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This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.
The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.
The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.
An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.

[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, the classic 1985 film "Brazil."]

Step1
Download the latest version of the First Installment.
Step2
Install Fallout: Project Brazil using the BETA 1 Installer Package.exe
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.
Step3
Using your favorite Mod Manager, apply Archive Invalidation.
Step4
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.
Step5
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)
9 comments by Thaiauxn on May 1st, 2013

As anyone following us knows, we've now been at this WAY longer than we anticipated, through international intrigue, Hollywood Feature Films, chasing Bear Grylls up mountains, data management shit-thundercanes, and our BETA has been stuck on hold while we finish up the scripting on the last quests, re-do the LOD, and fix broken voice files.
Our finished release still won't be 100% perfect - there will always be annoying bugs that we just can't account for reasonably with the 3 (now 4) of us on the project. But luckily, they aren't game stopping, quest breaking, or quest loop hole bugs, they're just dumb little cosmetic or NPC behaviour glitches. Most are because the Gamebryo engine is held together with prayers, melting duct tape, and the Spirit of Morrowind. Some are because they are like fixing grains of sand on a beach. ;)
Because we kindof have the look of a pro-DLC, I decided to go ahead and rework our Intro Video one last time. The old Version 2, which was posted on PC Gamer and went everywhere, was never meant to be the finished product. :p We're replacing the old fallout commercial parts with our own work, since the lot of us, in addition to being programmers and professional (ie. working) graphic artists & environment artists, and camera operators... also work in the film industry and do animation for features. We decided to really showcase our work with the BINK video at the start of our game by making it truly unique, original content related to our version of Fallout's lore.
Kaz is helping us out with the 2D vector art, and I (Brandan Lee) am the compositor, with additional assets from Joshuha Meehan recycled from our last project (thanks Josh. :p) We're about 1/5th done as of right now, now that the animation for The Dark Prince is wrapped up, we can focus on getting our other projects finished! I'm going back with my new PC rig and reshooting the in-game material, gathering stock video, and reworking audio to sound more clear.
RickerHK says two and a half weeks are left on his scripting, then we can release (hopefully.) Freddie has also wrapped up his navmesh duties and the new LOD looks amazing.
Our first release has more NPCs than you will know what to do with. There are lots of fun quests in Vault 18, tons of terminals to read (or ignore) and many interesting dramas to unravel and companion characters to sort out:
And robots. And the Enclave. And explosions...
I'll be uploading a pre-release trailer about 1 week from the official (real) launch date, so keep your eyes out. If our community reviewers want to get an early copy, send us a message on modDB, Facebook, or at our gmail address which you can find on this site.
No conspiracy theorists, plskthx. :p
Until then, keep track of us on facebook:
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and
New Vegas Nexus
Brandan Lee
Project Leader
Unless a massive hard drive crash we can expect this in the coming weeks, so my question, how large do you assume the installation will be?
About 980mb. We're real big on file size limits here. We do a ton of optimization.
Will this mod wok with weapon/armor mods?
`Yes.
I am really looking forward for April 10th now :)
lovely looking update to the page :)
Hey I check back to to page every couple weeks probably just like alot of others. It'll be done when its done as far as im concerned. Im sure it'll be worth it. -And for anyone bitching, they should contribute to and help finish this mod, or get a life because no one owes you anything. keep kickin *** modders.
I WOULD love to help these guys make there mod! But my skills with the G.E.C.K. are very "meh" the only thing I can do on it is create interior and exterior places. I can't script for my life! Guys bitching about it DO wanna help, but we just suck.
Agreed on that
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