Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Report abuse Fallout 3 Reborn V9.0
Filename
Fallout_3_Reborn_V9.0.zip
Type
Full Version
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Slayer_2
Date
Jul 1st, 2011
Size
314.55mb (329,825,582 bytes)
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11,068 (1 today)
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Description

Version 9.0 of Fallout 3 Reborn. The successor to V8.0, and likely the last version in the Fallout 3 series.


Well, it's finally here. A lot of sweat blood and tears, figuratively, anyhow. Enjoy it, everyone. What's changed since V8 is below:

NOTE: An asterisk indicates a feature that can be controlled from the player house terminal.

-----------------------KEY FEATURES-----------------------

-Re-worked most of the weapons to support RH_ironsights. RH-Ironsights is now REQUIRED for the mod to work properly.

-Re-worked the needs system to be far more stable, realistic, and stat based. You also need to use food/meds one at a time, and you cannot use weapons while using them.

-Limited HUD assistance, no more rad counter, sneak menu, HP, AP, air menu, or crosshair HUD (unless you're aiming in 3rd person).

-VATS has been disabled, no more easy way out of combat.

-Level max has been raised to 100, it now takes less XP to level up. You get always 5 skill points per level up, plus 1 if you have the Educated perk.

-Greatly reduced the amount of ammo and chem loot you can find on enemies and in containers and around the wastes.

-Added in a sprint system that allows you to sprint when you hold Shift.

*Put in an option in the player house terminal that allows you to change the amount of enemies that populate the wasteland, from 1 to 10 times.

-Modified main menu and loading screens.

-DLC's merged with the game, you now need them to play it, but they are more stable and support Reborn better.

*Added in "Realism Points", a new system that takes account of how realistic your game is, and awards an XP multiplier from 1.25-2.0X.

*Added in the option to disable fast travel.

-Added in travel terminals at six major settlements, these allow you to travel quickly and safely around, but at a cost.

-Removed the [EMPTY] indicator on your HUD, you have to figure that out yourself now.

-Reworked the addiction system to be stable and glitch free. Doctors actually remove addictions now, certain features are fixed, and some messages have been tweaked.

-Changed automatic weapons chambered in 5.56 and 7.62, and some SMGs, to deal about 30-40% less damage.

-Increased melee weapon damage greatly.

-----------------------TWEAKS AND MINOR FEATURES-----------------------

-Made fists more useful, scoring a critical will knock down an opponent. base damage multiplied by 10, level up damage increase multiplied by 5

-Blunt two handed melee weapons now deal half the damage, and will knock a human down on a critical strike.

-Re-worked the night-vision goggles to have a (crappy) 3D model, more options, and greater availability, they also consume fission batteries.

-Toned down the auto-aim, this isn't a console game.

-Removed the royal wasteland bank.

-Increased some radiation sources by 10 times more rads/sec. It's recommended you either avoid these areas or use the improved rad suits to survive the radiation.

-Followers now level up independently of you.

-Increased Mirelurk damage values.

-removed SCAR-L

-Fixed TMP Silenced not sounding right, and fixed reload animation.

-Set FN-FAL to be fully automatic, and replaced the ACOG variant with a scoped version.

-Upped the desert eagle damage by 30 points.

-Fixed M79 Grenade Launcher

-Replaced the AWM unscoped with vanilla-style hunting rifles.

-Removed some of the annoying tutorial messages.

-Tweaked all the perks to better fit with Reborn.

-Fixed the high RPM M249 to use 5.56x45mm, not 7.62x51mm.

-Changed chest crippled stagger chance from 50 to 100 percent.

-Changed the one crippled leg speed to 60 instead of 85 percent.

-Changed the two crippled legs speed to 40 instead of 75 percent.

-Tweaked the Light Step perk to only give you a 50% chance of not triggering enemy traps.

-Removed several perks, to fit Reborn better.

-Changed menu tooltips to fit Reborn better.

-Tweaked Scrounger and Fortune Finder perks to be more balanced.

-Raised the level and skill requirements for most perks (to fit with the 100 level cap).

-Added the Benelli M4 shotgun.

-Fixed the alien ship crash random event to NOT send the ammo flying everywhere, and to include more ammo.

-Made it far easier to get addicted with the new addiction system. Before it was almost impossible.

-Vendors carry far, far more ammo.

