Morale Broken units in Dawn of War lose effectiveness, yet continue to stand in the open and get destroyed. Using this mod, broken units will flee to the nearest Strategic Point.

The squad will also automatically try to use any special Morale-boosting abilities while broken. This will boost squad morale, and may interrupt the movement back to the nearest SP.

In my opinion, fallback makes for more realistic battles, as broken troops usually run for safety. Fallback makes for more interesting battles, for example, taking a Control Point may require high-morale troops. And Fallback makes for cleaner battles, as the ineffective broken units are not cluttering the field and hampering movement.

Fallback also makes scouts and recon units more effective, as they will run back to base (for possible redeployment) instead of being destroyed in the wild the moment you take your eyes off them.

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Fallback Mod v1.3

Full Version 1 comment

Installer v1.3

Fallback Mod v1.2

Full Version

Version 1.2 installer

Post comment Comments  (0 - 10 of 15)
RequiemLux
RequiemLux - - 2,600 comments

R.I.P.

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dreg102
dreg102 - - 1 comments

"but space marines are so dumb they only know how to point and shoot just like the orks
if there so great why did they lose most of their technology?"
They spent thousands of years in a golden age...then went through a basically dark ages and forget all that was not entirely neccassary for survival from the Xenos threat. and theyre not dumb, they go through, upon becoming Space Marines, a "dream Doctrine" that tells them what it takes to be a space marine. theyre not dumb, there devoted! FOR THE EMPORER!

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AlienFirefox
AlienFirefox - - 676 comments

the space marines admire the orks battle skills

fighting and getting killed boost there morale

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Satan2
Satan2 - - 116 comments

yes it is finished

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tomb-world
tomb-world - - 239 comments

cool is it finished ill come back in a month and see if someone has replied

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SatanicusBlu
SatanicusBlu - - 1 comments

In the mockery of a codex they made for the orks, is says to roll 2d2 to determine mob size, if the roll comes up equal or less than the number of orks left in the mob. they keep fightin' anyway, because they're pretty sure they've got enough boyz. Perhaps in a later release you could twigger something like this?

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Master_Lucius
Master_Lucius - - 1 comments

Space Marines never retreat. They tactifully withdraw. Which really made me happy when they put that saying into the game. Space Marines follow orders. Simple as that. If they are told to fall back, they fall back, if they are told to advance, they advance. Orders, faith. Orks fight for fun. They can still break morale, but they are basically fearless on and off fluff. It takes a lot of shooting either way to break either's morale.

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BadgerBadgerBadger
BadgerBadgerBadger - - 7 comments

I always thought the battlefield psychology was one of Wh40K's strongpoints...

orks aren't fearless, they are aggressive...
and love a fight when they are winning
ain't no fun when the rabbit got the gun - right?

Space mraines are high-morale units , yes - religious fanatics (knights templar)

that just means they have pointlessly high morale, not invalidates the idea of morale.

historically, most battles are decided by morale...

Anyay, maybe someone can explain to me why a squad commanded by a force commander can still have a sergeant -

WHO RALLIES MY FORCE COMMANDER!!! ?

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ShySpaceWolf
ShySpaceWolf - - 11 comments

Orks are fearless. they care not if a titan walks around a lamp post Creed style. They'll try to steal it or blow it up, possibly both.

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snoopy8009
snoopy8009 - - 1 comments

the war lord master guy who shoots them for fleeing in battle :P

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