In the turn of the 22nd century World Resources are running out, causing the world to divide and become a waste land, three superpowers form and start to fight over the last remaining resources in the world

Report content C&C3 NE Universal Core
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Feb 1st, 2012
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Use the New Camera Angle or the New GUI, in combination with a wide range of MODs.

This special Core of C&C3 NE, will allow you to use
the new camera angle and new GUI in 30 new maps
(10 new exclusive to this version).

Especially to combine with a wide range of mods

Instructions and support

in the following link:

C&C3 NE CCP - Compatibility Guide

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C&C3 NE Universal Core
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X3N Author
X3N Feb 1 2012 says:

All necessary instructions and support in the following link ;)

+2 votes   reply to comment
PurpleGaga27 Feb 2 2012 says:

Is this the source code or is it just the smaller version of the mod to be compatible with other add-on mods?

+2 votes     reply to comment
X3N Author
X3N Feb 2 2012 replied:

The second. But the source code of this version also will be available in the future :)

+2 votes   reply to comment
CM32 Feb 3 2012 says:

Nice!!! I am glad to see this being updated for better compat!

+2 votes     reply to comment
ÐetroyT[RU] Sep 5 2012 says:

We are going to port the generals, it's great to help us.

+1 vote     reply to comment
OmegaGroup Sep 5 2012 replied:

In Generals is much easier to get these features. But by the time our group is not interested in doing that.
You should ask this question to moders of general zh section:

+1 vote     reply to comment
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X3N Author
X3N Dec 24 2014 replied:

Que sucede amigo? te da algun error? :D

+1 vote   reply to comment
mahailong008 Jun 5 2013 says:

Thank you very much production team, this perspective patch is very powerful. However, some MOD can not use this patch, you can improve what this patch do?

+2 votes     reply to comment
somethingelse666 Aug 22 2014 says:

If you have multiple mods and you'd like to use this one with them, but don't like copying multiple copies (say, because it takes space) into each mod folder, simply put it into it's own folder and in your mod the add-config line should reflect this folderstructure with ..\theCoreModFolder\theparticular.skudef file
For instance, In my User/Documents/TibWar/mods folder I have a folder named Core with all the NE files, and in the mods I want to activate the NE Cam and interface, I have added the line (simply copy-pasted this to all the mods) skudef file:
Add-Config ..\CORE\CORE_1.0.skudef
That simple, and feels much cleaner, not having multiple copies, but this one master folder with the NE files, and I simply add to each mod separate mod folder skudeffile only the line like the one above.
The two dots are important!

+1 vote     reply to comment
X3N Author
X3N Dec 24 2014 replied:

Yes! thx mate! :D

+1 vote   reply to comment
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