-Changed the sleep system back to the vanilla one, but you get +5 Sleep for every hour slept.

-Nuka Cola Vending machines now only sell nuka cola and Quantum, no food.

-Beefed up caravan security with 2-4 more guards per caravan.

-Increased companion offensive and defensive abilities.

-Booze now gives you a temporary boost of +10 Hydration, but after 2 minutes, you lose 20 hydration.

-There is now a Reborn Settings Terminal located directly to your left as you exit Vault 101 (through the gear door).

-Updated the Reborn Settings Terminal with the latest information.

-Increased the amount of XP received for discovering locations, hacking, picking locks, and speech successes.

-Changed "WG" to Lb (pounds).

-Tweaked the heartbeat low health sound effect to play at lower levels of health.

-Made bobby pins extremely rare.

-Tweaked melee weapons to deal 25-50% more damage.

-Relieving yourself without using a toilet or urinal will give you an effect that decreases Charisma, you must use a toilet or urinal to remove this effect.

-Increased almost all quest completion XP rewards to 5 times more XP.

-Gave all followers 3-5 times more health points, to stop them from dying so often. They also level-up independently of you, now.

-You now get a tin can upon consuming Pork n Beans

-Stealth boy value increased to 200, up from 100.

-You now get XP for turning in fingers or ears, instead of karma.

-Added in help and information notes to the reborn settings terminals.

-Added in a new air support item, EMP Strike. A devastating orbital strike that fries all robots.

-Changed damage required to get XP for a kill from 40% to 1% (mostly applies to when a follower finished off someone you damaged).

-Greatly improved the AK-47's accuracy, before I had trouble hitting people past 100 meters, even with 100 small guns skill.

-The Mesmetron now has a 90% mez chance and a 10% frenzy chance, it used to be 20% mez and 80% frenzy.

-The Nuka Grenade is now made with Detergent instead of Abraxo Cleaner, since the previous item has no use, and Abraxo is now so useful and rare.

-The Stun Grenade now paralyses enemies for 15 seconds instead of 5.

-Gave Reilly's Rangers 10x their normal health.

-Fixed the stupid sideways combat helmets worn by some BoS troops.

-Replaced the old ACOG scopes with a new, easier to see one.

-Made the M4 Aimpoint variants support proper iron sights.

-----------------------OPERATION ANCHORAGE CHANGES-----------------------

-Increased Outcast security around Bailey Crossroads (near OA sim bunker).

-Tweaked Defender Morril to wear no headgear instead of a power helmet.

-Created load screens to match with OA Reborn.

-Removed dead body fade.

-Removed stupid health machines, now you regenerate health when not in combat.

-Removed the item glimmer (red effect).

-Tweaked ammo boxes to fit Reborn better.

-You no longer receive power armor training for completing the simulation.

-Made the Covert Ops Perk slightly more useful.

-Reworked the Requisition terminal to fit better with Reborn.

-Gave the patients in the hospital clothes.

-Forced needs disable upon entering the sim.

-Greatly improved loot received at the end, and made it include more OA only items (Winter camo stuff).

-----------------------THE PITT CHANGES-----------------------

-Renamed and tweaked the Infiltrator to the G3A3. Two versions, unmodded olive green, and stealth.

-Tweaked a few loadouts to work with Reborn.

-Fixed up the ammo mill to work properly with Reborn.

-Changed a few of the rewards for the ingot quest.

-Reduced ammo found in the steel yard, to make it harder to survive.

-Increased Trog damage greatly.

-Wildmen are now only armed mainly with melee weapons.

-Ingots now weight 20 pounds instead of 1, not quite realistic, but certainly an improvement.

-Changed some notes to fit Reborn better.

-Made slop feed and hydrate the player.

-----------------------BROKEN STEEL CHANGES-----------------------

Beefed up the Tesla Cannon and made it fire Uranium Slugs.

-Replaced the Tri-Beam Laser with the Mk-48 light machinegun.

-Replaced the Heavy Incinerator with the MGL-140, a semi-auto 6-shot grenade launcher.

-Reduced the health of Albino Scorpions, Hellfire Troops, and Overlords.

-----------------------POINT LOOKOUT CHANGES-----------------------

-All weapons tweaked to deal more damage and to fit with Reborn better.

-Gas Masks now protects people from bio-gas grenades.

