A near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
This update shows off how we start Project Brazil, how it works within New Vegas, and a couple of our main characters!
Posted by Thaiauxn on Mar 30th, 2012
The #2 Most Frequently Asked Question on any of our pages is, "How will Project Brazil Start?" Well, now we have an answer to that.
After you install Project Brazil for the first time, you'll notice the changes to your game immediately, from the first title screen to the Main Page. When you click New Start, this message box will appear:
Selecting Project Brazil will start our game, October 23, 2274, 3 years before the events in Fallout 3. Project Brazil begins on the West Coast in Vault 18, which you can read about in: The Previous News Post on ModDB.
Project Brazil has an all new Intro Cinematic in the style of Fallout 1. It's the same "War, War never changes," star, only we couldn't book Ron Pearlman. :p Unless, Mr. Pearlman, your agent would like to clear you to support a fan project. I'll fly to you with the audio gear, just send an email to: firstname.lastname@example.org . I'll be there in 3 days. XD
After the cinematic finishes, the game begins with you standing on the Vault 18 Stadium floor, the lights slowly coming into focus just before a figure runs out of the shadows straight for your face.
Your decision here will affect the way rest of the game plays. Choose carefully. ;)
From here, the rest of Vault 18 will take you through conversations, battles, and new worlds you never expected to see in Fallout.
Coach Bragg came to Vault 18 3 years ago from the wasteland. He and his sister had access to a Vault further down the mountain where an old set of water chips were locked behind a heavy door. To repay him for saving Vault 18 from certain failure, the vault council invited him to stay on as their high school football coach.
16 years ago, the Vault was slowly aging into a state where the residents would never be able to reproduce or take care of day to day tasks into the next decade. Then, Dr.Rossman, one of their wasteland Scouts, returned from a three month survey with a dozen children belonging to a tribe of Exodites where all the adults were mysteriously killed or vanished. The kids were the great grand children of an expedition that left Vault 18, 60 years prior.
There wasn't a real programme to keep the kids in line and educated as they grew up, so Bragg was able to make up for this discrepancy and teach the kids how to behave. He's been training them and conditioning the Exodite orphans for vault defense and getting them ready to rebuild America ever since.
Dr. Kevin Rossman has been living in Vault 18 since his mother brought him from Arizona when he was 8. He's obsessed with computers and has a strong hermetic side. He isn't very good with people, science being his most valued strength. His personality is eccentric and a little quirky. While he tends to shy away from people, he also loves to share stores and knowledge.
He is there to mentor the skilled nerd characters and teach them to help rebuild robots, computers and essential Vault 18 systems. Without him the entire system would be in ruins after nearly 200 years of misuse.
Look forward to seeing Coach Bragg and Dr.Rossman your first time playing through Vault 18.