Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
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Bug List | Locked | |
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Aug 15 2009 Anchor | ||
Here is where you report all bugs so I can try and fix them and update you on their status (fixed, one-time glitch or unfixed). Current bugs: Edited by: Slayer_2 |
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Aug 15 2009 Anchor | ||
So far I noticed that a few NPC's seem not to be using their weapons because they have incorrect ammo, I can confirm that Crazy Wolfgang and the Caravan guard are not using their XM8's (SP?) This may or may not affect other NPC's, I can also confirm that stockholm isn't using his Rifle It also seems that this mod causes a CTD when exiting the game (Really more annoying them harmful since your already trying to exit the game) |
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Aug 15 2009 Anchor | ||
Aug 15 2009 Anchor | ||
I started a new game and played till I got out of the vault and so far only noticed two things, in the pip boy there is an error where the graphic for the glock is suposed to be and when I left the vault the glock started flashing black and white. I played a little more and found that while indoorsthe flashing goes away, bu if I aim the gun model changes. The AK-47 only flashes though if I aim it while outside. Edited by: AntiClaas |
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Aug 16 2009 Anchor | ||
Aug 16 2009 Anchor | ||
All the new weapons have no texture, and are either white or a vault 101 utility suit on it?? -- I was guessing that this is because I didn´t extract it properly into the folder, but it doesn´t work even after 2 retries. Dead treas still present CTD on exit nothing more so far, gonna keep testing when there is time |
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Aug 16 2009 Anchor | ||
Uhhh, that is strange. Tell me if you manage to fix it... Man, that glitch just pisses me off. Nothing I can do about that... I think. At least it's on exit though. Ok, I'm leaving on vacation for a week, starting today. Keep posting you guys, and I'll reply when I get back. Alright, I figured out how to fix the icon and texture glitches. You must download and use this program to fix the problem: Fallout3nexus.com |
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