Originally made for the Teamnesia project that was suggested however long ago, I have instead decided to release my submission as a short stand-alone project. Falling Up is a short series of environments coupled together by puzzles and what will hopefully be an interesting gameplay idea. This project is intended to be more of a creative project than a logical story, and should be played as such. I consider Falling Up to be a showcase for my abilites as a modder and a game developer - it is meant to act as a (personal) standard in environment detail, and should therefore be viewed as an exhibition in detail and puzzle design.
Considering that this was made purely to showcase your mapping skills, I'd say you succeeded. Cause DAMN that was good, the mapping was amazing. Only thing I'd like to see more of would be diversity in the puzzles, since it was pretty repetitious when it comes to the puzzles in this.
I would definitely call this an experiment. The concept is very creative, but it felt like there were either too many limits or not enough direction. The puzzles became a little repetitive, and platforming was tedious, but they weren't problematic enough to ruin it overall. This is a good starting ground.