder about health values and other...

How about this:
You can add upgrade to weapon with full health, but side of this mod is that you can't remove any upgrades from weapon. This makes good enought side effect in exchange of full repair of weapon... Makes an upgrade item kind-of-value item, because it's rare thin, and you don't want to waste it to any weapon... And you won't get upgrade item just killing dude with upgraded weapon...

This solution, afcourse, will be more RPG, then Realism... But I think it's good enough...

Dec 11 2009 Anchor

Well, I'm thinking of making you pay Caps to upgrade. So maybe that would make it more fair.

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Mod DB - Game Modder

SuperDurnius
SuperDurnius SuperDurnius
Dec 11 2009 Anchor

That's also a decision... But what about that you won't be able to remove upgrade? Or at least pay for degrade?

Dec 11 2009 Anchor

you'd have to pay (less) for a degrade.

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Mod DB - Game Modder

SuperDurnius
SuperDurnius SuperDurnius
Dec 11 2009 Anchor

Alright then.. waiting for upgrade system beta...

Dec 11 2009 Anchor

Could be a while. First I want to finish making all the new weapons, then distributing them throughout the wasteland.

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Mod DB - Game Modder

Feb 26 2010 Anchor

what about bayanetts? some how use a rifle and melee attack when close or throwing knifes?

Edited by: The_Federation

Feb 26 2010 Anchor

It's possible, if I knew how to animate/model things. Not a bad idea...

Feb 26 2010 Anchor

can blood be made to stay on knifes for longer to make it more realistic and plus it looks better... lol ;)
and also bullet holes. they seem to disappear quickly!

with mines can they be change to even detonate when you stand on your own mines. just to make it more real

Edited by: The_Federation

Feb 27 2010 Anchor

Perhaps some of these ideas could be a patch... I like the idea of longer-lasting blood.

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Mod DB - Game Modder

Mar 2 2010 Anchor

what about auto turrets that the player can place... ie. remote auto defence that can be placed acitve like a mine and then deactivated then picked up again?
first before setup the player has to add ammo either bullets or energy cells( like the Rock-It launcher )!

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Fear is only the doubting of ones self!
Dj.Knight

Mar 2 2010 Anchor

I've already got auto-turrets in V7, but the giving them ammo idea didn't work. They have 500 health, and are very expensive. The only way to get them is to buy them from vendors (they are set to be extremely rare).

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Mod DB - Game Modder

Mar 3 2010 Anchor

hhhmmm... shame! ive been trying to replace Rl-3 with an army sentry minigun bot but can't get the speech scripts to work how about incorparating this into the game?

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Fear is only the doubting of ones self!
Dj.Knight

Mar 3 2010 Anchor

I might be able to make a mini-mod for you, after V7 is released.

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Mod DB - Game Modder

Mar 4 2010 Anchor

when u said u'll be adding blead outs from bullet wounds and stuff will it be made so that being shot in the arms or legs won't kill through impact just blead out or both?

because being shot in the arms or legs won't kill u only cripple u and then u'll blead out and die badly!!! just like being shot in the gut though u won't last long at all that way...

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Fear is only the doubting of ones self!
Dj.Knight

Edited by: The_Federation

Mar 4 2010 Anchor

I'd like to do that, yes, but Fallout 3 doesn't allow it.

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Mod DB - Game Modder

Mar 19 2010 Anchor

is it posible to increase the health of arms and legs so much that guns/explosions/fire won't affect them normaly but then counter it by allowing the guns/bomb/grenades/ect to have Major arm and leg damage like the dartgun for crippeling without taking much health, thus only allow chest and head shots able to kill player/npcs?

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Fear is only the doubting of ones self!
Dj.Knight

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