General Infos:

FOOKUNITY Website - Official website of FOOK

FOOK2 Download - Download page.

Forums - Fookunity board

FOOKIPEDIA - A Wikpedia for FOOK to find all the infos about our mod



  • 150+ NEW(!) Weapons (and many additional ammo types)
  • 80+ New Apparell items
  • 40+ Weapon Retextures
  • 20+ Apparel Retextures
  • 25+ Clutter Retextures
  • ALL new items are fully integrated into the game
  • Increased weapon and armor/outfit diversity throughout the game
  • All factions use now a lot more weapons as well as outfits
  • All vendors offer the new items though most vendors sell only
    certain items, some are specialiased on assault rifles while others
    offer rare pistols or other gear
  • Repair lists were totaly reworked, a lot more cross repair options and the ability to repair your gear with various clutter
  • Full rebalance of ALL (new and vanilla) weapons, guns are
    going to hurt a lot more now, the wasteland is going to be a tougher
  • Full armor rebalance giving many abilities to all apparell and many other changes to their stats giving all items a real use
  • Completely reworked the leveled lists for NPC factions resulting in a much better mix of weapon use
  • Weapon/armor condition of NPC's increases with the PC lvl making the game more challenging at higher lvl's
  • Weapon and armor condition is now faction specific ie BoS
    NPC's use feature gear with a better condition than for example mutants
  • Strength of NPC's has been increased in order to get their level and skills closer to the PC
  • Items, especially weapons and ammo, are now more expensive,
    this goes in line with increased ammo spawns (due to stronger enemies
    your ammo use is gonna be higher than in vanilla)
  • Big weapon sound overhaul of new and vanilla weapons
  • All Vanilla Weapons and misc items are given new, higher quality Textures!

For a detailed feature list check out our Wiki.

The FOOK Team

LinkesAuge - Lead Project Manager

Xporc - Creative Director
HugePinball - Technical Director
wiejiesen - Lead VFX Artist
Shadowborn - Senior Game Designer
JustinOther - Senior QA Manager
Snowcone - Senior 3D Artist
The 3rd Type - Senior Graphic Design Artist

Evhmovover - Concept Developer / QA
atikabubu - Game Designer / QA
Lord Simpson - Game Designer / QA
IAMELIPHAS - Game Designer / QA
Azumazi - Game & Graphics Design

Check the FOOK wiki for a complete (updated) list of Credits.

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Ok, let's make the important news short, patch v1.3 is out. The patch is as usually available on our DL page (refresh the page if you don't see any updates) and a full change log can be seen here.

Obviously we missed our last schedule as no patch was released last week. I could now say stuff like that I (LinkesAuge) have been a bit busy in RL and that our focus was on some of the technical issues within FO3 / FOOK2 but we decided to blame the patch delay on Canada.

Despite this we will still try to release a patch every friday even if we might not be able to make that schedule sometimes.

FOOK2 Beta Patch v1.2 released

FOOK2 Beta Patch v1.2 released

6 years ago News 0 comments

It's friday, it's patch time. Check out the news for further details.

FOOK2 Beta Patch v1.1 available

FOOK2 Beta Patch v1.1 available

6 years ago News 1 comment

Let's start with the most important info: Patch v1.1 is now available and can be downloaded here. We got an amazing amount of feedback, bug reports and...

FOOK2 - 1.2 Optionnal Files

FOOK2 - 1.2 Optionnal Files

5 years ago Full Version 2 comments

The optionnal files for FOOK2 v1.2 RC. The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes...

FOOK2 - 1.2 Data Files

FOOK2 - 1.2 Data Files

5 years ago Full Version 10 comments

The main BSA data files for FOOK2 v1.2 RC. The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes...

FOOK2 v1.0 RC

FOOK2 v1.0 RC

6 years ago Full Version 19 comments

The installer for FOOK2 v1.0 RC. The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes, and original...

Post comment Comments  (20 - 30 of 78)
exprez Jul 5 2010 says:

I don't mean to sound only negative, looks like an outstanding mod. I'm just not as savvy as alot of people I guess. Would really love to play the mod. Trying to figure out how to update it, and what files I need is all. Clearly alot of hard work went into this. We just want to be able to enjoy the mod that you guys worked so hard on.

0 votes     reply to comment
Dr.Afanickton Sep 5 2010 replied:

what do you mean? it's not that rough, install 1.0, then download 1.1 and its patches and overwrite it ontop of 1.0 install

+2 votes     reply to comment
exprez Jul 5 2010 says:

Jesus,how do you get this mod to work? It's a tangled mess of files. Someone new coming into this has no idea (or directions) on how to get this to work. There needs to be one consolidated mod with clear instructions in it. Please don't pull the holier than thou attitude either, there are plenty of people having probs with this one. I, as I'm sure most of us downloading this mod, am not a programmer. Maybe some clear way to get this to work for us "tards".

+1 vote     reply to comment
Squat_Beefthrust Jun 12 2010 says:

hey, i just downloaded the v1.1 beta from the fookunity website but all the files are in on big mess and i have no idea where i'm supposed to put them, and it would be good to have a readme in the data files because, again, I HAVE NO ******* IDEA WHERE TO PUT THESE ******* FILES.

P.S. the forums, wiki and other things keep saying that its 404.

+1 vote     reply to comment
Renorick Jun 15 2010 replied:

That's because the website is down... AGAIN... Have patience... It'll get back up... eventually...

and the files are set up so that you can just drop the files in the appropriate directory and it should set up just fine...

+1 vote     reply to comment
Dr.Afanickton Apr 29 2010 says:

anyone know the item code for the P90? I cant find it in-game so im giving up and is just going to spawns it =\

+2 votes     reply to comment
Dr.Afanickton Apr 29 2010 replied:

aha! nevermind! after 7 hours i finnaly found a dude who had it!

+3 votes     reply to comment
Lex-the-Pikachu Apr 27 2010 says:

i have a problem, when i try to go underground, like into a Metro tunnel, or a lower level like in the school, the black screen with the timer appears but then it freezes, i can go in and out of buildings fine on the surface but when i try going underground it freezes, i need help.

i only have lv100 cap mod and 999 weight limit mod active in my game, please help

+1 vote     reply to comment
Varlen88 Apr 14 2010 says:

Got a seriour problem. In Op: Anchorage, every time I try to move with Benjamin, he seems to get stuck in his spot. Any way to fix this?

+1 vote     reply to comment
pogi2010 Mar 29 2010 says:

FOOK 2 v1.1 Open Beta is out! AWESOME!!!
@Guys who are having crashes: You need to elaborate about the crash. Does is crash when you save or fast travel to a new area? Are you patched up to Fallout 3 v1.7? Also, are you using Fallout Mod Manager or FOSE? Also, it seems that FOOK 2 v1.1 fixed most of the bugs. Go to the FOOK 2 page on and post your complaints there.

0 votes     reply to comment
Afanickton May 5 2010 replied:

Hey, is there another place to download 1.1? I'm only getting 10 kb/s on it from So I don't feel like waiting 6 hours for this to download. he he.

+1 vote     reply to comment
CookedAndLoaded May 31 2010 replied:

You may try Fallout3 Nexus.
Search for the specific file.

+1 vote     reply to comment
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