Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.
Here is the Mod file needed to get your The Pitt DLC acting like the rest of my Reborn mod. Make sure you follow the instructions VERY CAREFULLY.
Drop fallout3_reborn.esp into your Fallout 3/Data folder and select fallout3_reborn from the "Data Files" menu in the Fallout 3 Launcher. Drop the
"textures" and "meshes" folders into your Fallout 3/Data folder and allow them to merge with any folders you may have there already.
EXPANSION PACK INSTALLATION(S):
Download the .esp's you need, named appropriately, after the expansion pack(s) they modify. Drop them in the same place as the fallout3_reborn.esp file
(which is still neccessary, so make sure it's installed and running before using the add-ons). Before you can select this mod in the "Data Files" menu and
use it, you need the actual expansion pack .bsa files. Without these files, you'll crash to desktop if you try and start Fallout 3 running my mod. The files
are called "Anchorage.esp", "ThePitt.esp" and "BrokenSteel.esp". Finding these files is difficult, it took me some work to do, so I do not recommend trying
to do this unless you have experience with your computer's file system, or it could be possible you already have these files. You can find these files in
your "AppData" folder hidden in you hard drive. These are hard to find, and I cannot distribute them as I'd be pirating. Google how to find this folder if
you need to. You must navigate through the "AppData" folder until you reach the GFWL folder and find the DLC, which are strangely named, but are self
explanatory when opened. Once you have found the files, put them in your Data folder, but do NOT select them in your "Data Files" Menu unless you want some
wierd stuff happening to your game (or you hacked your game because you hate Games for Windows Live).
Delete the .esp file(s) and delete the "menu" and "projectile" folders from your "meshes and "textures" folder. This may corrupt any games running the mod,
so make backups BEFORE you start playing.
WHAT THIS MOD DOES:
Makes Fallout 3 more realistic and changes the names of many items. Below is a more detailed list:
-A greener world with living trees and no lingering fallout (except in certain quest areas)
-New destruction effects such as being able to shoot a box of ammo with explosive results. Not exactly realistic, but it is very fun and allows for creative traps (mini-nuke + frag mine = awesome)
-Much more realistic vehicle destruction system (no more nuclear cars that can be set off with a few shots)
-Support for the Point Lookout DLC.
-A tweaked movement system (you move faster)
-Bullet Casings stay for much longer.
-New bullet casing models thanks to "odin_ml" and his Shells and Slugs modder resource.
-The ability to bludgeon people over with blunt weapons. The dull green-brown sky replaced with a more blue-white colored one.
-New and more realistic ammo types: .22 and .50 caliber ammunition added.
-Vendors can now sell the new ammo types.
-Various inconsistencies fixed (Nuka-Cola Plant changed to Coca-Cola Plant, etc).
-New menu backgrounds (more interesting, in my opinion).
-Level cap raised to 40 (may be removed if it causes anyone trouble).
-Support for "The Pitt" ammo press (proper ammo names).
-A new gibbing system (high-powered weapons can tear foes apart or knock em down if they survive).
-New weapons such as a 40mm grenade launcher.
There are a few people I owe thanks to:
My friend Warren Gevers, for his help with the videos. Find his Youtube channel at: Youtube.com
odin_ML over at Fallout Nexus for the new bullet casing textures and models: Fallout3nexus.com