-----------------------MOTHERSHIP ZETA CHANGES-----------------------

-Added in a new super-weapon: The Railgun. One word, Devastating.

-Modified all the alien weapons to fit with Reborn.

-Removed Karma loss for killing the worker aliens.

-The Drones have 10x more health points now.

-Cryo Grenades are extremely lethal and usually kill any target instantly.

-New Alien Workbench in the mothership, find the schematics through-out the ship to create all 4 devasating weapons.

-New weapons that can be created at the alien workbench: Cryo Grenades/Mines, the Cryolator, and the Biogel Grenades.

Preview Image
Fallout 3 Reborn V9.0
Post comment Comments  (100 - 150 of 169)
Slayer_2
Slayer_2 Aug 12 2011, 4:35pm replied:

Here you go, my friend: Amazon.com

That was just my first google search result, you might be able to find better, but honestly, 20 USD isn't terribly expensive. If you aren't American, shipping might be around $10, but if you're in the US it should only be a few bucks.

+3 votes     reply to comment
tk210
tk210 Aug 12 2011, 4:06pm says:

I was happily playing till i noticed that dead people had no under garments and i refuse to play this mod until under garments is added or a patch for it comes out. I am very dissappointed.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 12 2011, 4:33pm replied:

Four words: Cry. Me. A. River. You'll happily splatter a virtual person's brains across a wall and not have any moral issues with it. Burn them alive with a flamethrower, why not? Or insert a virus into a water supply that is going to thousands of innocent people. Yet seeing virtual ***** or vagina has you so disgusted that you refuse to play any longer?

Get your priorities in order, then come back and play with the big boys. There is no patch coming, since a patch is something that fixes bugs, not features. There is an easy way to disable the bodies, but I don't really want someone like you playing my mod, so I'll withhold that information, if it gets rid of you.

+3 votes     reply to comment
tk210
tk210 Aug 12 2011, 4:37pm replied:

Come on i love your mod just not the nudity. please I just want to enjoy a cool realism mod without being scarred.

+1 vote     reply to comment
tk210
tk210 Aug 12 2011, 4:55pm replied:

Just tell me please this seems so immature your not telling me cause i dont like nudity. P.S. I wouldnt honestly use the flame thrower. I'd use the Desert Eagle.

+1 vote     reply to comment
sixgide
sixgide Aug 14 2011, 11:57am replied:

Im sorry but im a Let's Player on youtube and i wanted to play this mod for a lets play but i cant for which youtube whould be up my *** about it.So what im saying is it whould be nice of you to add underware to this amazing mod.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 14 2011, 8:27pm replied:

I have no idea what Lets Player is, but I assume it's some kind of video. The nice thing about videos is that you don't need to include certain things, for example, stripping dead bodies of their clothes. Lets be honest, how often do you strip people of their clothes? Me maybe once every 100 kills. Since your most common enemy is Raiders or Super Mutants. If you have some basic computer skills, PM me, and I'll teach you how to "hack" your mod to disable the bodies.

+2 votes     reply to comment
gundum203
gundum203 Aug 14 2011, 8:01pm says:

Finally a good mod that make Fallout 3 difficult and actually require some skill and strategy! Good Job!

+2 votes     reply to comment
Slayer_2
Slayer_2 Aug 14 2011, 9:08pm replied:

Thanks man, glad you're enjoying it :)

+2 votes     reply to comment
gunfiend2
gunfiend2 Aug 16 2011, 5:35pm says:

Love The mod But is there a way 2 put v.a.t.s and teleport back plz sorry to bother u and good job on the mod i like it upset ^ So keep up the good work and plz tELL ME DUDE!!!! :D

+2 votes     reply to comment
Salochin117
Salochin117 Aug 18 2011, 1:21pm says:

Is this mod compliant with NeilMC's texture Mod? Because I really like the expanded textures that he implemented.

+2 votes     reply to comment
Slayer_2
Slayer_2 Aug 18 2011, 5:57pm replied:

No idea, but it's likely a yes, try it and find out.

+2 votes     reply to comment
Levink64
Levink64 Oct 16 2011, 11:11am says:

Hey bro, wanna start off by sayin AWESOME MOD. I love all of the changes from the increased damage to the configurable respawns to the different weapons and even the no hud choice. But I'm havin a massive problem where the game locks up every 10 minutes or so. Now that I've gotten into the tower building to place the dish to boost 3-dog's radio, it locks up every time I use the elevator. I've made sure to follow every step in your instructions on how to install this mod and idk what else to do. So if ya could help at all, let me know please.

