Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
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Idea: Weapon Upgrades... Upgrade | Locked | |
Thread Options | 1 2 | |
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Dec 8 2009 Anchor | |
Example: The same could be added to most of the upgrades. |
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Dec 8 2009 Anchor | ||
Hmmm... well to be honest, at this point I have NO IDEA how I'm going to implement the weapon mod system. Right now, I've just dispersed the modified weapons throughout various NPC's and containers. Talon Company use more stealthy weapons, brotherhood(s) use scoped/sniper weapons, and Raiders and other dumber enemies usually have very few modded weapons. |
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Dec 8 2009 Anchor | |
So technically there is no upgrade system yet? Are you at least planing it as "upgrade-on-go" system or simply it'll be "find-an-upgraded"? If first, you still can use this Idea... |
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Dec 8 2009 Anchor | ||
I want a customization system, it's just very difficult to implement. The main problem is that a message box can only support 10 options, Fallout 3 has many, MANY guns. And some guns have 9 variations. This adds up to well over 100 guns total. If I forced player's to use weapon-slots, I could perhaps manage it, but as-is, I don't think the GECK can support it. |
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Dec 9 2009 Anchor | |
So you can make workbench clone, "gunsmither" or something like that, that makes all (up to 10) different upgrades. As for upgrade it self: |
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Dec 9 2009 Anchor | ||
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Dec 10 2009 Anchor | |
What luck with this? I'd really would like that to be in Reborn... Any news? |
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Dec 11 2009 Anchor | ||
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Dec 11 2009 Anchor | |
That not quite ridiculous... At least for starting version of mod... I suggest making this mod to work, then wonder about health values and other... How about this: This solution, afcourse, will be more RPG, then Realism... But I think it's good enough... |
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Dec 11 2009 Anchor | ||
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Dec 11 2009 Anchor | |
That's also a decision... But what about that you won't be able to remove upgrade? Or at least pay for degrade? |
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Dec 11 2009 Anchor | ||
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Dec 11 2009 Anchor | |
Alright then.. waiting for upgrade system beta... |
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Dec 11 2009 Anchor | ||
Feb 26 2010 Anchor | ||
what about bayanetts? some how use a rifle and melee attack when close or throwing knifes? Edited by: The_Federation |
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Feb 26 2010 Anchor | ||
It's possible, if I knew how to animate/model things. Not a bad idea... |
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Feb 26 2010 Anchor | ||
can blood be made to stay on knifes for longer to make it more realistic and plus it looks better... lol with mines can they be change to even detonate when you stand on your own mines. just to make it more real Edited by: The_Federation |
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Feb 27 2010 Anchor | ||
Mar 2 2010 Anchor | ||
what about auto turrets that the player can place... ie. remote auto defence that can be placed acitve like a mine and then deactivated then picked up again? -- Fear is only the doubting of ones self! |
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Mar 2 2010 Anchor | ||
Mar 3 2010 Anchor | ||
hhhmmm... shame! ive been trying to replace Rl-3 with an army sentry minigun bot but can't get the speech scripts to work how about incorparating this into the game? -- Fear is only the doubting of ones self! |
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Mar 3 2010 Anchor | ||
Mar 4 2010 Anchor | ||
when u said u'll be adding blead outs from bullet wounds and stuff will it be made so that being shot in the arms or legs won't kill through impact just blead out or both? because being shot in the arms or legs won't kill u only cripple u and then u'll blead out and die badly!!! just like being shot in the gut though u won't last long at all that way... -- Edited by: The_Federation |
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Mar 4 2010 Anchor | ||
Mar 19 2010 Anchor | ||
is it posible to increase the health of arms and legs so much that guns/explosions/fire won't affect them normaly but then counter it by allowing the guns/bomb/grenades/ect to have Major arm and leg damage like the dartgun for crippeling without taking much health, thus only allow chest and head shots able to kill player/npcs? -- Fear is only the doubting of ones self! |
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