+2 votes     reply to comment
Slayer_2
Slayer_2 Oct 16 2011, 6:30pm replied:

Did you start a new game? Are you running other mods?

+2 votes     reply to comment
Levink64
Levink64 Oct 16 2011, 10:48pm replied:

Nah, clean game with only your mod the mods you said to pre install in your readme(AII, FOSE, and RH_Ironsights).

+2 votes     reply to comment
Slayer_2
Slayer_2 Oct 17 2011, 4:27pm replied:

How is your PC? Up to spec, or is it an old junker?

+2 votes     reply to comment
Levink64
Levink64 Oct 17 2011, 6:43pm replied:

alienware laptop m11x R2, drivers all updated

+2 votes     reply to comment
Slayer_2
Slayer_2 Oct 18 2011, 5:41pm replied:

Huh, so likely not the PC, although the fact that it's a laptop makes me cringe.

+2 votes     reply to comment
Levink64
Levink64 Oct 19 2011, 9:23am says:

haha i dont blame ya...but i'd rather a laptop currently as i am always on the go

+2 votes     reply to comment
Levink64
Levink64 Oct 19 2011, 6:26pm replied:

finally found an answer...
Pdsys.org
apparently it was trying to use a quad core thing? idfk, but it worked and im happy that i can finally play it again

+2 votes     reply to comment
Slayer_2
Slayer_2 Oct 20 2011, 12:34am replied:

Nice, I knew it couldn't be the mod, since thousands of people run it fine.

+2 votes     reply to comment
LordDarkon
LordDarkon Nov 27 2011, 10:02pm says:

Finally managed to temper the crashing problem around Super Mutant locations somewhat, enough to play with the mod. But I'm curious about something else - the bodies exploding when shot. That annoyed me since the vanilla F3, with the Bloody Mess perk (was fun once or twice, but then it just became irritating). Almost everyone I kill in-game flies apart upon death! Maybe because the weapons are so much more powerful in this mod? Not to mention it makes it more difficult to loot them, since you don't know anymore which piece belonged to who, hehe! Is there a way to get rid of that "feature", so the corpses stay in one piece when killed?

+2 votes     reply to comment
Slayer_2
Slayer_2 Dec 7 2011, 10:42am replied:

Are you using bloody mess? If so, that is your issue, I hate that perk.

+2 votes     reply to comment
LordDarkon
LordDarkon Dec 11 2011, 7:54am replied:

Well, since in v9.0, that perk adds 25% to damage inflicted, yes, I use it... in vanilla, I could do without that measly 5% bonus, but this is different.

+2 votes     reply to comment
Slayer_2
Slayer_2 Dec 13 2011, 2:50pm replied:

I made it do extra damage, simply because guns already do so much damage in my mod, it needs to be noticeable. Honestly, it's not really needed. An AK round or two to the head should stop most enemies. I considered taking out the bloody mess effect, but then it's not bloody mess. There is no trade-off to the perk, and it's overpowered. Don't like the effect? Don't take the perk, the guns do plenty of damage already.

+2 votes     reply to comment
Reaf
Reaf Jan 8 2012, 8:30am says:

OK, I used to play your mod a long time ago (I think it was v.7), and now I am considering doing it again. I just wanted to ask something. I saw you implemented Iron Sights and it says RH_IronSights is a must. That's all cool and stuff, but from my experience with RH's mod and FWE, the Iron Sights don't work for every weapon. So, is RH_IronSights really a must and if yes do I need only the main file or do I need to download some of the optional files?

+2 votes     reply to comment
Slayer_2
Slayer_2 Jan 9 2012, 10:57pm replied:

You don't need it, per say, but it is recommended very highly. Not sure how the game will look without it, but it should work in theory.

+2 votes     reply to comment
Trooper425
Trooper425 Jan 9 2012, 8:48pm says: Online

So I dl'd this and 9.1. I read the readme, and dl'd and installed the 3 other mods before installing this. the data files don't have this mod listed. do I need to run the game from the fose.exe thing? if so, how can i make sure this mod is being run? I have steam btw.

+2 votes     reply to comment
Slayer_2
Slayer_2 Jan 9 2012, 10:56pm replied:

FOSE should have it's own documentation about running/installing it. But yes, you will need to run the mod from FOSE.

+2 votes     reply to comment
Trooper425
Trooper425 Jan 10 2012, 11:59am replied: Online

The readme seems....odd... IS this a stand-alone version? Or do I need any (or all) previous versions installed first?

+2 votes     reply to comment
Trooper425
Trooper425 Jan 10 2012, 12:26pm replied: Online

nvm, solved my problem.

+2 votes     reply to comment
Antiswattt
Antiswattt Mar 9 2012, 1:52pm says:

frusterating.. i see the startup screenshot but nothing in the game works.. im getting quite confused about the install instructions......

+1 vote     reply to comment
Slayer_2
Slayer_2 Jun 23 2012, 8:26pm replied:

I don't quite understand what you mean...

+1 vote     reply to comment
denikec
denikec Jun 26 2012, 9:42pm says:

Need some help here,Installed everything,running it with FOMM but it's missing textures and LOL i'm holding a giant ERROR in my hand instead of a gun :S IDK what i failed,plz help.

+1 vote     reply to comment
denikec
denikec Jun 26 2012, 9:58pm says:

OK,got it working,but i can't see the Pip-Boy when i press tab... What can i do now?:SS

+1 vote     reply to comment
Slayer_2
Slayer_2 Jul 3 2012, 5:59pm replied:

You can't see the pip boy!? Are you sure you installed it right? I don't know how the hell that would happen.

+1 vote     reply to comment
Guest
Guest Nov 25 2012, 8:27pm says:

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Slayer_2
Slayer_2 Dec 19 2012, 2:07am replied:

The requirements are in the install instructions.

+1 vote     reply to comment
Durzo187
Durzo187 Jan 5 2013, 4:05am says:

uhmm, excuse me but does this mod support the dlcs? like I dont need to download the other things I've seen on this site except this?

+1 vote     reply to comment
Durzo187
Durzo187 Jan 5 2013, 7:47am replied:

nevermind, i read the instructions now and tried the mod. It's a very nice mod.

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 10 2013, 3:11pm replied:

Thanks man, glad you like it.

+1 vote     reply to comment
GrizzlyX
GrizzlyX Jan 10 2013, 8:01pm says:

AWESOME MOD IT 'S PERFECT

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 16 2013, 2:33am replied:

Thanks mate :)

+1 vote     reply to comment
Durzo187
Durzo187 Jan 17 2013, 10:42pm says:

After 20 hours on v9 and 40 hours in v10 I only encountered one bug, the AA-12 and it's other variants aren't firing properly, when I open the game with FOSE they shot shoot a shot after every 1-2 seconds, but when I don't run it with FOSE they go automatic which is the correct thing but in exchange I can't sprint and some of the need notifications don't show up. Did I install it wrong? Because I've reinstalled everything about 3 times already or is it a bug others get too?

+1 vote     reply to comment
Durzo187
Durzo187 Jan 17 2013, 10:51pm says:

*when I open the game with FOSE they shoot a shot every 1-2 seconds*

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 18 2013, 12:59am says:

Huh, can you make a quick video of the problem possibly?

+1 vote     reply to comment
Durzo187
Durzo187 Jan 18 2013, 3:34am says:

sure thing, I'll upload it in a few days or tomorrow if I can.

+1 vote     reply to comment
Durzo187
Durzo187 Jan 19 2013, 12:36am says:

Mediafire.com here, sorry, I don't know where to upload on this site so I just placed it in mediafire.

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 20 2013, 3:46am says:

Alright man, I'll look into it when I get some time off work :D

+1 vote     reply to comment
Slayer_2
Slayer_2 Jan 20 2013, 3:54am says:

Um, can you test the AA-12 variant with the drum mag, see if it's different? It replaces the terrible shotgun, GECK name "WeapUniqueTerribleShotgun". You can cheat for it or find it in the wastes.

Also, you need FOSE, it's not optional for the mod anymore. Several features, such as night vision, some aid items, the air support, and sprinting require it. There are probably more, but I'm tired and can't remember.

+1 vote     reply to comment
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Platform
Windows
Game
Fallout 3
Developer
Abyssal Games
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Release Date
Released Apr 22, 2009
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MD5 Hash
43341206a9facb29104c27f336d5f04f
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Abyssal Games
Abyssal Games Developer & Publisher with 4 members